1 00:00:08,220 --> 00:00:21,180 Thank you all for coming. This has been ARCHiOx, the Analysis and Recording of Cultural Heritage in Oxford, has been made possible by the 2 00:00:21,180 --> 00:00:32,370 Helen Hamlyn Trust and really by Helen Hamlyn's extraordinary support of what Factum Arte and Factum Foundation does in Madrid. 3 00:00:32,760 --> 00:00:42,340 So for those of you who don't know, I am Adam Lowe, I set up the Factum Arte about 21 years ago. 4 00:00:42,360 --> 00:00:49,410 in Madrid and we were really building bridges between new technologies and traditional skills for contemporary artists. 5 00:00:49,770 --> 00:00:56,850 But in 2009, we set up Factum Foundation, mainly to work in the Tomb of Tutankhamun. 6 00:00:56,960 --> 00:01:05,560 So it seems a very nice symmetry to see the exhibition outside. Because now we're working all over the world so Ferdi Saumarez. 7 00:01:05,580 --> 00:01:14,810 Smith, who's here, is just back from Benin and Lagos, where we've been training a team to record Benin bronzes, 8 00:01:14,820 --> 00:01:18,450 a local Nigerian team to do high-resolution three dimensional recording. 9 00:01:20,520 --> 00:01:30,720 ARCHiOx started when I was talking to Lady Hamlyn in Venice, where we run our ARCHiVe. 10 00:01:30,750 --> 00:01:39,450 So there's a kind of branding exercise of rather laboured, whatever they call, naming. 11 00:01:39,990 --> 00:01:50,150 So ARCHiVe is the Analysis and Recording of Cultural Heritage in Venice and of course ARCHiOx is its Oxford partner. In Venice. 12 00:01:50,160 --> 00:01:57,330 the idea was that if we brought the technologies that were being developed in Madrid and we 13 00:01:57,330 --> 00:02:03,299 teamed up with École Polytechnique Fédérale de Lausanne, who were doing a lot of machine learning, 14 00:02:03,300 --> 00:02:10,800 a lot of data analysis, and we set up the structure within the Fondazione Giorgio Cini, 15 00:02:10,800 --> 00:02:18,240 which is one of the most significant art historical centres in Italy, then explosive things can happen. 16 00:02:18,750 --> 00:02:23,310 And the truth is over the last four years they have happened. 17 00:02:24,240 --> 00:02:29,910 So there's an enormous diversity of projects that have resulted from that collaboration. 18 00:02:30,900 --> 00:02:38,280 About three years ago, we started talking about what could be achieved if we started doing three dimensional recording of 19 00:02:38,280 --> 00:02:44,190 the surface of books and manuscripts and Lady Hamlyn's been a long time supporter of the Bodleian. 20 00:02:44,760 --> 00:02:56,820 And so the conversations began and John I, don't want to take words out of your mouth or put them into it, but the results I think beyond exciting. 21 00:02:57,390 --> 00:03:07,860 So there's a cascade of things and some of those things will be shown today, will be discussed about by the different speakers today. 22 00:03:08,520 --> 00:03:16,680 And I think there's been for many, many years a sort of lip service paid to the material culture of the book, 23 00:03:17,040 --> 00:03:21,179 the sort of book as a physical object and to me books, 24 00:03:21,180 --> 00:03:30,149 manuscripts, things are completely magical, the way they contain information and the way they release their information. 25 00:03:30,150 --> 00:03:40,560 So normally the digitisation of books is the extraction of the text they contain to be put in a digital form which can be accessed anywhere. 26 00:03:40,830 --> 00:03:44,690 So this is of course, their primary function, the things which are in them. 27 00:03:45,420 --> 00:03:51,209 But actually what you're going to see today is there are many elements about the 28 00:03:51,210 --> 00:03:56,760 material nature of that object that if you can record the three dimensionality, 29 00:03:56,970 --> 00:04:04,440 the surface. So if you think back in paintings when suddenly x rays happened, there were major discoveries all over, 30 00:04:04,830 --> 00:04:09,690 then infrared, major discoveries, then ultraviolet and other things. 31 00:04:09,690 --> 00:04:13,200 So people start understanding the object more. 32 00:04:14,100 --> 00:04:24,000 But it's amazing that this is the first time that the surface of books and manuscripts and maps and objects has been recorded in a major library. 33 00:04:24,900 --> 00:04:28,770 And that's something we're all incredibly proud of. 34 00:04:28,950 --> 00:04:34,829 So what's coming out of it, I think, 35 00:04:34,830 --> 00:04:45,090 is going to be as significant and important as the research ushered in by x rays and infrared and multispectral photography. 36 00:04:45,570 --> 00:04:50,459 And that's just by looking at the surface, looking at what is contained on it. 37 00:04:50,460 --> 00:04:53,010 And today I don't want to pre-empt any of the talks, 38 00:04:53,010 --> 00:05:00,210 but there are some things that the media is getting very excited about at the moment, and there are some big discoveries. 39 00:05:02,070 --> 00:05:07,530 But after eight months of working on what's been one of the most enjoyable 40 00:05:07,890 --> 00:05:15,450 collaborations Factum Foundation has been involved in and one in which I think the team has really gelled. 41 00:05:16,110 --> 00:05:24,180 There's a few people who need to be thanked I think above and beyond and obviously, Jorge Cano, who's going to be talking at the moment, 42 00:05:24,930 --> 00:05:28,710 has spent the last five years, I mean, Factum's, a mad place. 43 00:05:29,040 --> 00:05:37,840 It's something a bit like a playground full of dysfunctional children in which all sorts of things can happen. 44 00:05:37,860 --> 00:05:49,200 So it's it's sort of the opposite of a professional structure, but it's totally focussed on the love of making things. 45 00:05:49,710 --> 00:05:59,040 And Jorge has been researching, as I say, for five years into photometric stereo, so he's going to talk about what he's doing. 46 00:06:00,510 --> 00:06:12,600 But bit by bit we've managed to produce a system that is able to capture the surface of the amazing things in the Bodleian at about 25 microns. 47 00:06:12,990 --> 00:06:20,190 So suddenly you see things you never saw before. And where I hope this initiative will go 48 00:06:20,650 --> 00:06:27,330 Is that there will be a second year in which we can build on all the things that have started and we 49 00:06:27,330 --> 00:06:31,770 can finalise all the research and development because everything's been experimental, 50 00:06:32,550 --> 00:06:37,590 but we can finalise the research and development into something really very solid, 51 00:06:38,130 --> 00:06:43,830 very stable, and something that could benefit museums and libraries around the world. 52 00:06:44,340 --> 00:06:50,820 So I think what we've achieved is exciting. 53 00:06:51,830 --> 00:06:56,000 But what's still to be achieved is even more full of potential. 54 00:06:56,600 --> 00:07:02,780 And if I think it's the projects that I would love to do, it's not just with books. 55 00:07:03,260 --> 00:07:11,450 So once you can do the recorded books and manuscripts and of course the Bodleian is this amazing resource 56 00:07:11,450 --> 00:07:15,710 which needs to be tapped in many different ways by many different people. 57 00:07:16,040 --> 00:07:27,840 But I really want to look at the collections at Oxford to set up a project to record with a Nigerian team, all the Benin bronzes that are here. 58 00:07:28,400 --> 00:07:37,129 We want to look at recording the facade of Iffley Church, which is one of the great Norman facades, which is in a critical state. 59 00:07:37,130 --> 00:07:43,280 So now it's got a sort of pebble dash on it that is holding it all together. 60 00:07:43,760 --> 00:07:47,989 But the question about how we preserve things, what we're trying to preserve, 61 00:07:47,990 --> 00:07:56,720 how we use the technology to shape the things we value and to ensure they're there for future generations. 62 00:07:57,230 --> 00:08:04,580 And yesterday with Simon Schaffer, who's here and Stephen Johnston, 63 00:08:04,580 --> 00:08:14,960 we were looking at a collection of scrapbooks effectively in the Museum of the History of Science that came from Hartwell House, 64 00:08:15,530 --> 00:08:17,390 and they've never been recorded. 65 00:08:18,020 --> 00:08:26,009 And I think in those scrapbooks, there's a vast amount of information that's going to colour the way we see, for example, 66 00:08:26,010 --> 00:08:36,800 from John Martin's paintings, early celestial observation, early collecting and antiquities and the kind of networks of people who come together. 67 00:08:37,310 --> 00:08:50,840 So what I hope is going to come out of of ARCHiVe is that there's a way of bringing people in to the sheer excitement of what's contained in the Bodleian. 68 00:08:51,320 --> 00:08:59,000 I mean, for me personally, I was a student here at the Ruskin, and the Bodleian was always strangely impenetrable. 69 00:08:59,960 --> 00:09:10,940 So, you know, without having that direct access or studying something specific, the card index is how you found things sort of kept me away. 70 00:09:11,480 --> 00:09:16,500 But if you think now, when you're searching on your computers down the right hand bar, 71 00:09:16,520 --> 00:09:22,280 Google has machine learning algorithms that are pointing you in directions that you didn't know. 72 00:09:22,820 --> 00:09:32,690 The potential for an iconographic way of searching libraries is absolutely enormous, and I hope that's what we're going to see in the talks. 73 00:09:32,990 --> 00:09:38,270 So I more or less everyone is there to introduce themselves. John, I think you're going to begin with the panel here. 74 00:09:38,780 --> 00:09:45,590 But I really hope this morning that the excitement we all feel filters through and can infect you a little. 75 00:09:46,490 --> 00:09:54,860 Thank you. Thank you, Adam. 76 00:09:54,920 --> 00:09:56,040 I'm John Barrett. 77 00:09:56,060 --> 00:10:04,490 I'm the Senior Photographer at the Bodleian Libraries, and I've been using ARCHiOx technology over the last ten months to record our originals in 3D. 78 00:10:05,240 --> 00:10:09,110 So it might not seem obvious how library material and 3D recording go together. 79 00:10:09,530 --> 00:10:12,830 After all, library metal material is flat. 80 00:10:13,160 --> 00:10:18,890 But for the recordings made for ARCHiOx, it's just the first few millimetres of the surface of an original which is recorded. 81 00:10:19,340 --> 00:10:26,200 In other words, just the texture. These 3D recordings serve to purposes. 82 00:10:26,530 --> 00:10:33,220 Firstly, Discovery - taking an item which is difficult or perhaps impossible to record using conventional photography 83 00:10:33,730 --> 00:10:40,090 and creating an image which shows its three dimensional surface, with its colour and tone completely removed. 84 00:10:42,110 --> 00:10:47,660 85 00:10:49,400 --> 00:10:53,420 This is an image of a copper printing plate, possibly from the early 18th century. 86 00:10:54,200 --> 00:10:59,270 Over 300 years, it's become heavily corroded and the design has become difficult to see. 87 00:11:02,890 --> 00:11:09,010 But if we remove the tone and colour and instead look at a render of the 3D surface of the plate, the engraving is revealed. 88 00:11:11,120 --> 00:11:17,850 What's even more exciting is to turn this printing plate over and record the back. Copper plates with valuable and often reused. 89 00:11:18,260 --> 00:11:22,100 And we know very little about the front of this particular plate, let alone the reverse. 90 00:11:22,880 --> 00:11:26,660 From the colour image, we can see some horizontal lines, but not a lot more. 91 00:11:28,920 --> 00:11:38,210 But from the 3D recording, we can begin to see markings which are difficult or perhaps impossible to see from the conventional recording. 92 00:11:39,230 --> 00:11:48,040 Musical notes and words. And if we add some of the original colour back in. 93 00:11:49,700 --> 00:11:53,060 And enhance and mirror the printing plate to make it easier to read. 94 00:11:53,630 --> 00:11:58,960 We are now able to see enough details. That we can annotate over the markings. 95 00:12:00,770 --> 00:12:02,300 Which we can then tidy up. 96 00:12:03,970 --> 00:12:11,710 And finally, with the image removed, we can now see the full design, a piece of music which is likely to have been inspired by Psalm 9. 97 00:12:12,710 --> 00:12:15,650 A brand new discovery made through 3D recording. 98 00:12:19,310 --> 00:12:26,360 But the data which is being captured isn't just being used to make 3D renders, 2D images which show the surface of an original. 99 00:12:26,810 --> 00:12:35,570 The recordings are truly three dimensional. This brings us to the second purpose for making 3D recordings, the possibility to create 3D facsimiles. 100 00:12:37,820 --> 00:12:41,690 This is another copper printing plate, featuring antiquarian Anthony Wood. 101 00:12:42,110 --> 00:12:49,550 Again, it's difficult to see. And here's the render of the surface of the same plate. 102 00:12:49,760 --> 00:12:51,890 Again, the design has been revealed brilliantly. 103 00:12:54,110 --> 00:13:00,020 But by loading a single greyscale image file into software which allows us to view the file in 3D, 104 00:13:00,380 --> 00:13:05,450 it's possible to see the recording in a different way. Now we can move over the surface of the recording. 105 00:13:05,780 --> 00:13:08,840 We can zoom in and explore every engraved line. 106 00:13:11,480 --> 00:13:14,210 And with this recording, it's possible to create a facsimile. 107 00:13:14,870 --> 00:13:20,750 This is a 3D printer in The Factum Arte studios in Madrid, laying down incredibly fine layers of resin. 108 00:13:22,650 --> 00:13:31,620 And slowly building a replica printing plate. And by making a facsimile printing plate, it's possible to use it to produce facsimile prints. 