1 00:00:11,920 --> 00:00:19,180 OK, should we make a start? Welcome back to dynamics and for those watching online? 2 00:00:19,180 --> 00:00:30,940 Welcome. So last week we started to study constrained dynamics and in particular we were looking at the motion of a particle. 3 00:00:30,940 --> 00:00:40,450 This act is done by the force of gravity, where the particles then further constrain to move along a particular curve or surface in three. 4 00:00:40,450 --> 00:00:50,170 We looked in detail at the example of a simple pendulum, and there the pendulum constrains the particle to move on a circle in a vertical plane. 5 00:00:50,170 --> 00:00:55,330 So that's an example of constrained motion on a curve, namely a circle. 6 00:00:55,330 --> 00:01:00,610 In today's lecture, instead, I want to look at constrained motion on a surface. 7 00:01:00,610 --> 00:01:09,910 So you might imagine this is modelling a small bead that's free to move on a nice, smooth friction the surface. 8 00:01:09,910 --> 00:01:13,810 And for simplicity, we're going to take that surface to be a surface of revolution. 9 00:01:13,810 --> 00:01:21,740 So we start the lecture today by reminding ourselves what a surface of revolution is from the geometry course last term. 10 00:01:21,740 --> 00:01:21,970 All right. 11 00:01:21,970 --> 00:01:29,470 So I'm going to start on the right hand board state because I'm going to draw a picture and then refer back to the picture throughout the lecture. 12 00:01:29,470 --> 00:01:38,680 All right. So we study. A particle. 13 00:01:38,680 --> 00:01:47,660 Moving under gravity. OK. 14 00:01:47,660 --> 00:02:10,430 On the smooth. Inside of a surface of revolution. 15 00:02:10,430 --> 00:02:23,420 So on the line, that's i.e. a surface defined by. 16 00:02:23,420 --> 00:02:53,990 Z is Capital H of R, where are Peter and said that Triple R cylindrical polar coordinates? 17 00:02:53,990 --> 00:03:03,020 OK, so remind you, cylindrical polar coordinates Z here, that's the usual height coordinates measured vertically upwards from some origin. 18 00:03:03,020 --> 00:03:12,320 And then ah, and thetr they denote polar coordinates in the horizontal x y plane, and I'm going to draw a picture of that. 19 00:03:12,320 --> 00:03:20,270 So if you're going to draw this picture, then try and draw it big because there's quite a lot going on the picture. 20 00:03:20,270 --> 00:03:31,880 So the Z-axis runs vertically up the boards, that's the upwards direction, and then I'm going to draw the y axis horizontally this way. 21 00:03:31,880 --> 00:03:40,160 That's why and then the x axis. Runs this way. 22 00:03:40,160 --> 00:03:53,160 And the axes intersect at the origin, oh, so this is the X y plane down here at Z equals zero. 23 00:03:53,160 --> 00:04:01,680 Remember that they are coordinating polar coordinates. That's the horizontal distance of points from the origin o in the X y plane. 24 00:04:01,680 --> 00:04:10,980 So that means if I draw this straight line here in the X Y plane from the origin to another point, the length of that line is all. 25 00:04:10,980 --> 00:04:16,210 And then the thetr coordinates in polar coordinates is measured this way. 26 00:04:16,210 --> 00:04:25,440 So theatric with zero is the positive x axis and we measure thetr in the anti-clockwise direction and the x y plane as viewed from above. 27 00:04:25,440 --> 00:04:42,170 I was in the picture here. OK, so next I'm going to draw my surface of revolution on this picture and I'm going to draw it in blue. 28 00:04:42,170 --> 00:04:53,450 All right. It's like that. 29 00:04:53,450 --> 00:05:11,910 OK, so that's supposed to be a surface and the height of points on this surface, so the height z is given by Capital H of R. 30 00:05:11,910 --> 00:05:18,360 So this function capital H, that's going to determine the shape of my surface of revolution. 31 00:05:18,360 --> 00:05:24,360 Now if you look at the set of points in the X Y plane that are at a constant distance are from the origin. 32 00:05:24,360 --> 00:05:31,350 That's a circle of Radius R in the X y plane and the height of points on my surface. 33 00:05:31,350 --> 00:05:41,160 They depend just on that radius R of the circle. So that means that all the points on the circle of radius are they all mapped to the same height. 34 00:05:41,160 --> 00:05:45,420 That also means then that if I cut my surface with a horizontal plane, 35 00:05:45,420 --> 00:05:50,640 so at some fixed height, then the cross section of the surface is always a circle. 36 00:05:50,640 --> 00:05:57,690 It's a circle of radius R, where the height z and the radius of the circle of related by this equation. 37 00:05:57,690 --> 00:06:00,270 And that's also what makes this a surface of revolution. 38 00:06:00,270 --> 00:06:07,110 So it's invariant into rotating the surface about the z axis and those rotations about the z axis. 39 00:06:07,110 --> 00:06:16,440 They precisely shift the theatre coordinate here by a constant and that rotates the circles that are the horizontal cross-sections. 40 00:06:16,440 --> 00:06:31,650 So let me write that as a remark underneath. So you all k remark the surface is invariant. 41 00:06:31,650 --> 00:06:52,670 Under rotation about the Z-axis. OK, next, I'm going to draw on my point particle. 42 00:06:52,670 --> 00:07:03,440 So that's the up there, that's the point particle that's going to move on the surface and then I drop a perpendicular down here. 43 00:07:03,440 --> 00:07:13,760 So that's a right angle from the line between the particle down to the X y plane. 44 00:07:13,760 --> 00:07:20,340 Then next, I'm going to introduce an author normal basis for these cylindrical polar coordinates. 45 00:07:20,340 --> 00:07:28,770 So is it is a unit vector pointing vertically upwards along the Z-axis? 46 00:07:28,770 --> 00:07:36,570 In previous lectures, I've called that vector. But at least for today's lecture is it will be a unit vector pointing vertically upwards. 47 00:07:36,570 --> 00:07:37,530 That's E-Z. 48 00:07:37,530 --> 00:07:45,510 And then if my base is vectors in the horizontal plane, I'm going to use polar coordinate basis that we introduced in the lecture last Thursday. 49 00:07:45,510 --> 00:07:56,010 So you might remember that that is air, which is a unit vector pointing radially outwards. 50 00:07:56,010 --> 00:08:02,190 So again, if I continue that line here onto the z axis, that's a right angle. 51 00:08:02,190 --> 00:08:09,570 And moreover, the length of that line, there is precisely this distance off. 52 00:08:09,570 --> 00:08:22,050 And then finally, if theatre is a unit vector, that's perpendicular to that in the direction of increasing theatre. 53 00:08:22,050 --> 00:08:26,490 So is it on a theatre unit, vectors and then mutually perpendicular? 54 00:08:26,490 --> 00:08:34,170 So they form and also normal basis? And I can then use that to rate the position vector of my particle. 55 00:08:34,170 --> 00:08:45,630 So the position vector that's a vector are of the particle is scalar r e r plus z z. 56 00:08:45,630 --> 00:08:54,990 So scalar air that's the position of the particle in the horizontal plane. And Z is that gives its height. 57 00:08:54,990 --> 00:08:59,040 And finally, the last thing to draw on is the forces that are acting. 58 00:08:59,040 --> 00:09:09,390 So we're told here it's moving under gravity. So that means they will have a wait and. 59 00:09:09,390 --> 00:09:16,050 Acting downwards. So M is the mass of the particle little g acceleration due to gravity as usual. 60 00:09:16,050 --> 00:09:21,180 And then there must be some kind of contact force between the surface and the particle. 61 00:09:21,180 --> 00:09:29,310 And I'm going to draw that contact force just going this way. 62 00:09:29,310 --> 00:09:41,630 And that's going to be Victor, and that's the push of the surface on the particle, the contact force. 63 00:09:41,630 --> 00:09:50,910 All right. Any questions on the set up so far is that is that clear, you want to ask anything? 64 00:09:50,910 --> 00:09:58,440 OK, so we can now write down Newton's second law for the particle. 65 00:09:58,440 --> 00:10:09,450 And so and two is Newton's second law, the mass of the particle little m times acceleration to our double dot is the total force acting. 66 00:10:09,450 --> 00:10:15,640 That's Vector F. And there are two forces, there's gravity. 67 00:10:15,640 --> 00:10:21,450 So that's minus MJG times E Z and then plus the contact force. 68 00:10:21,450 --> 00:10:32,460 And the next step is the right acceleration here in terms of our cylindrical polar coordinate basis. 69 00:10:32,460 --> 00:10:39,900 And we can do that using the results from section 4.1. So that's earlier in the course. 70 00:10:39,900 --> 00:10:45,840 So that allows us to right the left hand side as mass. And then in brackets. 71 00:10:45,840 --> 00:11:06,930 So it's scalar are double dot minus our theatre dot squared off plus one over r d, d t of our squared fita dot he theta plus z double dot. 72 00:11:06,930 --> 00:11:19,270 He said. So that's the left hand side here of the equation, in particular in the square brackets, that's just acceleration in cylindrical policy. 73 00:11:19,270 --> 00:11:27,220 So to compute that when I take a double dot here, well, I need to take two time derivatives of this first term r e r. 74 00:11:27,220 --> 00:11:30,490 And that's precisely the first two terms that I've written here, 75 00:11:30,490 --> 00:11:38,470 and we derive this expression for acceleration in polar coordinates in Thursday's lecture last week and then finally, 76 00:11:38,470 --> 00:11:43,630 taking two time derivatives of Z, he said, is that it's just a unit vector pointing upwards. 77 00:11:43,630 --> 00:11:49,390 So that said, double dots. He said, OK, so that's the left hand side. 78 00:11:49,390 --> 00:12:01,390 And on the right hand side, we have the total force acting minus energy Z Plus and the contact force. 79 00:12:01,390 --> 00:12:06,850 All right. So that's a vector differential equation. It's not immediately obvious what to do with it. 80 00:12:06,850 --> 00:12:11,710 So you might decide to write it out in Cartesian components. 81 00:12:11,710 --> 00:12:16,510 But just as an example, the simple pendulum that we looked at last week, 82 00:12:16,510 --> 00:12:20,200 we should be a bit smarter about what it is that we're actually trying to do with this equation. 83 00:12:20,200 --> 00:12:27,310 What do we want from it? In particular, if we're not interested in working out what's this contact force and is, 84 00:12:27,310 --> 00:12:35,920 we can immediately eliminate it from the equation by taking a dot product of this equation with a tangent vector to the surface. 85 00:12:35,920 --> 00:12:45,400 That's exactly what we did for the simple pendulum last week, and this is a surface of revolution and there's an obvious tangent vector. 