109 00:13:33,260 --> 00:13:38,749 Here is the inked facsimile plate. And here's Adam pulling it through Factum's 110 00:13:38,750 --> 00:13:48,930 Replica replica Goya printing press. And this is the resulting print made from a copy of a printing plate which was engraved 313 years ago. 111 00:13:52,870 --> 00:13:59,710 What makes ARCHiOx so exciting is the hardware and workflow being used to make these 3D recordings is unique. 112 00:14:00,250 --> 00:14:04,270 Although the newest of the recording systems designed and built by the Factum Foundation, 113 00:14:04,570 --> 00:14:09,250 has been developed over several years, the Bodleian Library are the first institution to use it. 114 00:14:10,370 --> 00:14:15,380 But the Factum Foundation have spent over a decade recording with another recording system called the Lucida, 115 00:14:15,860 --> 00:14:19,850 which has also been used for making ARCHiOx recordings. And which Carlos 116 00:14:20,150 --> 00:14:26,420 will now describe. Thank you, John. 117 00:14:27,770 --> 00:14:35,209 Good morning, everybody. Before Jorge will explain in detail the other of the main technologies happening here in ARCHiOx, I'd like to offer 118 00:14:35,210 --> 00:14:43,460 a very quick review of what has been Factum Foundation's continuous research into recording the painted surface. 119 00:14:43,460 --> 00:14:55,130 And this is what has become the Lucida project mainly, so I'm Carlos Bayod, I'm in charge of 3D scanning in Factum. So for 21 years 120 00:14:55,400 --> 00:15:02,810 we've been adapting existing recording technology for helping preservation of cultural heritage and works of art in general. 121 00:15:03,260 --> 00:15:09,040 Back in 2001, we were using laser scanning technology with specific adaptations to demonstrate 122 00:15:09,070 --> 00:15:14,209 it was possible and relevant to capture the reliefs of the Tomb of Seti I. 123 00:15:14,210 --> 00:15:22,610 The idea was to obtain information about the relief, so colour and relief were captured with different methods, with different systems. 124 00:15:23,240 --> 00:15:30,410 What we were really trying to prove was that through high resolution recording it was possible to understand the condition of the relief. 125 00:15:31,040 --> 00:15:37,999 So over the years we have been using laser scanning technology, adapting it to different objects. 126 00:15:38,000 --> 00:15:45,260 For example, when recording pages of manuscript of the Beato de Liébana in the Spanish National Library in Madrid, 127 00:15:46,250 --> 00:15:50,450 trying to capture the undulations of pages, but also incisions, etc., 128 00:15:50,900 --> 00:15:59,059 then trying to apply 3D scanning laser technology onto the surface of sculptures to capture not just the shape but also the skin. 129 00:15:59,060 --> 00:16:02,150 I mean, the information present on the actual surface texture. 130 00:16:02,690 --> 00:16:08,420 And, trying to apply this type of technology to volumetric objects like sculptures is really limited. 131 00:16:08,690 --> 00:16:15,890 So this kind of scanning technology works better into what we could consider two and a half dimension objects. 132 00:16:16,250 --> 00:16:21,680 So things that are really flat in shape, but in which the actual relief information is relevant. 133 00:16:22,370 --> 00:16:28,130 Of course, we've been applying this technology for recording the walls of the funeral chamber of Tutankhamun. 134 00:16:28,760 --> 00:16:39,049 But then when we tried to apply this method, existing recording methods for the surface of paintings, this is where it started to be problematic. 135 00:16:39,050 --> 00:16:46,070 The surface of paintings is one of the most complex things, precisely because of the glossy surface present because of the varnish, 136 00:16:46,070 --> 00:16:50,210 for example, or because of the contrast between clear and dark areas. 137 00:16:50,750 --> 00:16:58,730 This is usually making it very hard or almost impossible for standard 3D scanners to capture useful information out of paintings. 138 00:16:59,750 --> 00:17:07,490 This is why in 2010, working with artist Manuel Franquelo, we decided to create our own 3D scanner from scratch, 139 00:17:07,970 --> 00:17:14,900 specifically aimed at capturing the surface of paintings and other low relief objects. 140 00:17:14,990 --> 00:17:20,690 The Lucida 3D scanner is working by projecting a laser line on the surface of the painting. 141 00:17:21,170 --> 00:17:27,290 And then there are two video cameras that are capturing the distortions of the line as the scanner moves across the surface. 142 00:17:27,650 --> 00:17:37,010 This is providing a depth map. Recording depth information, it's creating topographic data out of paintings that are supposed to be flat objects. 143 00:17:37,010 --> 00:17:44,690 But thanks to this type of technology, it is possible to actually see them as the actual three dimensional objects they are. 144 00:17:45,860 --> 00:17:49,969 The first time that this camera was used in a public museum, was in the Museo del Prado, 145 00:17:49,970 --> 00:17:55,490 for recording this panel painting by Rubens that contains all the difficult things that are usually, 146 00:17:55,790 --> 00:18:01,430 you know, almost impossible for 3D scanners to capture, glossy, surface contrasting areas, etc. 147 00:18:02,210 --> 00:18:05,300 But we wanted to obtain this type of information. 148 00:18:05,300 --> 00:18:14,720 We wanted the scanner to ignore the colour for once and just look at the topographical landscape that a painting is actually formed by. 149 00:18:15,590 --> 00:18:21,530 We are talking about high resolution, 100 microns of resolution for this type of 3D information. 150 00:18:21,740 --> 00:18:27,860 So it is possible to understand the brushstrokes, I mean, the artist's technique, but also the way paintings have been ageing, 151 00:18:28,220 --> 00:18:35,180 have been evolving over time through cracks and other features on the surface. The development 152 00:18:35,180 --> 00:18:42,020 continued, Jorge Cano of was actually part of the software, mainly the software running the Lucida. 153 00:18:42,290 --> 00:18:43,969 And then with this final prototype, 154 00:18:43,970 --> 00:18:49,490 we have been using it for recording hundreds of paintings in the main museums, from the main collections around the world. 155 00:18:49,730 --> 00:18:52,520 This is one of the systems that are part of the ARCHiOx project. 156 00:18:53,120 --> 00:19:00,589 and in combination with the Selene scanner, it's making it possible to capture the objects here in the Bodleian. 157 00:19:00,590 --> 00:19:02,959 And then with this final prototype, 158 00:19:02,960 --> 00:19:15,110 we've been returning to Seti Tomb where we've been able to capture the entire area of reliefs inside this monumental site and then 159 00:19:15,110 --> 00:19:22,850 providing information of the relief and colour separately that we could use to understand the actual condition and to eventually 160 00:19:23,090 --> 00:19:27,650 create a reproduction that will help effectively the preservation of the monument. 161 00:19:29,330 --> 00:19:29,959 Just to conclude, 162 00:19:29,960 --> 00:19:38,090 I will mention that the Lucida scanner was used a few years ago here at the Bodleian Libraries for recording the surface of the Gough Map. 163 00:19:38,720 --> 00:19:45,680 The colour was provided actually by John Barrett. Then the topographic information was recorded thanks to the Lucida scanner. 164 00:19:46,040 --> 00:19:52,640 So it is thanks to this first exercise that it was possible to see this map under a new light. 165 00:19:52,910 --> 00:20:00,379 Understand that it's not just flat information, but something that, thanks to the three dimensional recording, 166 00:20:00,380 --> 00:20:07,160 it is possible to understand even better, its material nature and its historical trajectory. 167 00:20:07,970 --> 00:20:11,450 The Gough Map will be discussed later by Damien and other speakers, 168 00:20:11,450 --> 00:20:19,279 but just as a quick thing, thanks to the 3D scanning project that was carried out a few years ago, 169 00:20:19,280 --> 00:20:25,490 it was possible to identify and to visualise even better the presence of a series of pouncing marks that would shed, 170 00:20:25,700 --> 00:20:28,070 as I say, new light into its history. 171 00:20:29,420 --> 00:20:36,830 Not far from here in the Ashmolean Museum, we had the opportunity of recording small drawings by Raphael and then again pouncing marks, 172 00:20:37,130 --> 00:20:44,150 which are actually revealing a history of copying the history of translating, transferring information from one original to the next. 173 00:20:44,450 --> 00:20:49,280 It was possible to see it much better, thanks to this act of removing the colour, 174 00:20:49,430 --> 00:20:53,750 virtually speaking, and then looking at the pure relief of the texture. 175 00:20:55,040 --> 00:21:01,790 And finally talking about Rafael as well. But at the much larger scale, at a much more monumental size, 176 00:21:02,090 --> 00:21:05,629 we had the opportunity of applying the Lucida scanner for recording the seven 177 00:21:05,630 --> 00:21:09,230 cartoons by Rafael that are in the Victoria and Albert Museum in London. 178 00:21:09,830 --> 00:21:15,530 This was the first time that this series of artworks were recorded in 3D, of course, 179 00:21:15,530 --> 00:21:24,020 but also as part of a systematic recording with colour and infrared photography, so that details like this can be perceived with colour, 180 00:21:24,290 --> 00:21:25,970 with a combination of colour and relief, 181 00:21:26,300 --> 00:21:33,980 and only with relief revealing these pouncing marks and many other features that are kind of very hard to see in front of the original. 182 00:21:35,390 --> 00:21:39,500 I will now give my screen to Jorge. So thank you very much. 183 00:21:49,670 --> 00:21:53,690 Good morning, everyone. It's a pleasure to be here today in this work. 184 00:21:53,930 --> 00:21:57,870 My name is Jorge Cano and I am Head of Technology at Factum Foundation. 185 00:21:58,350 --> 00:22:03,319 And first of all, I would like to thank all the people who made this project possible, 186 00:22:03,320 --> 00:22:07,040 especially to John Barrett, who has been the perfect companion in this path. 187 00:22:07,610 --> 00:22:10,819 Through his great work and enthusiasm. He has made the methodology. 188 00:22:10,820 --> 00:22:14,390 we brought his own, and has made the best out of it. 189 00:22:16,840 --> 00:22:22,780 Okay. As my colleague Carlos has explained, 190 00:22:22,900 --> 00:22:27,490 the fact of accurately studying the relief of objects that at first sight may seem 191 00:22:27,490 --> 00:22:32,980 flat can lead us to discover things that we had previously overlooked. In this slide 192 00:22:33,010 --> 00:22:39,340 You can see a few technological milestones at Factum. We can see that the processes and technology we are currently using at 193 00:22:39,550 --> 00:22:43,390 ARCHiOx are the results of more than 20 years of work at Factum. 194 00:22:45,890 --> 00:22:56,240 So if we go back to 2021, the question is, did we have the necessary recording system to undertake a project like ARCHiOx? 195 00:22:57,070 --> 00:23:04,120 Not really. Therefore, during the past year we focussed on testing and finding the perfect system for the project. 196 00:23:04,690 --> 00:23:07,840 But the next question arises, is that possible? 197 00:23:08,950 --> 00:23:13,930 Sadly, the perfect 3D recording system does not exist. Each of them has its limitations. 198 00:23:14,680 --> 00:23:21,160 For example, in this slide we can see the first three systems we tested the Lucida scanner, 199 00:23:21,490 --> 00:23:25,360 close-range photogrammetry and a very expensive, confocal profilometer. 200 00:23:26,080 --> 00:23:31,120 Neither of the first two gave us the expected results in terms of spatial resolution. 201 00:23:31,570 --> 00:23:36,550 And the third one provided great resolution, but was too slow and didn't provide colour information. 202 00:23:37,240 --> 00:23:42,850 So at this point, we began to consider other alternatives that we had experimented with in recent years. 203 00:23:43,480 --> 00:23:47,890 RTI and photometric stereo. Before going on. 204 00:23:48,220 --> 00:23:54,970 One should ask oneself, is the difference between 120 microns resolution so important that 205 00:23:54,970 --> 00:23:59,620 we have to complicate our lives by switching to another technology or develop a new system? 206 00:24:00,730 --> 00:24:05,080 The short answer is yes, and the long one can be found in the following slides. 207 00:24:07,560 --> 00:24:11,340 Here we can see the render of the Lucida scanner at 254dpi. 208 00:24:12,000 --> 00:24:20,430 The object is a copper plate and the image on the screen represents a small section, more or less four by four centimetres. 209 00:24:22,280 --> 00:24:28,640 On the next one we have a render of a photometric stereo scan, it was done in 2021. 210 00:24:29,390 --> 00:24:32,170 while preparing the system to be installed at the Bodleian. 211 00:24:33,080 --> 00:24:43,010 It's a 750dpi capture and it shows perfectly how increasing the spacial resolution helps to see details that otherwise would be hidden. 212 00:24:45,800 --> 00:24:54,150 This is a side by side comparison. Lucida left, Selene, or first prototype of the Selene on the right. 213 00:24:55,920 --> 00:24:58,170 Coming back to RTI photometric stereo, 214 00:24:58,230 --> 00:25:06,030 we can say that both techniques are great if the aim is to virtually and interactively reveal the characteristic of an image surface. 215 00:25:06,780 --> 00:25:11,610 But for us, the goal is not to end up producing a virtual object on a screen. 216 00:25:11,910 --> 00:25:22,200 The goal is to recreate the real characteristics of the object most of the time, building up a real solid replica of it. By making some assumptions, 217 00:25:22,290 --> 00:25:26,460 like considering that the shape of the source object is almost flat. 218 00:25:27,090 --> 00:25:32,130 We can use the information given by both techniques to calculate the real geometry of an object. 