86 00:12:45,400 --> 00:12:58,510 So remark our MK e theta is tangent to the surface. 87 00:12:58,510 --> 00:13:02,890 And we can see that from the picture here, if, Peter, 88 00:13:02,890 --> 00:13:10,060 that's this direction that's always tangent to a circle of constant radius in a horizontal plane. 89 00:13:10,060 --> 00:13:15,430 And so it's also tangent to the surface. So that's the first remark. 90 00:13:15,430 --> 00:13:23,230 And the second remark is that we're told that it's a smooth surface in the preamble at the top there. 91 00:13:23,230 --> 00:13:38,300 So it's a smooth surface. That means physically that there's no frictional force acting, so if and only if, no friction. 92 00:13:38,300 --> 00:13:49,890 And last week we said that that means that the contact force end is perpendicular. 93 00:13:49,890 --> 00:13:54,620 Or equivalently normal means the same thing. 94 00:13:54,620 --> 00:14:11,830 Quiver. Mentally normal and is for normal to the surface. 95 00:14:11,830 --> 00:14:20,410 So as we were discussing last Friday, if I had any component of my contact force, that's tangent to motion along the surface, 96 00:14:20,410 --> 00:14:25,570 then physically that would have to be some kind of frictional force or resistive force of the surface of the particle. 97 00:14:25,570 --> 00:14:30,400 So when we say it's moving on a smooth surface or friction, the surface geometrically, 98 00:14:30,400 --> 00:14:38,950 that means that my contact force is perpendicular to the surface or in other words, there's no component tangent to the surface. 99 00:14:38,950 --> 00:14:45,640 And so I immediately deduce that PN tilted into a theatre is zero. 100 00:14:45,640 --> 00:14:52,450 So it is tangent to the surface and is normal. So that dot product to zero in there orthogonal. 101 00:14:52,450 --> 00:15:02,080 OK, so that's the key point. If I now take Newton's second law above and I dot it with theatre. 102 00:15:02,080 --> 00:15:07,180 Well, Easter is orthogonal to air and it's orthogonal to E-Z. 103 00:15:07,180 --> 00:15:11,080 And so we'll say to this term. And it's also worth talking all day and as well. 104 00:15:11,080 --> 00:15:19,540 So the only term that survives when you take the DOT product is this one proportionality feature. 105 00:15:19,540 --> 00:15:33,490 So we immediately deduce that one over R D by d t of R squared theatre dots is zero. 106 00:15:33,490 --> 00:15:40,390 So obviously we can multiply through by all here. And then this is just saying that our squared theta dot is independent of time. 107 00:15:40,390 --> 00:15:48,100 It's a constant. So all square at Theatre Dot. And I'm going to define that quantity to be a little h. 108 00:15:48,100 --> 00:16:03,330 And we've just deduced that it's constant. We met this quantity little h briefly earlier, and there it was related to angular momentum. 109 00:16:03,330 --> 00:16:11,010 And that's also true here. And we can see that by computing the angular momentum of the particle. 110 00:16:11,010 --> 00:16:23,910 So let's compute the angular momentum. Of the political. 111 00:16:23,910 --> 00:16:36,980 About the origin of. So the angular momentum that's a vector L. 112 00:16:36,980 --> 00:16:44,930 It's defined as, oh, that's the position of the particle relative to the origin. 113 00:16:44,930 --> 00:16:54,200 And then you take a cross product with the linear momentum of the particle, and that's just mass times its velocity dot. 114 00:16:54,200 --> 00:17:02,160 That's the definition, and then I can substitute in here for me. These quantities in terms of my cylindrical polar coordinates. 115 00:17:02,160 --> 00:17:12,860 So that's Mars. And then in brackets scalar r e r plus z E-Z, that's position in cylindrical. 116 00:17:12,860 --> 00:17:18,860 And then for the velocity in single payloads that scalar r dot e r. 117 00:17:18,860 --> 00:17:30,230 Plus, Theta Dot Theta Plus Z does is that. 118 00:17:30,230 --> 00:17:36,500 Say the second term here. That's velocity and cylindrical policy, in particular, the first two terms. 119 00:17:36,500 --> 00:17:40,100 That's just components of velocity in the horizontal plane. 120 00:17:40,100 --> 00:17:48,230 And again, we derive this formula in polar coordinates last week and finally the component of velocity in the z direction that's just said Dot. 121 00:17:48,230 --> 00:18:00,480 He said. OK, and if you now multiply out those cross products and simplify, you get the following. 122 00:18:00,480 --> 00:18:08,870 So there's an overall factor of the mass and then our squared theta dot e z plus z or 123 00:18:08,870 --> 00:18:25,850 dot minus z dot e fita minus z are theta dot he r and in deriving that line I've used. 124 00:18:25,850 --> 00:18:45,880 So using e r crossed with e thetr is e z and I right plus the cyclic permutations of that equation. 125 00:18:45,880 --> 00:18:55,220 All right, so what did I do to get this line here? So there's a cross product of two vectors, and I've just expanded that out, 126 00:18:55,220 --> 00:19:01,700 so I have er here crossed with the R zero because the cross product of the vector with itself is zero. 127 00:19:01,700 --> 00:19:09,080 But then I've also got e crossed with the Fita and I've used that that's equal to E-Z. 128 00:19:09,080 --> 00:19:14,450 I can. We've seen that equation, that particular cross product before in previous lectures. 129 00:19:14,450 --> 00:19:22,880 So that gives you this term R-Squared feature Dot E-Z and for the remaining terms, you can use the cyclic permutations of this equation. 130 00:19:22,880 --> 00:19:27,530 So also, if thetr crossed with each set, is it all? 131 00:19:27,530 --> 00:19:31,940 And is it crossed with the R? Is it theatre? 132 00:19:31,940 --> 00:19:38,420 And those just follow by writing out the original definitions of these vectors in terms of Cartesian coordinate basis. 133 00:19:38,420 --> 00:19:45,680 I, J and K. All right. 134 00:19:45,680 --> 00:19:50,770 Any questions on on that so far? All right. All right. 135 00:19:50,770 --> 00:20:01,190 Very good. So we see if you look at that, you see that if you take L, the angular momentum about the origin and you dealt with E-Z, 136 00:20:01,190 --> 00:20:09,250 that just picks out the first term and that's m r squared theta dot. 137 00:20:09,250 --> 00:20:15,910 And that's exactly m little h. Well, I introduce little h is R-Squared Theta Dot above. 138 00:20:15,910 --> 00:20:25,380 And we've just seen that's constant. So i.e. we have shown. 139 00:20:25,380 --> 00:20:45,240 The components. Of angular momentum l along the axis of symmetry. 140 00:20:45,240 --> 00:20:52,460 That's the E-Z direction is conserved. 141 00:20:52,460 --> 00:21:07,210 So that is it's constant when evaluated on a solution to Newton's second law. 142 00:21:07,210 --> 00:21:13,930 So, by the way, the other two terms here in the expression for angular momentum, they're not constant in general. 143 00:21:13,930 --> 00:21:19,090 It's nothing particularly special about those components. All right. 144 00:21:19,090 --> 00:21:23,680 So we've extracted one component of Newton's second law so far, 145 00:21:23,680 --> 00:21:30,880 and it's good to take stock at this point and again, think about what are we trying to do in the problem? 146 00:21:30,880 --> 00:21:46,450 So, all right, this is a remark. So note that Z is capital h of are not just defines the points on my surface of revolution. 147 00:21:46,450 --> 00:21:57,700 So given R of T, we know Z of T. 148 00:21:57,700 --> 00:22:06,250 OK, so, Z, if T is just H of R of T and geometrically here the scale R of T, it's just this distance here. 149 00:22:06,250 --> 00:22:15,330 It's the horizontal distance of my Potts Point particle from the Z-axis since the length of that dotted line. 150 00:22:15,330 --> 00:22:27,250 OK, but also we've just shown that defeated by D T is h over R-Squared of T. 151 00:22:27,250 --> 00:22:29,380 So that's this line here. 152 00:22:29,380 --> 00:22:38,890 If you just write Theta Dot here and take the other two terms to the right hand side, get started on this little h divided by all squared. 153 00:22:38,890 --> 00:22:52,720 So again, so given R of T. We just integrate that equation to get Theatre of tea. 154 00:22:52,720 --> 00:22:59,830 And just by integrating taking the ditty to the right hand side and integrating it, we get theatre as a function of tea. 155 00:22:59,830 --> 00:23:05,980 So in other words, if I know this scale of function of tea, then I know ZF tea and I know theatre of tea. 156 00:23:05,980 --> 00:23:12,220 So I know exactly where the particle is. And I've solved for the dynamics of the particle. 157 00:23:12,220 --> 00:23:24,010 So this implies that we want an equation of motion. 158 00:23:24,010 --> 00:23:36,430 For this function, the scale of tea and on general grounds, we expect that to be a second order ordinary differential equation. 159 00:23:36,430 --> 00:23:44,990 As for the simple pendulum example, last week. 160 00:23:44,990 --> 00:24:04,870 We may extract this. So the equation of motion we're looking for from Newton's second law and to dot it into Vector, 161 00:24:04,870 --> 00:24:28,210 it'll see where this vector little T is another tangent vector to the surface. 162 00:24:28,210 --> 00:24:38,710 OK, so we've already dotted Newton's second law with one tangent vector to the surface, but it's a surface, so there are two tangent vectors. 163 00:24:38,710 --> 00:24:45,070 In general, the position vector of my particle remember so the position vector is scalar. 164 00:24:45,070 --> 00:24:54,430 Ah, he ah, plus capital h of ah, he z. 165 00:24:54,430 --> 00:25:04,150 That's the general position of my particle. If I come over here and again, look at my picture if I fix some constant value of theta. 166 00:25:04,150 --> 00:25:09,640 So let's say thetr equals five or two. So I'm along the y axis here. 167 00:25:09,640 --> 00:25:15,820 Then as a very scalar ah, in that last expression for position, I precisely move along. 168 00:25:15,820 --> 00:25:20,710 Some curve up here like this on my surface. 169 00:25:20,710 --> 00:25:29,620 OK. So if I then want a tangent vector along that curve on the surface, I just have to differentiate with respect to this parameter. 170 00:25:29,620 --> 00:25:34,240 Are you doing that in the geometry course last term? 171 00:25:34,240 --> 00:25:47,560 So this implies the tangent vector T. That I'm looking for is, would you just take the derivative d by d r of the position vector R above? 172 00:25:47,560 --> 00:26:01,680 So here is just a constant vector. And if I differentiate R with respect to R, I get one and then plus h dashed over. 173 00:26:01,680 --> 00:26:10,260 He said. And so here at Daskal tonight, derivative with respect to the arguments are. 174 00:26:10,260 --> 00:26:18,780 So that's another tangent vector to the surface. And so I can take Newton's second law again and dot it with this tangent. 