219 00:25:34,350 --> 00:25:38,880 At the end, we decided to use photometric stereo. 220 00:25:39,270 --> 00:25:47,700 And we made this decision because after several tests we obtained better 3D reconstructions using fewer lights compared with RTI. 221 00:25:51,070 --> 00:25:54,430 Therefore in the end, why did we choose photometric stereo? 222 00:25:55,420 --> 00:26:01,870 There are three reasons. One, we need very high spatial resolution in the order of 25 microns per pixel. 223 00:26:03,550 --> 00:26:10,000 Two, colour scanning is fundamental, so we need to scan both relief and colour, ideally at the same time. 224 00:26:10,630 --> 00:26:15,760 And third and last, if we were to be successful, it was necessary to record large 225 00:26:17,070 --> 00:26:22,050 amounts of data. So the system had to be very fast in capturing and post-processing. 226 00:26:23,280 --> 00:26:27,450 So photometric stereo was clearly the technique that could fit our needs. 227 00:26:27,750 --> 00:26:33,240 And the Selene scanner is the physical outcome with which we have implemented this technology. 228 00:26:33,600 --> 00:26:41,340 We will see it in detail a bit later. But before, I would like to give you some technical requirements to better understand 229 00:26:42,680 --> 00:26:48,440 The photometric stereo principle and the workflow. First, there is one important choice we had to make. 230 00:26:48,980 --> 00:26:52,880 Are we going to store the 3D data into 3D meshes or inside images? 231 00:26:53,600 --> 00:26:58,790 We prefer raster maps. Second, how are we going to store information inside images? 232 00:27:00,280 --> 00:27:05,170 I'm going to explain that with two examples depth maps are normal maps. 233 00:27:06,040 --> 00:27:10,630 And third, what is frequency separation and why is so important in this project? 234 00:27:12,040 --> 00:27:23,620 One of the first and most important decisions to be made when designing a 3D capture system is how the data will be stored. 235 00:27:24,280 --> 00:27:31,210 If we are talking about 3D data, we are very used to seeing images like the one on the left, a wireframe view of the model. 236 00:27:31,900 --> 00:27:37,750 However, we have decided to store the data in the way you can see on the right using what is called raster maps. 237 00:27:38,290 --> 00:27:42,670 And this is a fancy name for a single image. In this case, a greyscale one. 238 00:27:46,890 --> 00:27:54,120 And why have we chosen that? There are several reasons, but the most important one is that we can achieve faster simulations. 239 00:27:54,450 --> 00:27:59,460 For example, calculating, a shaded version of a 3D model is very fast. 240 00:28:05,420 --> 00:28:13,520 Also imagine that we have a model with several million 3D points and we want to store it, keeping the same number of points. 241 00:28:14,270 --> 00:28:20,390 The file saved as an image can be 10 to 20 times smaller than the one stored as a 3D mesh. 242 00:28:21,470 --> 00:28:27,800 Finally, the fact of working in a raster format allows us a lot of versatility in terms of the tools to use. 243 00:28:28,330 --> 00:28:35,780 If you come from the world of photography, you can use imaging software like GIMP or Photoshop. Or in the case of coming from another fields, 244 00:28:35,780 --> 00:28:42,920 such as archaeology or cartography, we can use geographic information systems such as GRASS or ARCGis. 245 00:28:44,850 --> 00:28:48,240 We have seen the advantages of working with images to store data. 246 00:28:49,950 --> 00:28:56,670 We can go into more detail. I think everyone knows how about how an image is formed. 247 00:28:57,690 --> 00:29:10,860 We store numbers inside an array of pixels, in this case it's in 8-Bit resolution, in greyscale so we can store values from 0 to 255. 248 00:29:13,050 --> 00:29:17,220 Basically, we usually store the brightness of the image. 249 00:29:17,280 --> 00:29:23,790 But what if instead of brightness, we want to represent another property of the object? 250 00:29:27,200 --> 00:29:35,180 So, for example, if the depth of an object is known for each pixel, we might say that zero represents the deepest. 251 00:29:35,300 --> 00:29:45,990 and 255 represents the closest. And in this case, black means a deeper area, equal to zero millimetres and white. 252 00:29:46,100 --> 00:29:49,490 The peak of the surface equal to nine millimetres. 253 00:29:52,490 --> 00:30:03,110 The last one was a depth map. And now we can see that raster maps are not only for height information, it could be used for any variable. 254 00:30:03,620 --> 00:30:14,260 Another interesting raster map is the gradient map. To simplify, let's focus on a simple shape, like a sphere. 255 00:30:14,890 --> 00:30:18,520 What does a gradient map look like in that case? 256 00:30:20,010 --> 00:30:24,870 In that case, the horizontal gradient map indicates for each pixel, 257 00:30:24,880 --> 00:30:32,560 whether the surface is pointing to the right or to the left, that is, if it points to the right, we draw a white pixel. 258 00:30:32,590 --> 00:30:41,590 If it points to the left, we draw black. Having seen the above, it is now easier to understand what the normal map is. 259 00:30:42,340 --> 00:30:46,360 Normal maps use a colour image to store the gradients of the surface, 260 00:30:46,510 --> 00:30:51,550 the red channel has the horizontal gradient data and the green channel has the vertical gradient. 261 00:30:52,870 --> 00:30:59,020 In other words, the normal map stores the orientation of the surface inside an RGB image. 262 00:31:02,490 --> 00:31:08,220 Among other things. It allows us to re-light an object virtually. 263 00:31:09,130 --> 00:31:18,810 Later, I think we can see great examples. And the third and final important technical concept is frequency separation. 264 00:31:20,270 --> 00:31:27,680 We all know that we can add waves. We can start with a sine wave like the one shown on the screen. 265 00:31:31,490 --> 00:31:38,110 Continue with another higher frequency wave. And add the two frequencies together getting what we see on the screen. 266 00:31:39,950 --> 00:31:45,380 But the most interesting thing about this is that it also works the other way around. 267 00:31:45,950 --> 00:31:55,730 Moreover, instead of abstract waves, we can work on the shape of objects as if they were waves, or, in other words, work in the frequency domain. 268 00:31:57,280 --> 00:32:02,470 Starting with a surface like the one we see on the screen. We can decompose the shape into two. 269 00:32:02,950 --> 00:32:07,180 general topography, or low frequency, and fine relief, or high frequency. 270 00:32:10,940 --> 00:32:21,740 The advantages of working this way are that we can clean noise, merge data from different systems and focus on important details. 271 00:32:22,640 --> 00:32:32,030 Just as an example, I would like to show you the Gough Map and how we used frequency separation to merge the data coming from two techniques. 272 00:32:32,210 --> 00:32:43,670 On one hand Lucida. On the other hand, Selene. Lucida provides precise low frequency relief data, and Selene the high frequency ones. 273 00:32:44,360 --> 00:32:49,430 The final model has more than 800 million pixels. 274 00:32:52,060 --> 00:33:03,680 I'm going to move to explain a little bit more about photometric stereo. It is based on Shape From Shading, an article written by Horn in the seventies. 275 00:33:05,150 --> 00:33:12,980 Basically in that article the question was can we recover the shape of an object based on its appearance, how it looks? 276 00:33:13,490 --> 00:33:16,640 The answer is yes. And the basis is Lambert's Law. 277 00:33:20,300 --> 00:33:26,330 But what is photometric stereo? It is a technique to create a model of a scene. 278 00:33:26,810 --> 00:33:34,580 What is a model? This is a topic that I find extremely interesting and could be talked about for hours. 279 00:33:35,180 --> 00:33:40,280 Cartographers know a lot about this. The history of maps is very rich in this sense. 280 00:33:40,790 --> 00:33:47,090 They know how difficult it is to represent reality and the need for condensation underneath for clarity. 281 00:33:48,100 --> 00:33:54,790 In this sense, I believe that the key lies in the necessary balance between the infinitely complex reality and the conscious and 282 00:33:54,790 --> 00:34:01,390 prior decision that must be taken to decide on which properties you want to focus the model you are building. 283 00:34:06,380 --> 00:34:12,260 In our case, we want to create a model of an object through several pictures. 284 00:34:15,220 --> 00:34:18,340 Moving the light. We end up with a group of pictures. 285 00:34:19,500 --> 00:34:22,530 And through a reconstruction, we produce a model. 286 00:34:23,130 --> 00:34:28,380 The goal is to end up with a model of the object as close as possible to the real one. 287 00:34:34,150 --> 00:34:42,280 In the photometric stereo case, the model extracts two properties of the object or scene. The shape and the albedo. The albedo 288 00:34:42,610 --> 00:34:47,710 is the the lambertian reflectance or the colour without shadows or highlights. 289 00:34:50,070 --> 00:34:55,040 It's an active elimination method. On controlling the lighting of the scene. 290 00:34:55,040 --> 00:35:01,700 We can recover properties of the scene with more accuracy than using the general ambient lighting of the scene itself. 291 00:35:03,930 --> 00:35:07,350 In summary, these are the main aspects of this technique. 292 00:35:10,070 --> 00:35:18,860 And now we can see how it works from scanning the different illuminations on the left. 293 00:35:19,220 --> 00:35:26,920 We reconstruct a normal map, an albedo, and through integration 294 00:35:27,480 --> 00:35:34,210 We end up with the depth map. We are talking about different illuminations. 295 00:35:34,390 --> 00:35:46,630 But how many? I would like to show you our first prototype developed in Factum, in 2017 with only four lights. 296 00:35:47,290 --> 00:35:53,710 And if you realise we achieved 254dpi and captured both colour and shape. 297 00:35:54,010 --> 00:35:57,130 But there were problems with low frequency relief. 298 00:35:58,180 --> 00:36:02,750 Then, we move to 299 00:36:04,950 --> 00:36:07,620 the results from the first prototype. 300 00:36:08,910 --> 00:36:19,470 And then we moved to the second prototype. The problems with low frequency relief was partially resolved, adding a photogrammetry workflow, 301 00:36:19,830 --> 00:36:24,780 But there were problems like the difficulty in use and the transportation of the system. 302 00:36:25,440 --> 00:36:33,510 This scanning and processing time was larger than Lucida and huge space on disck were needed to store the data. 303 00:36:37,110 --> 00:36:47,670 So at the end we decided to go with the Selene system, which is a high resolution 3D recording system using the photometric stereo principle. 304 00:36:48,480 --> 00:36:51,990 Here, I would like to show you a video of the machine working. 305 00:36:55,200 --> 00:36:58,410 This is the unit installed here at the Bodleian. 306 00:37:10,450 --> 00:37:15,280 And do we need a special sensor? No. 307 00:37:17,220 --> 00:37:23,620 It uses a regular camera... and some glue! 308 00:37:23,620 --> 00:37:27,099 Here I would like to show you a few implementations 309 00:37:27,100 --> 00:37:35,110 For example, the most simple one could be something like, holding a smartphone and having a moving LED light. 310 00:37:38,530 --> 00:37:44,560 More closer, versions like black boxes from commercial brands. 311 00:37:46,780 --> 00:37:51,100 But here we are coming to talk about our implementation. 312 00:37:51,850 --> 00:37:55,839 We tried to be cost effective, easy to use, 313 00:37:55,840 --> 00:38:10,600 and try to get the fast capure. Use no batteries, use different lenses, and try to avoid limits on size. 314 00:38:13,240 --> 00:38:21,520 And what's the Selene? Basically, it's a Canon R5 camera with a custom lighting system with four lights. 315 00:38:22,030 --> 00:38:27,920 Built in-house, in Factum. Some electronics. 316 00:38:28,860 --> 00:38:33,120 An X and Y CNC system, and the computer. 317 00:38:35,070 --> 00:38:38,850 Inside the computer, there is a software developed by us. 318 00:38:39,930 --> 00:38:58,450 We are finishing it and that's it. I think, as is obvious, Jorge is a genius and he's been an amazing and very patient teacher. 319 00:38:58,450 --> 00:39:03,429 And my thanks to Jorge and Carlos for all of that help 320 00:39:03,430 --> 00:39:09,870 Over the last ten months, it's been amazing! And the Selene is an amazing machine and the workflow designs by Jorge 321 00:39:10,000 --> 00:39:15,730 And the Factum Foundation has been used to make hundreds of incredible recordings of the Bodleian over the last ten months. 322 00:39:18,520 --> 00:39:22,179 This is another example of an early 18th century copper printing plate from the Bodleian's 323 00:39:22,180 --> 00:39:30,850 Rawlinson Collection. This is a conventional 2D colour recording of a heavily corroded and oxidised mezzotint plate. 324 00:39:31,660 --> 00:39:38,680 The burrs, which make up the design, are incredibly short, less than 25 microns or a quarter of the width of a human hair. 325 00:39:44,170 --> 00:39:48,880 And here is the render of the three dimensional surface recorded with the Selene. 326 00:39:52,270 --> 00:39:58,629 By combining these two images, we can create a composite image which contains some of the original's colour and the 327 00:39:58,630 --> 00:40:02,740 design which has been revealed through creating a render the 3D surface. 328 00:40:06,010 --> 00:40:11,680 And this is the original 18th century print, mirrored and then perfectly aligned with the recordings of the printing plate. 