175 00:26:18,780 --> 00:26:28,740 Vector T. R. Newton's second law is disappeared off the top. 176 00:26:28,740 --> 00:26:38,640 Oh, it's a long way off the top. I won't try and find it again, so air and he said to both perpendicular, to each fighter. 177 00:26:38,640 --> 00:26:42,690 And they're also perpendicular to the contact force. 178 00:26:42,690 --> 00:26:51,180 And so quite a few terms drop out when you take the dot product and you get. 179 00:26:51,180 --> 00:27:04,340 And then in brackets, double dots minus 50 dots squared, plus an h dash of R Z double dot. 180 00:27:04,340 --> 00:27:13,760 Is minus m g h dashed. 181 00:27:13,760 --> 00:27:18,530 OK, so that's what you get by dotting Newton's second law with that tangent vector. 182 00:27:18,530 --> 00:27:25,630 OK. And then following our remark above, we can substitute. 183 00:27:25,630 --> 00:27:38,230 Fifita Dots Theatre Dot is little h over R-Squared, so I can substitute that in for theatre dot squared in the line above. 184 00:27:38,230 --> 00:27:57,570 And moreover, remember that Z is capital H of R and so then by the chain rule that implies that Z Dot is h dashte of r o dot. 185 00:27:57,570 --> 00:28:03,840 And similarly, I can compute said double dots by taking another time derivative, 186 00:28:03,840 --> 00:28:12,720 so that's h double dashed of our second derivative of H with respect r o dot squared. 187 00:28:12,720 --> 00:28:20,050 Plus each dashed at a double dose. 188 00:28:20,050 --> 00:28:37,420 So that's the Chambal that we've used them. OK, so we can see 52 dots into the line above and also for that double dots into the line above. 189 00:28:37,420 --> 00:28:40,060 And if you do that, you get the following. 190 00:28:40,060 --> 00:28:52,660 So in brackets one plus h dashed of our all squared close brackets are double dots plus h dash of our h double 191 00:28:52,660 --> 00:29:09,640 dash double all adults squared minus h squared over cubed is equal to minus little g h dash of R and as promised. 192 00:29:09,640 --> 00:29:27,730 So remark that's a second order. Odie Second Order 0d ordinary differential equation for R of T. 193 00:29:27,730 --> 00:29:35,380 It's not a very nice looking equation, the equation, of course, depends on the choice of surface of revolution, 194 00:29:35,380 --> 00:29:39,760 and the choice of surface depends on this capital of our function. 195 00:29:39,760 --> 00:29:42,970 But even for quite simple choices of that function, 196 00:29:42,970 --> 00:29:49,870 this is a pretty nasty differential equation and we're not going to be able to solve it in closed form in general. 197 00:29:49,870 --> 00:29:54,340 But given a differential equation, there are always certain things you can do with it. 198 00:29:54,340 --> 00:29:59,080 So you might be able to deduce some general properties of solutions of this equation. 199 00:29:59,080 --> 00:30:01,300 You might better find approximate solutions, 200 00:30:01,300 --> 00:30:10,120 or you can just stick it onto a computer and solve it numerically and see what the particle actually does. 201 00:30:10,120 --> 00:30:14,050 However, rather than do that, I instead wanted to take a different approach. 202 00:30:14,050 --> 00:30:21,850 So also last week we were discussing conservation of energy, and in particular, we showed that for a particle moving on to gravity, 203 00:30:21,850 --> 00:30:27,730 moving along a smooth curve or a smooth surface, there's always a conserved energy. 204 00:30:27,730 --> 00:30:29,080 It's the first point. 205 00:30:29,080 --> 00:30:35,980 And the second point is we expect that to give a first order differential equation rather than a second order differential equation. 206 00:30:35,980 --> 00:30:45,850 So let's say that that is the case. So there's a better approach. 207 00:30:45,850 --> 00:31:00,650 Then just trying to tackle this second delivery equation directly, and that's to use conservation of energy. 208 00:31:00,650 --> 00:31:12,920 And that was in section five point one from section five point one. 209 00:31:12,920 --> 00:31:19,310 So that was quite a general analysis, and we deduced that E the total energy of the particle, 210 00:31:19,310 --> 00:31:28,970 so that's defined as T plus v, where T is kinetic energy, if the particle and V is the potential energy. 211 00:31:28,970 --> 00:31:39,200 So that's the definition of E. And so the kinetic energy as a half and and then modulus of ah dot squared. 212 00:31:39,200 --> 00:31:46,850 So that's the speed squared of the particle. And the potential energy here is the gravitational potential energy. 213 00:31:46,850 --> 00:31:51,500 So that's m times g times Z with this at the height. 214 00:31:51,500 --> 00:32:05,310 So that term there is the gravitational potential energy. 215 00:32:05,310 --> 00:32:14,000 And we know that's constant. That was a result that we derive last week. 216 00:32:14,000 --> 00:32:20,100 And so we can compute more explicitly what this quantity is. 217 00:32:20,100 --> 00:32:28,470 So I want to write out this speed squared in terms of my cylindrical polar coordinates as a first step. 218 00:32:28,470 --> 00:32:44,160 So modulus of our dot squared that is defined as R dot dot it into our dot and that scalar r dot e r plus R42 dot, 219 00:32:44,160 --> 00:32:53,340 he fita + said dot e said it's a modulus squared. 