329 00:40:13,460 --> 00:40:20,370 Here is the full print. The mezzotint plate recorded conventionally. 330 00:40:21,620 --> 00:40:23,870 And finally, the composite image makes for ARCHiOx. 331 00:40:27,710 --> 00:40:35,780 This engraved brass plate may simply have been made as a decorative object rather than a printing plate as the engraved lines are incredibly shallow and faint. 332 00:40:36,380 --> 00:40:39,470 Despite this, the plate has clearly been used to make prints, 333 00:40:39,830 --> 00:40:43,640 and it's perhaps because of this that the central design has become very difficult to see. 334 00:40:49,350 --> 00:40:54,420 This is the 3D recording showing the surface of the plate, which is revealed the design very effectively. 335 00:40:55,410 --> 00:40:59,800 And for small originals. These 3D recordings are relatively easy and quick to make. 336 00:41:00,310 --> 00:41:03,640 The image of the render in this example is not been enhanced in Photoshop. 337 00:41:03,970 --> 00:41:13,000 This is simply a recording of the original's surface. But it's not just printing plates that have been recorded for ARCHiOx. 338 00:41:14,070 --> 00:41:18,510 Recordings of the prints themselves also reveal details which are almost impossible to see. 339 00:41:19,170 --> 00:41:23,430 This Japanese ukiyo-e print was made using woodblocks to apply colour. 340 00:41:26,430 --> 00:41:31,560 Here you can see the impression as the paper is pushed down onto the woodblock from above. 341 00:41:38,590 --> 00:41:47,780 And if we zoom in. It's also possible to see these textural elements which are skilfully applied as part of the printing process. 342 00:41:48,380 --> 00:41:54,590 Perhaps these can only be fully appreciated through this kind of recording, as they're extremely difficult to see when studying the original. 343 00:41:54,980 --> 00:41:57,710 And would be impossible to record with conventional photography. 344 00:42:00,640 --> 00:42:06,340 This beautiful painted page belongs to a 17th century album made in the Mughal Empire. 345 00:42:13,740 --> 00:42:18,450 The recording made with the Selene not only shows the individual layers of paint which had been applied to the paper, 346 00:42:18,690 --> 00:42:22,200 but also hundreds of pricked holes which can't be seen from the colour image. 347 00:42:25,140 --> 00:42:33,840 The Sinhalese text from this palm leaf manuscript has been incised into the surface using an iron, stylus or reed pen before being inked. 348 00:42:34,500 --> 00:42:40,800 This is the colour recording. A render of the 3D recording. 349 00:42:42,610 --> 00:42:52,649 And the composite. And if we zoom in. We can see not only the incised text, but also the careful pricking around the edge of this deer, 350 00:42:52,650 --> 00:42:57,330 which suggests that this design may have been used and transferred to make copies. 351 00:43:00,180 --> 00:43:07,830 And this process of copying, using pinholes or pouncing marks can also be seen on the largest original, which has so far been captured for the project. 352 00:43:09,970 --> 00:43:16,630 Dating to the 14th century. The Gough map is one of the earliest maps to show Great Britain in a geographically recognisable form. 353 00:43:21,030 --> 00:43:26,370 This is the render of the 3D surface of the map captured at over 700,000 pixels per square inch. 354 00:43:27,880 --> 00:43:30,040 And in order to capture the map at that resolution, 355 00:43:30,040 --> 00:43:35,920 it was necessary to record the map as 85 image tiles, which were then stitched together in software. 356 00:43:38,420 --> 00:43:45,290 This is the highest resolution recording of the map to date, allowing researchers to zoom in to specific areas of interest. 357 00:43:47,710 --> 00:43:51,550 When we look at the render of the surface, we can see groupings of tiny pinholes. 358 00:43:51,880 --> 00:43:55,690 These holes are evidence that the position of geographical 359 00:43:55,690 --> 00:43:59,920 features were transferred to the Gough Map from an older map, or precursor map. 360 00:44:04,360 --> 00:44:08,740 Studying the holes allows researchers to understand what this precursor map may have looked like 361 00:44:09,100 --> 00:44:14,469 and may help to date the map more accurately. Without the recordings made firstly with the Lucida in 362 00:44:14,470 --> 00:44:17,560 2015 and this year with the higher resolution 363 00:44:17,560 --> 00:44:22,120 Selene. This research would be extremely difficult or even impossible. 364 00:44:25,190 --> 00:44:29,030 But the Bodleian is perhaps best known for its rich collection of medieval manuscripts. 365 00:44:29,390 --> 00:44:34,430 This manuscript, written in Old High German dates the first half of the 9th century. 366 00:44:35,240 --> 00:44:40,310 The catalogue record for this volume describes an annotation on the lower margin of this recto. 367 00:44:44,570 --> 00:44:49,730 A hunting scene barely visible, but clear enough to make a digital annotation. 368 00:44:56,560 --> 00:45:00,700 But the 3D recording made with the Selene reveals far more of the original annotation. 369 00:45:03,020 --> 00:45:06,610 Not just the hunting scene. But also for camouflaged 370 00:45:06,610 --> 00:45:11,350 letters R, O, D, A. A new discovery recorded for the first time. 371 00:45:13,870 --> 00:45:18,130 And if we put all of the annotations together from the colour image. 372 00:45:20,720 --> 00:45:27,500 The illustration from the 3D render. And the newly discovered text. 373 00:45:29,440 --> 00:45:34,390 We now have a complete recording of the annotation. Perhaps 1200 years after it was made. 374 00:45:37,180 --> 00:45:44,080 In this image the Bodleian's Librarian Richard Ovenden, is holding a small Rembrandt portrait, brought to the Library by Agnew's Gallery in London. 375 00:45:46,870 --> 00:45:49,570 This is the colour, or albedo recording made with the Selene. 376 00:45:52,390 --> 00:45:58,360 And this is the render of the 3D surface, which reveals the brushstrokes, the application of thick paint under the eyes. 377 00:45:58,750 --> 00:46:06,100 The substrate, in this case, a wooden panel. And also three brush hairs, two of which had never been noticed before. 378 00:46:07,410 --> 00:46:13,800 This demonstrates how 3D recordings have the potential to support research and perhaps provide provenance for an original. 379 00:46:17,240 --> 00:46:24,290 This is one of the Bodleian's treasures, a beautifully bound Bible owned by Elizabeth I, presented to her in 1584. 380 00:46:28,940 --> 00:46:31,399 Rather than making a render of the 3D surface. 381 00:46:31,400 --> 00:46:38,750 If we load the depth map and the colour images into software, it's possible to fly over the surface and relight the recording from any direction. 382 00:46:39,440 --> 00:46:43,670 The incredibly high resolution recording has captured every element from the embroidered design. 383 00:46:44,180 --> 00:46:47,930 Even the tiny seed pearls below the central Tudor rose. 384 00:46:51,720 --> 00:46:56,670 But the final sets of recordings I'd like to share are from a much older original. 385 00:47:05,370 --> 00:47:09,040 This is a two and a half thousand year old clay seal or letter-bulla. 386 00:47:09,720 --> 00:47:15,420 The impression was made with a cylindrical seal and it's tiny, just four centimetres wide. 387 00:47:20,100 --> 00:47:24,120 It's in fact, one of eight seals, which accompanied letters written by Aršāma, 388 00:47:24,270 --> 00:47:29,190 a Persian prince and regional governor to the steward of his estates in Egypt. 389 00:47:29,820 --> 00:47:37,410 Seven of the seals were made using the same cylindrical seal. These tiny unfired clay seals are incredibly fragile. 390 00:47:37,950 --> 00:47:42,810 Recording them as best this technology will allow is not only important to ensure their preservation, 391 00:47:43,560 --> 00:47:48,330 but the recordings also allow researchers to study them in a way that has never been possible before. 392 00:47:50,100 --> 00:47:57,570 Here the Selene has been used to make a render of the surface of the eighth seal, which can be virtually relit from any height or angle. 393 00:48:00,490 --> 00:48:03,190 Or in this case, using colour to represent height. 394 00:48:05,660 --> 00:48:13,580 The Lucida has been used to record the general shape of the seals and then the two data sets combined for the purposes of making 3D facsimiles. 395 00:48:15,440 --> 00:48:21,350 But even the high resolution recordings made with the Selene may not be sufficient to record such tiny originals effectively. 396 00:48:23,440 --> 00:48:29,390 By using an even higher resolution camera and following the photometric stereo workflow developed for ARCHiOx, 397 00:48:30,010 --> 00:48:34,540 it has been possible to record the seals at over six and a half million pixels per square inch. 398 00:48:36,840 --> 00:48:44,880 By using other principles such as focus stacking the depth of field has been extended, so the recording of the seal is pin sharp from top to bottom. 399 00:48:47,830 --> 00:48:53,290 And the result is this new 3D recording where you can clearly see every tiny detail, histroric 400 00:48:53,290 --> 00:48:56,290 repair, even the fingerprints of the maker. 401 00:49:05,780 --> 00:49:09,250 And this is one of the 14 letters sent from Prince Aršāma. 402 00:49:09,740 --> 00:49:17,720 The Aramaic text is remarkably well preserved. In this case, almost all of the text has been transcribed. 403 00:49:19,420 --> 00:49:24,190 The translation suggests that Aršāma valued not only horses, two of which featured on his seal, 404 00:49:26,030 --> 00:49:34,130 But also three dimensional artworks. In his letter, he commissions statues of horses and horsemen to be made by his favourite stonecutter. 405 00:49:34,310 --> 00:49:43,250 Thought to be Hinzani. So it seems fitting that we should carry out that request, albeit two and a half millennia later. 406 00:49:44,450 --> 00:49:47,720 Perhaps not by making statues of horses and horsemen. 407 00:49:49,090 --> 00:49:52,780 But by recreating his seal as a scaled up 3D facsimile. 408 00:49:53,990 --> 00:49:59,180 And even reimagining what the cylindrical seal, which has been lost to time, may have looked like. 409 00:50:04,860 --> 00:50:05,729 Through these examples, 410 00:50:05,730 --> 00:50:13,740 I hope that we have demonstrated the enormous potential which recording using ARCHiOx technology has. The ability to make discoveries to record, 411 00:50:13,740 --> 00:50:20,310 what has never been possible before, to make measurements and to recreate originals as 3D facsimiles. 412 00:50:25,630 --> 00:50:32,500 Shortly you'll hear from experts who will explain how ARCHiOx recordings have been used in their own research. With further development. 413 00:50:32,500 --> 00:50:39,160 perhaps the workflows used by ARCHiOx could be democratised, to the benefit of institutions everywhere. 414 00:50:43,190 --> 00:50:55,780 Thank you. 415 00:50:58,620 --> 00:51:03,780 So hello, everyone. I'm Andy Irving from Bodleian Digital Library Systems and Services. 416 00:51:04,530 --> 00:51:09,660 And we've been very lucky to work with John and Carlos and Jorge on this project. 417 00:51:11,010 --> 00:51:14,100 418 00:51:15,250 --> 00:51:23,559 So we run and maintain Digital Bodleian, which first launched in 2015 with version 2.0 being launched in late 2020. 419 00:51:23,560 --> 00:51:26,980 So actually almost two years ago to the day. 420 00:51:28,150 --> 00:51:34,360 And it's our primary showcase for our digitised collections here at the Bodleian Libraries as well as partner college libraries, 421 00:51:34,720 --> 00:51:39,310 the vast majority of which are captured by John and his colleagues in the Imaging Studio. 422 00:51:39,310 --> 00:51:42,940 And the majority of which are what you would consider conventional photography. 423 00:51:45,190 --> 00:51:51,760 We have a large range of objects present, digitised at the moment, and we strive to present them all in a reasonably similar way. 424 00:51:52,420 --> 00:51:56,680 Built on standards like IIIF, which we use for interoperability reasons. 425 00:51:57,670 --> 00:52:01,450 And we also have our kind of custom view built into the site, 426 00:52:01,450 --> 00:52:07,660 which is like a happy medium between a very complex way of looking at things and the more user friendly one. 427 00:52:09,610 --> 00:52:14,770 But we've always offered the option to let users open our content in other tools, which might be more appropriate. 428 00:52:15,130 --> 00:52:21,860 If you're interested in an advanced study of an object, then perhaps our viewer is not the most appropriate one. And because we use IIIF 429 00:52:21,920 --> 00:52:25,659 we're able to give people the opportunity to open in their own viewers. 430 00:52:25,660 --> 00:52:30,220 And so, you know, ones that we don't know about. But we've always offered at least two. 431 00:52:30,490 --> 00:52:34,330 And here's that same object open in the open source Mirador viewer, 432 00:52:34,750 --> 00:52:40,000 which has good support for things like annotations, where we've carefully described this object. 433 00:52:40,030 --> 00:52:46,420 Or perhaps if you want to view an object side by side with another version of it held up in a partner's library, that kind of thing. 434 00:52:47,410 --> 00:52:51,969 So this gives researchers the ability to use tools they're familiar with and use features that we wouldn't 435 00:52:51,970 --> 00:52:57,010 necessarily enable by default because they can be quite complex and offputting for casual users. 436 00:52:59,740 --> 00:53:04,930 So as we've shown, the kind of beauty of this approach is that we're just using images and it would have been 437 00:53:04,930 --> 00:53:10,150 very easy for us to kind of take the composite images that John's produced and call it a day, 438 00:53:10,660 --> 00:53:12,220 because they do look quite spectacular. 439 00:53:12,610 --> 00:53:19,270 But we felt that we needed to explore as part of this project how best we could make this data available. 440 00:53:20,440 --> 00:53:21,940 Who the audience for this might be. 441 00:53:21,940 --> 00:53:28,540 How can we convey this extra information and how can we do it in a way that's usable not just for us here at the Bodleian Libraries, 442 00:53:28,540 --> 00:53:30,400 but outside as well? 443 00:53:31,780 --> 00:53:40,590 So within the IIIF community, there is an established pattern for how to show kind of alternative views of an image or a canvas in IIIF speak. 444 00:53:40,600 --> 00:53:43,660 And it's usually illustrated with an example of multispectral imaging. 445 00:53:44,170 --> 00:53:51,100 And this technique is in some ways very similar to multispectral imaging in that we have different views of the same objects in different cases, 446 00:53:51,850 --> 00:53:56,260 and we thought this would be a good starting point for us as it's really the same class of problem. 447 00:53:57,670 --> 00:54:00,309 And we implemented this very quickly ourselves. 448 00:54:00,310 --> 00:54:07,880 It's supported in the Mirador viewer, which you've just seen, and we could very quickly now label our images and provide different views. 449 00:54:08,800 --> 00:54:14,530 But again, we felt that this might not be sufficient for fully exploring. Here 450 00:54:14,530 --> 00:54:19,870 For example, you know, the albedo image looks, we think, slightly better than the composite image as a kind of default view. 451 00:54:19,870 --> 00:54:23,130 So we can just kind of make a blanket kind of case. 452 00:54:25,030 --> 00:54:28,630 And as I hope this video demonstrates, 453 00:54:30,190 --> 00:54:36,399 the native Mirador three kind of layers view showing these different images as different choices lets 454 00:54:36,400 --> 00:54:41,470 you switch between them so you can still see the different views of the images that we've captured. 455 00:54:43,000 --> 00:54:49,060 You can blend them together in certain ways, which may and may not be captured very well in the in the video. 456 00:54:50,200 --> 00:54:59,290 And it looks okay. For kind of materials like this with a very shiny surface or where we've got relatively high relief 457 00:54:59,290 --> 00:55:05,740 The effect is not terrible, but it's also not as great as using the software that John has just demonstrated. 458 00:55:06,160 --> 00:55:11,860 And so while better than nothing, it's not necessarily the the end point of our of our journey. 459 00:55:12,900 --> 00:55:16,680 And of course you can use other plugins to adjust things like contrast and so on. 460 00:55:20,880 --> 00:55:27,960 And where we have like a shallower depth or relief or a different material type the kind of effect is much less impressive. 461 00:55:28,740 --> 00:55:34,500 So we thought about how we might extend IIIF in a very small way with an extension. 462 00:55:35,220 --> 00:55:42,000 And one of the benefits of using these kind of choice patterns is that most viewers 463 00:55:42,000 --> 00:55:45,030 will often just display the first image if they don't understand the details, 464 00:55:45,030 --> 00:55:48,330 which is great for us, kind of as a fallback. 465 00:55:49,290 --> 00:55:52,740 But obviously, these aren't just images, they contain data. 466 00:55:53,280 --> 00:55:59,540 And so we thought we could perhaps add some extra metadata to describe what type of lighting map we're actually using here, 467 00:55:59,550 --> 00:56:03,000 whether it's the albedo or depth map and so on and so forth. 468 00:56:03,840 --> 00:56:09,950 So we created a tiny extension, which we now include our own vocabulary in these contexts. 469 00:56:09,960 --> 00:56:14,640 And again, another important thing here is that if clients don't understand it, they simply ignore it. 470 00:56:14,820 --> 00:56:24,870 So by not breaking anything, but by enhancing, we're able to hopefully demonstrate that for an individual image section here, 471 00:56:25,230 --> 00:56:28,650 we can say that this particular one is an albedo and so on and so forth. 472 00:56:28,950 --> 00:56:34,530 Now I will hand over to Richard now to try to hopefully explain how we took this further. 473 00:56:34,730 --> 00:56:41,550 Morning, everyone. 474 00:56:42,120 --> 00:56:46,920 My name's Richard Allen, and I work with Andy BDLSS working on Digital Bodleian but 475 00:56:47,070 --> 00:56:50,910 I've been working on this for the last few months, this project. 476 00:56:51,180 --> 00:57:01,049 And I'm going to briefly go over the story of how we took some of the data that we produced from the Imaging 477 00:57:01,050 --> 00:57:15,150 Studio by John and how we think we can best visualise that and deliver it through our existing systems. 478 00:57:19,930 --> 00:57:28,270 So we've established earlier that ARCHiOx produces a number of derivatives from the Selene and Lucida scanners 479 00:57:28,270 --> 00:57:33,099 But what can we do with them in addition to servicing them as layers via the 480 00:57:33,100 --> 00:57:40,569 Mirador viewer, as Andy explained. One option would be to take the depth map which can 481 00:57:40,570 --> 00:57:45,309 be used in combination with a program called a shader to deform a mesh and produce 482 00:57:45,310 --> 00:57:50,050 a terrain model of the object to create a truly 3D render of the object. 483 00:57:50,440 --> 00:57:54,700 However, to get really good results 484 00:57:54,700 --> 00:58:00,489 We would want to have a vertex point for each pixel potentially, 485 00:58:00,490 --> 00:58:08,560 and because we have gigapixel images we'd soon run into the limits of what was capable of rendering in real time in a web browser. 486 00:58:09,070 --> 00:58:20,140 And so we also have to think about the way our viewers are used with our regular material, and it's usually a top down view. 487 00:58:20,770 --> 00:58:30,549 And so this would be a waste and we'd be investing a lot of computational power into rendering something in 3D which wouldn't look 3D 488 00:58:30,550 --> 00:58:32,950 if we were looking from a top down perspective, 489 00:58:33,790 --> 00:58:42,580 and so we decided not to go with the the depth map approach and instead we have some other derivatives that we can use. 490 00:58:42,940 --> 00:58:51,850 We have a normal map which, as we have learnt, is a way of encoding the way a 3D object surface is lit in two dimensions using RGB values. 491 00:58:52,720 --> 00:58:56,860 Here on the right here you can see an animation which uses a normal map. 492 00:58:56,860 --> 00:59:03,790 On the left of this image you'll see true 3D. On the right you'll see a flat surface with a normal map applied, 493 00:59:04,360 --> 00:59:09,520 and this is sometimes referred to as 2.5D, because when you look at the render from the top down view, 494 00:59:09,550 --> 00:59:12,790 the right hand side looks similar to the full 3D view on the left, 495 00:59:12,970 --> 00:59:18,370 and this technique is very cheap to compute in comparison to using full 3D. 496 00:59:18,760 --> 00:59:23,110 And so this suits our top down view a lot better. 497 00:59:25,940 --> 00:59:30,360 And so we decided to go with this technique and create a way for the user to interact with the normal map. 498 00:59:32,570 --> 00:59:36,710 Now to start with, we had a standalone example using 499 00:59:38,570 --> 00:59:42,110 A normal rendering tool, which is written by Jorge. 500 00:59:42,620 --> 00:59:46,570 And this took a normal map and allowed you to move a torch around relighting the object. 501 00:59:46,580 --> 00:59:52,100 But this was limited to running it through a standalone application called Processing, and you had to 502 00:59:52,400 --> 00:59:57,920 download and install this on a local desktop and we needed something that worked in a web browser. 503 00:59:58,070 --> 01:00:04,240 So. How can you render a normal map in a web browser? 504 01:00:04,270 --> 01:00:08,650 Well, we initially looked at what other institutions were using for their 3D renederers and viewers. 505 01:00:09,100 --> 01:00:16,030 And here you'll see the Smithsonian's Voyager 3D viewing application rendering Neil Armstrong's spacesuits in a web browser. 506 01:00:17,170 --> 01:00:24,190 The Voyager application itself makes use of a JavaScript library calls three.js. And what is three.js? 507 01:00:24,970 --> 01:00:31,120 three.js is a JavaScript library designed to make using WebGL easier, 508 01:00:31,270 --> 01:00:40,000 and WebGL is an API that allows people to render high performance 2D and 3D graphics in their web browsers. And in order to make good use of it 509 01:00:40,030 --> 01:00:45,070 Developers need to know how to write their own shaders, and this is a complete discipline within itself. 510 01:00:45,550 --> 01:00:52,330 So three.js abstracts the process of working with WebGL and it provides 511 01:00:52,900 --> 01:00:59,740 ready to use shaders and materials so that developers only need to know JavaScript in order to begin producing their own 3D scenes within minutes. 512 01:01:00,160 --> 01:01:04,989 So we decided to go with this. And using the power of three.js 513 01:01:04,990 --> 01:01:11,890 We had something written and working in a similar way to Jorge's application in a web browser within about an hour. 514 01:01:13,260 --> 01:01:19,270 However, the example I'm just shown you is a pure JavaScript application. 515 01:01:19,270 --> 01:01:25,150 And in order to get something working with our Mirador viewer we'd need to be able to use something called React. 516 01:01:25,330 --> 01:01:27,310 React is another JavaScript library. 517 01:01:28,270 --> 01:01:34,270 And I would argue it's also a particular method of writing applications that is quite different to regular JavaScript. 518 01:01:37,420 --> 01:01:41,680 But we managed to get something working. But it took longer than an hour this time. 519 01:01:43,150 --> 01:01:45,790 After a few afternoons, actually, of going through tutorials, 520 01:01:45,790 --> 01:01:54,879 we were able to recreate what we had created using three.js and using the relighting tool in an application that worked in a web browser again, 521 01:01:54,880 --> 01:01:58,090 but using the framework that Mirador is based upon. 522 01:02:00,010 --> 01:02:06,610 Now, the question is, how do we get this working in Mirador, which is the next logical step? 523 01:02:07,030 --> 01:02:12,610 And there were multiple challenges here, such as how do you get non-native code working in Mirador? 524 01:02:12,850 --> 01:02:20,380 How would we display the information in a way that doesn't break anything, and how would we relate to the other images we were surfacing? 525 01:02:22,230 --> 01:02:30,630 Well, helpfully the Mirador community already has a diversity of open source plugins available and each did little bits of what we wanted to do. 526 01:02:31,170 --> 01:02:37,370 And there is also plenty of documentation to get developers started with their own plugin projects. 527 01:02:37,380 --> 01:02:40,800 So we decided that we would take this route with the relighting example, 528 01:02:41,700 --> 01:02:47,430 and we spent a little while researching how Mirador worked and how to plugins interacted with the data that Mirador was handling. 529 01:02:49,600 --> 01:02:56,620 In order to get our plugin to work, we would need to take our normal map and the albedo map, past them into three.js, into a three.js 530 01:02:56,620 --> 01:03:04,990 material, and render our image in real time with a light like in the example we got working as a standalone application in React. 531 01:03:06,100 --> 01:03:07,719 And as Andy covered, later 532 01:03:07,720 --> 01:03:14,170 we needed to make some changes to our IIIF manifest to make these images and to get these images into Mirador in the first place. 533 01:03:14,530 --> 01:03:21,520 And so here is an early example of a static manifest we used for development and which we hosted via GitHub gists. 534 01:03:23,380 --> 01:03:26,590 But the question now, though, was how would we display our 3D render? 535 01:03:27,160 --> 01:03:34,390 We needed to make something and that followed the zooming and panning in Mirador whilst it rendered in order to create a seamless experience. 536 01:03:35,470 --> 01:03:40,870 But thankfully, we discovered through our research that a bulk of the work done by Mirador in terms of 537 01:03:40,870 --> 01:03:45,820 handling gigaapixel tiled images is actually done by a sub-application called OpenSeadragon, 538 01:03:46,360 --> 01:03:51,610 which is well documented and has an extremely supportive developer community for answering questions. 539 01:03:51,920 --> 01:03:56,290 And so we were able to learn how to take control of the images in our native plugin. 540 01:03:56,500 --> 01:04:04,270 And here is the documentation on using HTML overlays, which can allow custom overlays over the images in the viewer. 541 01:04:04,630 --> 01:04:10,470 And so we use this to position our three.js renderer directly over the images being presented in Mirador. 542 01:04:10,490 --> 01:04:14,500 And the result was this. Ta da! 543 01:04:16,210 --> 01:04:20,470 Here you'll see the application working as a plugin and Marinol making use of the OpenSeadragon 544 01:04:20,470 --> 01:04:26,380 API to recreate our relighting tool in a web browser using a three.js overlay. 545 01:04:26,860 --> 01:04:32,439 It looks good. However, as is par for the course with these things, there is always room for improvement. 546 01:04:32,440 --> 01:04:37,000 And one of the major limitations to our new technique was that in order to keep things simple, 547 01:04:37,480 --> 01:04:40,810 we were loading in the textures for the overlay as a single, large image. 548 01:04:40,960 --> 01:04:46,150 The problem here is that three.js will automatically downsized textures to a maximum 549 01:04:46,150 --> 01:04:50,110 of 4K resolution to help maintain performances on devices like mobile phones. 