220 00:32:53,340 --> 00:33:00,330 And so when I take the dot product of that vector with itself, remember the e r e thetr and E's edge. 221 00:33:00,330 --> 00:33:04,530 They're all perpendicular to each other and they're all unit vectors as well. 222 00:33:04,530 --> 00:33:10,080 So actually, this is just the sum of squares of the coefficients. When you make this out. 223 00:33:10,080 --> 00:33:19,290 So it's very simple. It's just scalar dot squared plus are squared, theatre dot squared plus z dot squared. 224 00:33:19,290 --> 00:33:26,910 Some of the squares of the coefficients. OK. 225 00:33:26,910 --> 00:33:44,620 And then just as before, we can substitute. Fifita Dot sets up the eyes of a R-Squared and also said to Dot is H Dash to R R Dot. 226 00:33:44,620 --> 00:33:52,080 So those equations already above. So if you substitute all of that into this conservation of energy equation, 227 00:33:52,080 --> 00:34:08,940 here we get that E is equal to a half times the mass and then we get scalar R dot squared plus and then for our squared theta dot squared, 228 00:34:08,940 --> 00:34:16,950 I can substitute for Theta Dot here. So that's little h squared over our squared. 229 00:34:16,950 --> 00:34:27,500 And then finally, z dot squared from here. That's H dashte of r squared dot squared. 230 00:34:27,500 --> 00:34:42,190 OK, so that's the kinetic energy term plus energy and then Z is closely capital HRR, and that's constant. 231 00:34:42,190 --> 00:34:45,970 And as promised, that is a first order ODI for our team. 232 00:34:45,970 --> 00:35:02,420 So will mark a first order ODI ordinary differential equation for our of two. 233 00:35:02,420 --> 00:35:06,890 OK, so if you take debility of this equation, using the E! 234 00:35:06,890 --> 00:35:12,620 Is constant, I will get our double dot turns on the right hand side. 235 00:35:12,620 --> 00:35:19,190 And you can check if you want that the equation that you get is precisely the equation of motion with odds double dancing. 236 00:35:19,190 --> 00:35:28,820 That's up here from Newton's second law. Another way to say it is we've effectively integrated Newton's second law once to obtain a first order 237 00:35:28,820 --> 00:35:36,290 equation rather than a second order equation where e here on the left hand side is an integration constant. 238 00:35:36,290 --> 00:35:43,490 OK, so the first order equation here is some function of R and R dot is E, which is a constant. 239 00:35:43,490 --> 00:35:47,300 It's a first order equation, though in principle we can integrate this. 240 00:35:47,300 --> 00:35:53,240 But again, we won't be able to do the integral explicitly and find the solution in closed form. 241 00:35:53,240 --> 00:36:01,070 However, we've now seen many times in the lectures that using conservation of energy, we can deduce some qualitative features of the motion. 242 00:36:01,070 --> 00:36:12,200 And also some quantitative features of the Motion two. And so that's what I wanted to demonstrate to you in an example. 243 00:36:12,200 --> 00:36:29,540 So let's actually look at a particular example of this. So it's motion on a parabola weight. 244 00:36:29,540 --> 00:36:36,380 All right, so I'm going to choose a particular surface now, so remember that said is Capitol Hill, 245 00:36:36,380 --> 00:36:46,600 and I'm going to take that to be R-Squared over for a with a some positive constant. 246 00:36:46,600 --> 00:36:49,760 So Z is all squared over 4A. That's a parabola. 247 00:36:49,760 --> 00:36:55,550 And the surface of revelation that you get looks pretty much exactly what, like the one that I've drawn. 248 00:36:55,550 --> 00:37:05,570 So that's why I drew that particular surface that looks pretty much like what that surface looks like. 249 00:37:05,570 --> 00:37:15,440 So the particle is initially at a height z equals a height. 250 00:37:15,440 --> 00:37:28,570 He said he was a and is projected horizontally. 251 00:37:28,570 --> 00:37:39,160 With Speed Little V, and our problem is to show. 252 00:37:39,160 --> 00:37:47,330 The particle moves between two heights, say the particle. 253 00:37:47,330 --> 00:38:15,320 Moves between to heights. In the subsequent motion of. 254 00:38:15,320 --> 00:38:27,460 All right, so this is an initial value problem, we're given the height of the particle initially and also its velocity initially. 255 00:38:27,460 --> 00:38:38,500 So initially. Z equals a. 256 00:38:38,500 --> 00:38:48,370 On the other hand, we also know that R-Squared is for a Z. OK, just by inverting R-Squared here in terms of said. 257 00:38:48,370 --> 00:38:56,410 And so since that is a initially, then all must be to initially remember that R is positive. 258 00:38:56,410 --> 00:39:10,710 So when I take the square root here, I take the positive square root to get R is to a and then we're also told it's projected horizontally. 259 00:39:10,710 --> 00:39:18,400 At speed, we. That tells us there are dots. 260 00:39:18,400 --> 00:39:28,180 It's very easy to initially. So again, if you look at the picture at some height, Zedek was a say this height, 261 00:39:28,180 --> 00:39:32,720 and if it's moving horizontally, that means it's precisely along the east direction. 262 00:39:32,720 --> 00:39:38,920 So tangent to a circle of constant radius, a feature is a unit vector. 263 00:39:38,920 --> 00:39:46,460 So the coefficient here V is precisely the speed. 