550 01:04:51,460 --> 01:04:57,760 What this meant was that our 2.5D renders would only ever be a maximum of 4K using this technique. 551 01:04:58,270 --> 01:05:02,470 Not a problem for this image being roughly that size. But what about larger images like the Gough Map? 552 01:05:04,420 --> 01:05:11,049 Well, thanks to the collaboration we've had with Factum, we were able to meet up in Madrid and we were 553 01:05:11,050 --> 01:05:17,290 able to tackle some of these challenges together by just having it in front of us and discussing it. 554 01:05:17,740 --> 01:05:30,100 And you can see here Jorge and myself, this is the moment when we managed to activate a debugging process in the Mirador viewer, 555 01:05:30,580 --> 01:05:36,040 which allowed us to visualise some of these complex issues because it's really difficult 556 01:05:36,040 --> 01:05:43,989 thinking about 3D in your head, alone! And within a couple of minutes of the pair-programming, 557 01:05:43,990 --> 01:05:47,320 we were able to get this working. 558 01:05:48,850 --> 01:05:52,750 We were able to display this information 559 01:05:55,330 --> 01:06:02,920 in front of us. And then a few weeks after we got back from the Madrid trip, we had solved the issue. 560 01:06:03,350 --> 01:06:15,370 And here is a view of the application with a tool menu added that enables you to change the direction of the light used in the overlayed scene. 561 01:06:15,370 --> 01:06:22,779 And you can see towards the end of the video that our plugin just happens to work with - on the right hand side 562 01:06:22,780 --> 01:06:28,149 You'll see a menu, there, from a application called Mirador Imaging Tools, 563 01:06:28,150 --> 01:06:34,360 and as Bob Ross would say, it was a happy little accident that it worked with it. 564 01:06:34,390 --> 01:06:48,500 You'll see in it in a few seconds. It changes the colours of our 3D render so we can use this other tool directly with our 565 01:06:48,770 --> 01:06:54,950 application which we've developed here and you can see the light is changing the direction of the, 566 01:06:56,620 --> 01:07:00,660 Well, the light is changing direction and you can see it interacting with the surface, using the normal map. 567 01:07:09,650 --> 01:07:16,710 But, where to now? The primary thing that we need to work on would be to get our images loading seamlessly as Mirador loads them. 568 01:07:17,160 --> 01:07:22,740 Currently, our tile servers do a lot of the heavy lifting to reload the images into a three.js rendering layer 569 01:07:22,920 --> 01:07:26,760 but this would not be ideal if we were to release it publicly. 570 01:07:27,210 --> 01:07:31,350 But the good news is we already have something close to solving this problem and again. 571 01:07:31,350 --> 01:07:35,820 It's thanks to the OpenSeadragon community who have been very helpful. 572 01:07:37,560 --> 01:07:47,580 What else? What else can we do? Well, the examples we have developed in our plugin currently use only one of the available materials, 573 01:07:47,910 --> 01:07:51,390 which is really good at rendering metal objects like the copper plates. 574 01:07:51,750 --> 01:07:58,110 But it's an inappropriate choice for other materials, like paper or vellum or wood and things which aren't shiny normally. 575 01:07:58,950 --> 01:08:02,270 And so we would like to investigate using the different materials available in three.js. 576 01:08:02,280 --> 01:08:08,730 But to do this, we'd also need to generate additional map types with the Selene. 577 01:08:11,060 --> 01:08:17,780 We'd also perhaps like to write their own shader code, and Jorge has kindly offered to to help there. 578 01:08:18,410 --> 01:08:26,180 And we'd like to try our own renderer, our own custom renderer and see what we can do and maybe use an alternative renderer to three.js, 579 01:08:26,180 --> 01:08:32,330 which is PixiJS, which might be a little bit more lightweight and be run things a lot smoother in the web browser. 580 01:08:32,810 --> 01:08:37,850 We'll see. And these are just some of the avenues for further research that we'd like to do. 581 01:08:38,540 --> 01:08:45,650 But I think it's important to say that after all, this one thing is clear we have a great foundation which we can build upon. 582 01:08:46,010 --> 01:09:00,350 Thank you. 583 01:09:00,360 --> 01:09:06,270 This is Damien Bove, who is a Gough Map expert and been working with me. 584 01:09:06,450 --> 01:09:09,930 I'm not an expert! Absolutely an expert! Working with me. 585 01:09:11,250 --> 01:09:15,239 I think you came during the actual recording of the Map. Yeah, that's right. 586 01:09:15,240 --> 01:09:18,690 And then lots of sort of follow up sessions examining pinholes and things like that. 587 01:09:19,740 --> 01:09:24,210 Yeah, Well, we've got 10 minutes, so no history. There won't be any history. 588 01:09:24,270 --> 01:09:27,970 This is the Gough Map and it's full of holes! 589 01:09:28,020 --> 01:09:39,630 That's right. That's the that's all you need to know. We didn't need a 3D scan to see the holes because you can see them with the naked eye. 590 01:09:39,660 --> 01:09:44,459 You can see them on conservators photographs or really high-res images. 591 01:09:44,460 --> 01:09:49,260 And even the hyperspectral images, you can see some of the holes. 592 01:09:49,830 --> 01:10:02,830 You can see some of them at the point. It's only recently that we've come to understand what the holes are because until, well, 593 01:10:02,890 --> 01:10:12,910 fairly recently they were thought to have been made by the engraver, James Basire, in the preparation of Richard Gough's British Topography. 594 01:10:16,930 --> 01:10:19,690 William Basevi Sanders was the first one and came up with this. 595 01:10:19,840 --> 01:10:26,710 He said, because Gough had made no allusion to it in his account, he thought that Basire must have done it, which is a bit unfair, I think. 596 01:10:27,730 --> 01:10:36,100 And Parsons, nearly a hundred years later, he was a librarian here, I think, he said the same thing. 597 01:10:37,300 --> 01:10:40,980 Well, they're entitled to their opinion, but we think Basire is innocent, 598 01:10:40,990 --> 01:10:43,590 and it's the other way round. 599 01:10:43,590 --> 01:10:50,290 That the holes were made, not while coppying from the map, but they were made to create the Gough Map. 600 01:10:53,480 --> 01:10:59,310 And coppied from a precursor that we call 'P'. 601 01:10:59,390 --> 01:11:11,490 So when I say 'P', that's the precursor to map. While some holes mark out the mountains and the river heads, 602 01:11:11,490 --> 01:11:19,350 most of them, the vast majority are marking out both the shape and the location of the signs. 603 01:11:19,890 --> 01:11:29,250 The place signs and these four here are just the standard common ones. There are various shapes with spires and towers and walls. 604 01:11:29,550 --> 01:11:37,490 This is the standard one. You see the little cottage? 605 01:11:37,490 --> 01:11:44,320 They've got three generally. Actually, when they started off in the north of Scotland, they did four for the cottage, one in each corner. 606 01:11:44,560 --> 01:11:49,510 And then as they moved south, they became more economical with their designs. 607 01:11:50,140 --> 01:11:57,230 And moved on to three. You find some of them have got dozens of holes and some have only got a few. 608 01:11:57,230 --> 01:12:01,870 So. The signs are small. 609 01:12:02,140 --> 01:12:06,730 Some of them are less than centimetres, maybe seven or eight millimetres across. 610 01:12:07,120 --> 01:12:13,750 So you'd expect there to be some discrepancy between the inking and the pinholes. 611 01:12:14,620 --> 01:12:19,240 But in many cases, dozens of cases, the discrepancies are systematic. 612 01:12:20,370 --> 01:12:27,480 The top ones you can see are where the the river has been painted across the pinholes. 613 01:12:27,870 --> 01:12:32,490 So they've moved the sign away from the river. They've drawn the sign away from the river. 614 01:12:33,570 --> 01:12:42,210 The lower ones. That's where they seem to have picked it through and then decided that the pages have slipped. 615 01:12:42,360 --> 01:12:46,829 And so they've pricked through twice. That's why you've got. Two identical shapes, 616 01:12:46,830 --> 01:12:56,240 Forms, but slightly offset. Edinburgh. 617 01:12:59,740 --> 01:13:06,260 There are dozens of these kind of things, here the sign's been drawn quite a way south of the - 618 01:13:06,310 --> 01:13:09,970 that's the Firth of Forth on your left and it's been pricked 619 01:13:11,280 --> 01:13:14,100 There, and then somebody decided to draw it. 620 01:13:15,980 --> 01:13:22,670 there instead almost exactly in the same shape, so they must have had the other one to work from because it's so similar. 621 01:13:27,500 --> 01:13:39,520 Two or three of you have mentioned pouncing. I don't think this is pouncing in that pouncing is 622 01:13:40,650 --> 01:13:45,090 Where powders fall through the hole to to create a design. 623 01:13:45,330 --> 01:13:50,280 This is more direct. This is just poking a holes through, basically. Poking holes through the top layer. 624 01:13:50,940 --> 01:14:00,930 Through the precursor map into the new map. I don't know what else to call it. Pricking, that's it. 625 01:14:03,990 --> 01:14:09,430 We've not seen it on any other maps. Some other maps may turn up, but we haven't seen any. 626 01:14:09,450 --> 01:14:12,509 We've been looking around. We've seen pouncing, but pricking patterns - 627 01:14:12,510 --> 01:14:19,040 we haven't seen this. Well, we think they were improvising just a great extent. 628 01:14:19,050 --> 01:14:24,000 You can see where they've been changing their technique as they go, and I think they're making it up as they go along really. 629 01:14:24,050 --> 01:14:28,230 They weren't mapmakers. Probably. They were probably used to making books. 630 01:14:28,230 --> 01:14:31,880 And this may have been the first map they ever copied. I don't know. 631 01:14:35,670 --> 01:14:44,880 The first Factum scan - we're the three lucky recipients of two - revealed something we hadn't seen with the naked eye and that was the scoring. 632 01:14:45,690 --> 01:14:49,170 There are these scored marks around the cartouches, the regional cartouches. 633 01:14:49,710 --> 01:14:57,390 And what's interesting about scoring is it matches, almost exactly matches the pinholes rather than the inking. 634 01:14:57,780 --> 01:15:03,420 So we think it is another. 635 01:15:03,580 --> 01:15:09,780 Well, it's another method of of copying that they they abandoned halfway I 636 01:15:09,780 --> 01:15:16,710 think because it's a few cartouches have it and the rest don't. It's another abandoned method. 637 01:15:18,270 --> 01:15:21,790 This is a map of all the pinholes I have found to date. 638 01:15:23,160 --> 01:15:29,360 And from this you can see. We have an idea of what the precursor looked like. 639 01:15:30,140 --> 01:15:35,600 You can see that vertical line down the middle there, the pricked wall, Hadrian's Wall. 640 01:15:38,090 --> 01:15:43,970 2123, 641 01:15:48,160 --> 01:15:58,120 Holes so far. And this is settlements by pricking, so the red ones are the pricked settlements and the blue ones are the unpricked ones. 642 01:16:04,000 --> 01:16:11,260 And then comes the second scan. 643 01:16:12,790 --> 01:16:14,680 Which means I'm going to go back and do these again, 644 01:16:15,010 --> 01:16:22,990 because we're finding all kinds of new things. You see where the blue is, the blue, unpricked ones. 645 01:16:23,030 --> 01:16:31,629 This is we presume, they were revising those areas, especially the coastline around East Anglia 646 01:16:31,630 --> 01:16:39,310 And Kent there, they were revising those areas so they left them unpricked. Along the wall as well there's a lot, along Hadrian's Wall. 647 01:16:41,670 --> 01:16:47,340 So we come to the second scan and this is great because then we can draw lines across the 648 01:16:49,260 --> 01:16:52,970 Pinholes and take a profile. 649 01:16:56,370 --> 01:17:04,500 Which solves all our problems. But it doesn't really, I'm afraid to say. Now, 650 01:17:06,020 --> 01:17:11,420 I asked John to look at Bolton Castle because it's a very difficult one to look at. 651 01:17:12,720 --> 01:17:20,340 And his reply to me began, 'I can see now why research into this map is a) exciting, 652 01:17:20,730 --> 01:17:24,810 b) infuriating and c) probably a lifetime's work' 653 01:17:26,220 --> 01:17:32,910 John took vertical cross-sections and horizontal cross-sections and diagonal cross-sections and he measured the depth of each hole. 654 01:17:33,960 --> 01:17:37,050 And he looked at oblique images and moved the light sources around, 655 01:17:37,950 --> 01:17:46,170 which I quote 'hasn't led me to be any more or less confident about my conclusions'. 656 01:17:48,090 --> 01:17:52,860 He did find three triangular indentations roughly equal in size and orientation. 657 01:17:53,760 --> 01:17:56,820 We don't know what to make of them, but a different shape 658 01:17:58,150 --> 01:18:02,560 May represent a different tool, a different person or different episode. 659 01:18:03,830 --> 01:18:07,819 I suggested that rather than looking at a single hole, we should look at clusters. 660 01:18:07,820 --> 01:18:16,540 And if the clusters come in the recognisable form of of a sign, then we cold maybe lower the threshold for proof. 661 01:18:16,840 --> 01:18:21,879 I think that might be a bit dangerous because you can basically see anything. That's what you learn with the Gough Map 662 01:18:21,880 --> 01:18:26,920 If you look hard enough you see anything and once you see something in your mind, you can't unsee it then. 663 01:18:30,880 --> 01:18:37,960 John finished his letter, his email by saying, 'Please let me know your thoughts' before telling me I was going to France for a fortnight! 664 01:18:38,410 --> 01:18:42,250 So I think that maybe he's fed up after the few weeks of this! 665 01:18:42,980 --> 01:18:46,050 Can you explain what Bolton Castle is important? 