264 00:39:46,460 --> 00:39:58,220 Moreover, so but in general, we've got the all dots, vector dot is scalar aardvarks e-r plus theatre dots in theatre, 265 00:39:58,220 --> 00:40:05,900 so that tells us that initially scale are dot is zero. 266 00:40:05,900 --> 00:40:22,700 And Theatre Dot is V by just comparing the general expression for velocity here with the initial condition that our Dot is V in theatre. 267 00:40:22,700 --> 00:40:30,810 So scalar dot is zero means there's no component of velocity in the outwards radial direction. 268 00:40:30,810 --> 00:40:37,070 OK, then the problem tells us to show the particle moves between two heights in the subsequent motion. 269 00:40:37,070 --> 00:40:45,950 And so I'm going to eliminate or in terms of Z. In this case, because Z is the height and it's that that I'm interested in in the problem. 270 00:40:45,950 --> 00:40:53,450 So R is to square root of a z in general. 271 00:40:53,450 --> 00:41:04,440 So solving for R in terms of Z and so are dots is equal to the square root of over Z. 272 00:41:04,440 --> 00:41:21,380 Said Dot, using the chain rule. And we can substitute all of that into conservation of energy. 273 00:41:21,380 --> 00:41:28,210 So conservation of energy implies E! 274 00:41:28,210 --> 00:41:33,110 Is a half times the nice and then for. 275 00:41:33,110 --> 00:41:37,360 So I've got the expression, Oh, it's off the top there. 276 00:41:37,360 --> 00:41:52,810 So the first time is all dot squared, but I can substitute that is a to Z, said dot squared plus h squared over for a z plus z dot squared. 277 00:41:52,810 --> 00:42:03,370 So that's the kinetic energy term now express there in terms of Z Dot and Z Plus Energy, Z is the potential energy term. 278 00:42:03,370 --> 00:42:11,650 And we know that that's constant. So we can evaluate this at any time that we like and it's always the same constant. 279 00:42:11,650 --> 00:42:16,930 In particular, I can evaluate it at the initial time when I know the initial data. 280 00:42:16,930 --> 00:42:20,890 So the initial time scale are dotted zero set that above. 281 00:42:20,890 --> 00:42:26,560 So we'll say Z Dot is zero. So this term and this term is zero initially. 282 00:42:26,560 --> 00:42:40,690 And so this is a half m little h squared over for a squared putting in Z is a initially plus M.G. A. 283 00:42:40,690 --> 00:43:01,460 So this second line, I've just evaluated it initial time. And finally, we can also work out this constant little h. 284 00:43:01,460 --> 00:43:12,410 Remember that little h is all squared theta dot. That's the definition I can write that is all times theatre dot. 285 00:43:12,410 --> 00:43:17,240 And this is a constant so I can work out the constant by evaluating it at the initial time. 286 00:43:17,240 --> 00:43:27,680 And initially R is to a and our feature is V, so that's too heavy. 287 00:43:27,680 --> 00:43:34,820 So if you substitute that into the equation for energy, so substitute. 288 00:43:34,820 --> 00:43:45,890 And then rearrange the conservation of energy equation, so I'm reading this here is this line here, 289 00:43:45,890 --> 00:43:50,900 which is go to Z Dot squared and it equals the right hand side, which is a constant. 290 00:43:50,900 --> 00:43:55,250 And I solve this for z dot squared. So all the terms with a z squared. 291 00:43:55,250 --> 00:44:04,910 Put those on one side and everything else on to the other side and you get this z dot squared is. 292 00:44:04,910 --> 00:44:25,300 And a little bit of algebra that tells you the right hand side is minus two g over A-plus, said time z minus v squared over two g z minus a. 293 00:44:25,300 --> 00:44:30,520 OK, so that is the conservation of energy equation when you rearrange it for Z Dot squared. 294 00:44:30,520 --> 00:44:36,950 Now notice the following. So this term here is positive. 295 00:44:36,950 --> 00:44:43,460 It'll get positive, A is positive and Z is bigger than or equal to zero members. 296 00:44:43,460 --> 00:44:48,750 Z is a is a parabola. So it's all squared over 4a. So Z is bigger than an equal to zero. 297 00:44:48,750 --> 00:44:53,180 So this term is positive. But then there's a minus sign here. 298 00:44:53,180 --> 00:44:58,880 On the other hand, on the left hand side, z dot squared that's bigger than or equal to zero. 299 00:44:58,880 --> 00:45:05,270 So since said dot squared, that's manifestly bigger than zero. 300 00:45:05,270 --> 00:45:09,980 And this first term out here with the minus sign is less than zero. 301 00:45:09,980 --> 00:45:28,120 That means that these last two terms must be less than or equal to zero. 302 00:45:28,120 --> 00:45:33,190 So we did use this is less than or equal to zero. And this is a quadratic in Z. 303 00:45:33,190 --> 00:45:38,530 So it's a quadratic and Z looks like this if you sketch it and if it's less than or equal to zero, 304 00:45:38,530 --> 00:45:47,290 then you must live between the two roots of the quadratic and that Z equals A and Z equals V squared over two g. 305 00:45:47,290 --> 00:46:01,680 So you can immediately say that the particle. Stays between heights. 306 00:46:01,680 --> 00:46:13,920 Z equals A and Z equals V squared over two g, which are the two routes of that quadratic. 307 00:46:13,920 --> 00:46:20,430 So this shows that the particle always moves in some strip around my surface of evolution. 308 00:46:20,430 --> 00:46:25,710 So if not, so for the dynamics. But it does lie always between these two heights. 309 00:46:25,710 --> 00:46:35,310 Z equals as the initial height, right, as the height that I projected to at if v squared over two g is bigger than a, 310 00:46:35,310 --> 00:46:40,560 so that's for large velocities, then it always stays above the initial height. 