666 01:18:46,060 --> 01:18:54,460 Bolton Castle, well, I don't quite know yet, but we think the dating of Bolton Castle - we have an idea of the dating of the precursor map. 667 01:18:55,690 --> 01:19:04,300 And if it was pricked through from the precursor map, it might make that later than the imagined date. 668 01:19:04,320 --> 01:19:05,830 So it's a bit complicated, 669 01:19:06,070 --> 01:19:15,880 but it seems we sorted it yet. It might be the machine learning solves this problem but we can't. Well maybe John can. 670 01:19:21,810 --> 01:19:24,860 Yes. We often talk about pinholes. 671 01:19:26,060 --> 01:19:29,240 But they are more 'impressions' 672 01:19:29,720 --> 01:19:35,660 Some of them are poked through, but some of them are just impressions. The tool is being pressed into the parchment rather than poked through. 673 01:19:37,050 --> 01:19:40,860 And this is what the parchment looks like close up. 674 01:19:40,860 --> 01:19:45,810 So if you imagine with dirt and ink and damp and 600 years of abuse, 675 01:19:47,220 --> 01:19:53,520 it makes a bit of a challenge to identify what's what's an intentional hole and what's just a mark. 676 01:19:57,450 --> 01:20:06,850 We often call these pinholes, by the way. But the tool was almost certainly not a pin was more likely an awl or a knife point or something. 677 01:20:08,140 --> 01:20:11,740 We call it a pinhole because it's more euphonious than awl impression. 678 01:20:12,800 --> 01:20:17,540 And also my wife calls me 'Professor Pinhole', and it's an honorary title. 679 01:20:17,540 --> 01:20:23,020 I don't want to lose it! This is Winchester. 680 01:20:23,030 --> 01:20:29,809 This is a problem because these look like holes, but they don't show up very well on the 3D. 681 01:20:29,810 --> 01:20:39,200 I should give them to you, John, to look at. There's an inked cross below, but there's an uninked cross - 682 01:20:39,860 --> 01:20:47,260 a pricked cross above. And two smaller crosses. 683 01:20:47,500 --> 01:20:52,980 To the left and right. Which are just small indentations. 684 01:20:52,990 --> 01:20:56,080 They show up in photographs, but the profiles are inconclusive. 685 01:20:59,300 --> 01:21:04,750 Same at Chichester. There there's a large pricked cross. 686 01:21:06,150 --> 01:21:10,890 Which hasn't been inked-in. And interestingly, there seems to be a kind of fleur-de-lis 687 01:21:11,940 --> 01:21:15,809 On the hyperspectral, the Multi-spectral image, which we hadn't seen before. 688 01:21:15,810 --> 01:21:21,960 So maybe that's what was being poked through or pressed through from the precursor map. 689 01:21:24,450 --> 01:21:31,260 So next thing is trying to recreate a Gough Map hole with some old parchment and various tools. 690 01:21:34,810 --> 01:21:42,640 And I've been doing this. I've got an envelope full of holes which I'm giving to John so you can test them. 691 01:21:42,880 --> 01:21:51,490 I've got them under microscope. I'm going to try and get them under 3D scanner for comparison and see if we can recreate them. 692 01:21:52,810 --> 01:22:06,840 And that's it. 693 01:22:06,840 --> 01:22:11,640 Good morning, everybody. Just while we're getting the slides sorted out, I can get started. 694 01:22:11,850 --> 01:22:19,470 My name is Jo Story and this is Jess Hodgkinson, who is a PhD student at the University of Leicester working with me. 695 01:22:19,860 --> 01:22:26,459 It's a very great pleasure to be here this morning, not least because coming to the Bodleian Library is always a thrill, 696 01:22:26,460 --> 01:22:31,980 because it contains some of the most important manuscripts that I am interested in at the moment. 697 01:22:32,970 --> 01:22:40,890 698 01:22:40,890 --> 01:22:46,740 My particular interest at the moment are on what we call insular 699 01:22:46,740 --> 01:22:52,170 manuscripts, so manuscripts that were written on the islands of Britain and Ireland in the period 700 01:22:52,470 --> 01:23:00,900 between round about 600 and round about 900 A.D. and on manuscripts that were written using 701 01:23:00,900 --> 01:23:07,590 the similar types of scripts so, insular scripts on the continents in Carolingian and Francia 702 01:23:08,280 --> 01:23:15,390 in the same kind of period, English and Irish missionaries left the islands and founded monasteries on the continent, 703 01:23:15,690 --> 01:23:20,070 both in Central Fancia and in Eastern Francia. 704 01:23:20,640 --> 01:23:28,650 And those monasteries continued to produce books in insular style for generations after the original missionaries had died. 705 01:23:29,040 --> 01:23:39,930 So my interests in particular are in that phenomenon of the existence and continuation of insular book production, 706 01:23:40,200 --> 01:23:44,790 both within Anglo-Saxon England and on the continent in this period. 707 01:23:45,120 --> 01:23:50,940 And indeed, Jess when she was doing her Masters degree was one of my sort of assistants on a on a sort of proof of concept of this project. 708 01:23:51,270 --> 01:24:00,299 She's since moved on to a to do a Ph.D. and is including insular manuscripts in her research. 709 01:24:00,300 --> 01:24:06,690 And she's going to tell us about the amazing things that we found with John's help in one of them. 710 01:24:07,080 --> 01:24:10,700 But I just want to say just a couple of things about the importance of this new technique. 711 01:24:10,950 --> 01:24:19,649 for my research and for research in medieval manuscripts in particular, this type of research looking at this micro topography, 712 01:24:19,650 --> 01:24:30,870 these micro landscapes, is as Adam said at the beginning, going to really transform the way in which we understand two aspects of these books. 713 01:24:31,170 --> 01:24:36,030 One is the readership and engagement with these books after they were created. 714 01:24:36,210 --> 01:24:41,040 As Jess is going to to show you we can see things that we have never seen before through this technique. 715 01:24:41,460 --> 01:24:48,810 The other is in understanding in much greater detail and with completely different techniques and in a totally different way. 716 01:24:49,110 --> 01:24:56,580 Some of the methods of the making of these books, and I'm thinking here in particular about the way the vellum was prepared, 717 01:24:57,210 --> 01:25:08,520 both from the point at which it came off the carcase of the animal to the production of the of the prepared vellum that we can see in front of us. 718 01:25:08,850 --> 01:25:16,320 I'm working with another team at the moment on insular vellum, and we're very interested there in things like hair follicles, 719 01:25:16,560 --> 01:25:21,299 things like the marks that were made with the lunellum when 720 01:25:21,300 --> 01:25:25,230 the parchment maker was scraping the hair and the fat off of the skin. 721 01:25:25,500 --> 01:25:29,969 Those are the types of things that we can start to pick up with this method that 722 01:25:29,970 --> 01:25:34,140 we have never really been able to see in any kind of systematic way before. 723 01:25:34,770 --> 01:25:40,140 Those lunellum marks could be kind of like a fingerprint of a manuscript maker, of a parchment maker. 724 01:25:40,380 --> 01:25:46,140 And this type of technology is going to give us a tool to see that in a way that we hadn't before. 725 01:25:46,440 --> 01:25:52,259 I also really, really want one of those Mirador viewer things for ourselves. 726 01:25:52,260 --> 01:25:55,620 Can we have one? Can that be your next trial please? Because this is great, 727 01:25:56,370 --> 01:26:02,580 because being able to take these images but then open them up to that wider community so that we can surface them on the web 728 01:26:02,760 --> 01:26:09,690 and then to start to play them with the community is just going to be transformational with what we can do with this material. 729 01:26:10,260 --> 01:26:13,800 730 01:26:14,310 --> 01:26:17,510 731 01:26:18,660 --> 01:26:24,390 732 01:26:26,940 --> 01:26:32,009 Okay. So I'm going to begin by providing a quick introduction to this manuscript, 733 01:26:32,010 --> 01:26:39,270 which is Bodleian Library Manuscript Selden Supra 30. I'll then discuss some of the newly discovered inscriptions, 734 01:26:39,570 --> 01:26:43,020 how they were found and revealed, and what the next steps might be. 735 01:26:43,860 --> 01:26:47,250 Manuscript Selden Supra 30 is a biblical manuscript. 736 01:26:47,310 --> 01:26:52,350 It's a copy of the New Testament book, The Acts of the Apostles, and it's written in Latin. 737 01:26:52,830 --> 01:26:56,700 It's quite a small volume, only slightly bigger than an A5 piece of paper. 738 01:26:57,720 --> 01:27:01,130 It was copied by two scribes in a type of scrap called uncial 739 01:27:01,520 --> 01:27:08,910 And the opening displayed here shows most of page 18 and a little bit of page 19, and that's within the first scribe's stint. 740 01:27:09,530 --> 01:27:13,640 Certain features of the manuscript, including the style of uncial script used 741 01:27:14,090 --> 01:27:18,080 indicate that it was written in the geographical area we now know as England, 742 01:27:18,560 --> 01:27:22,639 most likely somewhere in the Kingdom of Kent in the first half of the eighth century. 743 01:27:22,640 --> 01:27:25,650 So that's sometime between around 700 and 750AD. 744 01:27:27,320 --> 01:27:35,000 Very early in its history manuscript Selden Supra 30 appears to have been used by a woman or a group of women. Two Latin prayers were 745 01:27:35,030 --> 01:27:40,790 added to page 70, which was originally left blank, by different hand in a style of uncial script, 746 01:27:40,790 --> 01:27:43,430 which appears to be roughly contemporary with the main text. 747 01:27:44,090 --> 01:27:52,370 The first prayer is a petition to God made by an anonymous woman described as God's unworthy servant, which in Latin is 'indignam famulam'. 748 01:27:53,390 --> 01:27:56,450 This strongly suggests that at the time the prayer was added, 749 01:27:56,720 --> 01:28:03,620 the manuscript was being used by at least one woman and the prayers may have even been copied into the manuscript by a female scribe. 750 01:28:04,650 --> 01:28:07,230 Prior to the new discoveries, which I'm going to talk about. 751 01:28:07,440 --> 01:28:18,120 One marginal inscription was known about and this was the letters E, A, D, B and E, surrounded by two crosses incised into the lower margin of page 47. 752 01:28:18,840 --> 01:28:26,250 This was first reported by Elias Avery Lowe in the second volume of Codices Latini Antiquiores, in 1935. 753 01:28:27,120 --> 01:28:30,360 Given the manuscript's apparent links to women established by the prayer, 754 01:28:30,870 --> 01:28:37,650 Lowe suggested that these letters were abbreviations of the Old English female name Eadburg. 755 01:28:39,440 --> 01:28:47,240 Earlier this year, I discovered another inscription etched into the margins of manuscript in Selden Supra 30, which had never been noticed before. 756 01:28:48,230 --> 01:28:54,050 At the bottom of page 18 I found Eadburg's name, written in full, preceded by a cross. 757 01:28:54,620 --> 01:29:01,730 The inscription is very faint and almost invisible to the naked eye. In an image under normal light, 758 01:29:03,210 --> 01:29:06,200 you can't really see the inscription at all on it, as you can see here. 759 01:29:06,830 --> 01:29:12,830 So ARCHiOx took a 3D photometric stereo recording of the inscription using the Selene scanner. 760 01:29:15,020 --> 01:29:16,400 And this is what it revealed. 761 01:29:17,670 --> 01:29:25,249 And this was then subsequently enhanced by Jorge Cano using virtual relighting, image stacking and principal components analysis. 762 01:29:25,250 --> 01:29:34,910 And that allowed us to see it a bit more clearly. And so now we've digitally annotated in blue the letters we think we can currently see. 763 01:29:35,420 --> 01:29:40,100 However, deciphering the inscription is still very much a work in progress. 764 01:29:40,280 --> 01:29:47,060 It's increasingly difficult to read towards the end, but you can very clearly see the name Eadburg, preceded by a cross at the start. 765 01:29:48,470 --> 01:29:54,230 Certain letters within the inscription do appear to suggest that it was written in the old English vernacular language, 766 01:29:54,440 --> 01:30:02,150 not in Latin, like the main text, which is really exciting. In addition to taking recordings of the inscription on page 18, 767 01:30:02,600 --> 01:30:09,260 John took recordings of other pages of manuscript Selden Super 30, which appeared to have something etched into them. 768 01:30:09,830 --> 01:30:18,370 This has revealed an astonishing number of marginal additions which have never been noticed before. Unlike the letters spotted by Lowe on page 47, 769 01:30:18,560 --> 01:30:22,160 which were etched into the parchment with a sharp implement, probably a knife, 770 01:30:22,520 --> 01:30:26,960 and are easy to see, these new inscriptions are almost invisible to the naked eye. 771 01:30:27,590 --> 01:30:31,490 The lines are far shallower, some less than a fifth of the width of a human hair. 772 01:30:31,910 --> 01:30:38,090 This indicates that they were made using a different type of implement, perhaps a stylus, using a technique known as drypoint. 773 01:30:39,290 --> 01:30:43,880 The newly discovered inscriptions reveal that Eadburg's name, written in full, 774 01:30:44,300 --> 01:30:49,760 was incised into the parchment of manuscript Selden Supra five times on five different pages. 775 01:30:52,140 --> 01:30:56,160 The instances of Eadburg's name which have been discovered so far are shown here. 776 01:30:56,230 --> 01:31:03,130 And for each you've got the recording taken by ARCHiOx and then a digitally annotated image just immediately below that. 777 01:31:04,200 --> 01:31:11,280 Certain letter forms, particularly the distinctive A, U and G, are common to all the newly identified inscriptions. 