311 00:46:40,560 --> 00:46:44,070 OK, because it's got a lie between this and that and that one's bigger. 312 00:46:44,070 --> 00:46:49,440 On the other hand, if V squared over two g is smaller than A, that's the smaller velocities, 313 00:46:49,440 --> 00:46:58,110 then it always stays below the original height that I projected it out. And that does make some intuitive sense. 314 00:46:58,110 --> 00:47:04,130 Any questions on that? Before we change topic. 315 00:47:04,130 --> 00:47:07,940 All right, so there's quite a bit. Oh yeah, there is one, yeah. First of all, thank you very much. 316 00:47:07,940 --> 00:47:13,090 I just want to get back to the first question. 317 00:47:13,090 --> 00:47:20,930 Give us an intuitive reason as to why conservation momentum around the world, the Z-axis is constant. 318 00:47:20,930 --> 00:47:28,250 And then also, you can't be manoeuvred your way without having to consider the normal force itself. 319 00:47:28,250 --> 00:47:34,880 Yes. So basically, we then increase the normal course of various points to the conservation momentum. 320 00:47:34,880 --> 00:47:40,400 So this constellation of simple things are both really great questions. 321 00:47:40,400 --> 00:47:45,410 So first question about conservation, of angular momentum, about the z axis. 322 00:47:45,410 --> 00:47:49,250 Yeah. So I was going to make a comment on that and then I decided not to. 323 00:47:49,250 --> 00:47:52,700 But now you've asked, I will say so. 324 00:47:52,700 --> 00:48:00,890 There's a general theorem in dynamics called an artist's theorem, and it says whenever you've got a symmetry of your dynamics problem. 325 00:48:00,890 --> 00:48:05,900 So in our case, that's the rotational symmetry of our surface of revolution. 326 00:48:05,900 --> 00:48:10,490 Whenever you've got a symmetry like that, there is always a conserved quantity. 327 00:48:10,490 --> 00:48:18,080 And for us, that was the component of angular momentum along the Z-axis. But it's a very general theorem, and it's constructive as well. 328 00:48:18,080 --> 00:48:23,720 So it's given the symmetry it tells you how to find the conserved quantity, 329 00:48:23,720 --> 00:48:29,000 said MINURSO is a female mathematician working in the first third of the 20th century. 330 00:48:29,000 --> 00:48:35,780 So she mainly works in algebra. If you go in and take algebra courses in the second and third year, you'll see nurse's name all over them. 331 00:48:35,780 --> 00:48:40,340 But then she also published this result in dynamics in 1918. So exactly a hundred years ago? 332 00:48:40,340 --> 00:48:46,250 Pretty much. And it's a very general theorem, not just in mathematics, but in physics, too. 333 00:48:46,250 --> 00:48:51,980 And it's played a very prominent role in the development of theoretical physics in the 20th century. 334 00:48:51,980 --> 00:48:57,050 It's I can't possibly give a proof of this because it's in the third year course on classical mechanics. 335 00:48:57,050 --> 00:49:03,830 So if you're interested in a sort of deeper answer to why you there's a conserved, angular momentum, then you should take that course. 336 00:49:03,830 --> 00:49:10,760 I think that's the easiest answer to that. Then the second point you're asking about the push of the surface. 337 00:49:10,760 --> 00:49:13,130 So we could also determine that force. 338 00:49:13,130 --> 00:49:21,980 If you take a dot product of Newton's second law with a normal vector, you'll find an equation for that contact force. 339 00:49:21,980 --> 00:49:26,180 And it's just determined, just like it was for the simple pendulum. There's a formula for it. 340 00:49:26,180 --> 00:49:31,550 If you want to give an extra push like someone is banging the surface or something is the particle goes round, 341 00:49:31,550 --> 00:49:35,930 then there won't be a conserved energy because someone is putting in some extra energy, 342 00:49:35,930 --> 00:49:39,320 and it's the energy we wrote down would be conserved, that's for sure, right? 343 00:49:39,320 --> 00:49:44,930 So you require conserve energy and segmented. 344 00:49:44,930 --> 00:49:52,120 We needed in order to prevent that you mentioned, we need to know that so they're not directly relate. 345 00:49:52,120 --> 00:49:57,390 So in this problem, there are both, but they're not directly related to each other. Thanks. 346 00:49:57,390 --> 00:50:03,310 Thanks for great questions. Any other questions? 347 00:50:03,310 --> 00:50:08,140 All right, so I was going to start on the next. Just briefly on the next topic, but I'm definitely out of time. 348 00:50:08,140 --> 00:50:15,220 So tomorrow we're going to change topic and instead we're going to look at the universal law of gravitation. 349 00:50:15,220 --> 00:50:20,500 So we've had many problems now in this course where we're looking at particles acted on by the force of gravity. 350 00:50:20,500 --> 00:50:27,610 But as gravity near to the Earth's surface, there's a much more general universal law of gravitation due to Newton. 351 00:50:27,610 --> 00:50:29,710 We'll start that in tomorrow's lecture, 352 00:50:29,710 --> 00:50:35,500 and one of the main results of that section will be to show that planets move on elliptical orbits about the Sun. 353 00:50:35,500 --> 00:50:58,973 Under that universal law of gravity. So see you then.