778 01:31:12,120 --> 01:31:16,170 This could suggest that the same scribe made all of these editions. 779 01:31:16,770 --> 01:31:20,910 Though I can't currently say definitively who added Eadburg's name to this book, 780 01:31:21,300 --> 01:31:23,670 It is possible that it was the Eadburg herself. 781 01:31:24,990 --> 01:31:33,210 Although small in scale and feint, these inscriptions showed that someone was evidently keen to preserve Eadburg's name in the pages of this book. 782 01:31:33,870 --> 01:31:36,990 Whoever was responsible for these editions, 783 01:31:37,110 --> 01:31:44,310 they provide clear evidence of a reader's interaction with this manuscript and of that active engagement with the text it contains. 784 01:31:45,180 --> 01:31:53,910 I am hopeful that as I study the inscriptions further, I may uncover more clues about who this reader was and why they added Eadburg's name to this book. 785 01:31:54,690 --> 01:31:57,480 Eadburg's identity also remains a mystery for now. 786 01:31:57,930 --> 01:32:04,530 There are at least nine known English women who have that name who lived sometime between the mid-sixth and mid-tenth centuries. 787 01:32:05,070 --> 01:32:11,130 It's also possible that the Eadburg of manuscript Selden Supra 30 left no other trace on the historical record. 788 01:32:12,210 --> 01:32:18,570 Further analysis of these editions may provide more clues about who Eadburg was and how she's linked to this book. 789 01:32:21,010 --> 01:32:28,000 So alongside Eadburg's name - everyone loves these, they're so cool! - alongside Eadburg's name, 790 01:32:28,270 --> 01:32:35,050 Several small, intriguing drypoint drawings have also been discovered, and just four examples are shown here. 791 01:32:35,920 --> 01:32:42,940 Some are clearly human figures, though further investigation is needed to establish exactly what or who they depict. 792 01:32:43,930 --> 01:32:51,340 The inscription added to the low margin of page 13 which is the top right image has been mostly lost when the lower margin was cut away. 793 01:32:51,610 --> 01:32:54,190 And we don't currently know when or why that happened. 794 01:32:54,940 --> 01:33:01,570 All the figures, like the written inscriptions, are very small and some like those on page 11, which is the bottom left image, 795 01:33:01,840 --> 01:33:07,330 might have been made by incising a line around thumb or finger to form the outline of the figure. 796 01:33:08,710 --> 01:33:15,430 Analysis of these drawings and of the other inscriptions is still in its early stages, but I'm hopeful that, as I study them further, 797 01:33:15,910 --> 01:33:24,280 I will be able to better understand their meanings and significance. Without the technology used by ARCHiOx to record these inscriptions. 798 01:33:24,580 --> 01:33:30,250 These drawings and Eadburg's name would have remained hidden in the margins of manuscripts Selden Supra 30. 799 01:33:30,880 --> 01:33:36,460 The discovery of Eadburg's name provides tantalising new evidence of apparent links between women, 800 01:33:36,700 --> 01:33:39,700 books and literate culture in the early medieval period. 801 01:33:40,570 --> 01:33:46,540 It also shows the potential of this technology to help us learn more about surviving early medieval manuscripts 802 01:33:46,720 --> 01:33:52,450 and to bring to light the readers and users of these books in a whole new way through the marks they left behind. 803 01:33:52,960 --> 01:34:05,980 Thank you. And just to follow up, in case you're wondering, the one on the top right was SpongeBob! 804 01:34:07,810 --> 01:34:17,110 And just to finish off with really, this I think is a a perfect example of serendipity in academic research, 805 01:34:17,350 --> 01:34:22,900 but that serendipity is not just Jess's sharp eyes spotting something nobody had seen before, 806 01:34:23,200 --> 01:34:32,920 but the coming together of that observation with this new initiative in the Bodleian and and the Bodleian's willingness to try it out, 807 01:34:32,950 --> 01:34:41,589 to see what would happen, to see what would come next. And, and it's a real moment to thank the Bodleian for their openness, 808 01:34:41,590 --> 01:34:45,430 not just allowing PhD students in to look at some of their most precious books, 809 01:34:46,030 --> 01:34:52,780 but also for that open mindedness to try something new with these extraordinary resources. 810 01:34:52,930 --> 01:35:05,489 So thank you. Perhaps we should mention as well, Matthew Holford, who's one of our fantastic curators 811 01:35:05,490 --> 01:35:13,500 and Martin Kauffmann for making the connection between the project and Jess's research, which has made this happen. 812 01:35:14,340 --> 01:35:23,940 So I'm going to introduce Alessandro Bianchi, who is our Manager of the Japanese Library and Curator of Japanese Rare Books and Manuscripts. 813 01:35:23,940 --> 01:35:29,220 And he's going to talk about Recreating Materiality: 3D Recordings from Japanese Originals. 814 01:35:29,970 --> 01:35:34,850 Thank you very much, John. 815 01:35:36,230 --> 01:35:39,950 So looking at selected case studies from our Japanese collections, 816 01:35:39,950 --> 01:35:44,840 I would like to show how we can use 3D recordings to study the materiality of an object, 817 01:35:45,170 --> 01:35:51,740 investigate its manufacturing process, and even examine and describe its condition and damage. 818 01:35:52,370 --> 01:35:57,710 So my first example is a painted album 819 01:36:00,190 --> 01:36:08,139 that comprise of a set of decorated portrait cards which I will use to illustrate how 820 01:36:08,140 --> 01:36:12,550 this technology can improve remote consultation and examination of primary sources. 821 01:36:12,850 --> 01:36:16,480 So what happens if there is an image online and you can't see the original, right? 822 01:36:16,900 --> 01:36:17,320 823 01:36:18,280 --> 01:36:26,590 If you look at traditional photography, we see that the painting layer is almost as if this portrait card was painted on top of a white page. 824 01:36:27,370 --> 01:36:35,320 But if we compare the 3D recordings, we'll see that the portrait card actually sits on the paper and it's pasted on top of it. 825 01:36:36,460 --> 01:36:45,120 This can be further seen by looking at this slanted 3D rendering and the high resolution surface data 826 01:36:45,140 --> 01:36:50,150 extracted using photometric technology reveals some of the material features on the manuscript 827 01:36:50,150 --> 01:36:55,280 which again are not seen it with standard photography and we can use this to study the 828 01:36:55,280 --> 01:37:02,240 complexity of the painting layers as well as the different texture of the paper. 829 01:37:02,450 --> 01:37:13,790 How thick the card is and so forth. So this technology brings the remote user and reader much closer due to regional. 830 01:37:13,970 --> 01:37:17,060 Despite looking at an object through a screen. 831 01:37:17,930 --> 01:37:27,240 Now, the same technology can be used also to identify different printing techniques and gain insights about the manufacturing process of various works. 832 01:37:27,830 --> 01:37:37,820 And for example, if we take a look at this, this is a page from an artist book, and we compare traditional photography with the 3D rendering. 833 01:37:38,210 --> 01:37:46,430 We see that there is a lot going on, in the centre, a rectangular area, rather flat and slightly sunken. 834 01:37:46,670 --> 01:37:51,380 And then there are a lot of creases and all around the printed text. 835 01:37:52,310 --> 01:37:58,550 Now these are traces left during the production of this and of this object, 836 01:37:58,850 --> 01:38:04,610 and they suggest that a special technique of stencil printing, called katazome was used to produce this book. 837 01:38:05,480 --> 01:38:12,020 So the artist first applied the thick coating of a special resist dye paste using a mask. 838 01:38:12,140 --> 01:38:16,250 And this is the flat, rectangular area that you see around the printed text. 839 01:38:17,030 --> 01:38:21,200 Then the text was dyed. It was printed in yellow. 840 01:38:21,230 --> 01:38:31,070 Using a yellow dye. And finally, the excess paste was removed, washing the page in abundant water. 841 01:38:31,340 --> 01:38:38,990 And so the creases are the results of this process of the page and the paper drying. 842 01:38:39,500 --> 01:38:43,309 So none of this is possible to see from normal photography. 843 01:38:43,310 --> 01:38:49,220 But again, these 3D renderings allow us to look at the objects as if we had an original in front of us. 844 01:38:51,780 --> 01:38:59,969 Conversely, if we look at an example of a 3D rendering, a 3D recording of a woodblock print, so relief printing 845 01:38:59,970 --> 01:39:05,850 in this case, we'll see that there is a highly textured surface. 846 01:39:06,000 --> 01:39:15,660 It recreates the outline of the colourful image. Now, these raised and sunken areas, and I would like to show you here and a blown up detail. 847 01:39:16,560 --> 01:39:23,520 These areas are the traces left on the surface of the paper by the wood blocks that were used during the manufacturing process. 848 01:39:24,510 --> 01:39:32,760 Now, woodcuts like this one were created by hand pressing a sheet of paper against the printing block using a flat bat, 849 01:39:33,210 --> 01:39:36,870 and in the case of polychrome prints, multiple blocks were used. 850 01:39:37,800 --> 01:39:40,650 And this process was repeated over and over again for each colour block. 851 01:39:42,030 --> 01:39:48,300 For example, if we look at the kimono, the flower pattern on this kimono here, 852 01:39:48,570 --> 01:39:54,670 since the original blocks of this print were preserved, we know that it was created in two steps. 853 01:39:54,690 --> 01:40:02,489 First, the silhouettes, the pink silhouette of the flower was printed, and then using a second block, the red accents were added. 854 01:40:02,490 --> 01:40:11,400 And so all the details of the petals. This means that one single sheet of paper was pressed multiple times against various blocks. 855 01:40:11,820 --> 01:40:19,460 And understandably, during this process, each block left a microscopic dent on the paper's surface and these dents, which are 856 01:40:19,620 --> 01:40:24,060 not visible with an observation of the original 857 01:40:24,870 --> 01:40:30,270 just with our naked eyes, are revealed by photometric technology, 858 01:40:30,630 --> 01:40:34,950 which allow us to see how the paper's surface was altered during the printing process. 859 01:40:35,790 --> 01:40:39,360 So if we take a look at the detail from this Kabuki actor print, 860 01:40:40,170 --> 01:40:45,630 we can understand how 3D recordings reveal this alteration on the surface. 861 01:40:46,590 --> 01:40:51,810 Now you'll notice that there are sunken areas corresponding to the gold accents on the kimono. 862 01:40:52,620 --> 01:40:56,850 863 01:40:58,110 --> 01:41:05,820 You can see them here, here, and on the hilt of the sword. 864 01:41:06,120 --> 01:41:13,110 This is because the metallic pigment was overlaid on top of the blue and in the red areas using the second block. 865 01:41:13,440 --> 01:41:18,330 Therefore, 866 01:41:18,430 --> 01:41:27,150 Firstly the blue and red layers were printed, and then using a second block, the gold was was applied, thus creating a deeper sunken area. 867 01:41:29,310 --> 01:41:35,580 This is, it's very important for us to look at these new material evidence that we managed 868 01:41:35,580 --> 01:41:41,030 to record digitally because they can provide information about how a print was made, 869 01:41:41,040 --> 01:41:44,760 even though the original printing blocks are not surviving. 870 01:41:46,980 --> 01:41:54,690 If we look at the detail of this kimono sleeve, for example, and we look at the 3D rendering, we see that there is a lot going on here. 871 01:41:55,950 --> 01:42:06,000 We can distinguish three levels, a raised area in white, and medium layer in pink and this sunken area in red. 872 01:42:07,650 --> 01:42:11,430 So what does this tell us? What does this rendering tell us about the production of this print? 873 01:42:12,120 --> 01:42:16,710 If we look at this small portion and we try to isolate each colour, 874 01:42:17,610 --> 01:42:23,219 we understand that the pink pigment was applied first and this little misregistration in the print 875 01:42:23,220 --> 01:42:27,570 can give it away that they didn't create a complex pattern like the one that we see here, 876 01:42:27,900 --> 01:42:33,870 but it was most likely one single block with a circular shape cut into it, in the surface. 877 01:42:34,950 --> 01:42:41,160 Then when the pink layer was printed, the woodblock 878 01:42:41,170 --> 01:42:48,569 compressed the paper's surface and the white circles which correspond to the area left unprinted look raised because again, 879 01:42:48,570 --> 01:42:53,160 no block was pressed against them. The red pattern, 880 01:42:53,160 --> 01:43:01,920 was then printed on top of the pink layer and thus this is why it appears sunken here in the 3D renderings. 881 01:43:01,920 --> 01:43:10,350 And we have these three layers, a printed layer on top with the white circles, first pressing with the pink layer, and then the red area which is sunken. 882 01:43:11,920 --> 01:43:17,550 So even if we no longer possess the original blocks, by examining sunken areas and raised areas, 883 01:43:17,670 --> 01:43:21,600 in these 3D renderings, we can, so to speak, reverse engineer the printing process. 884 01:43:21,990 --> 01:43:27,900 And we can understand how this kimono and certain effects created with relief printing were made. 885 01:43:29,930 --> 01:43:35,480 Now, while studying Japanese woodcuts, we stumbled across some unexpected results. 886 01:43:36,140 --> 01:43:44,360 For example, in this print, which looks in perfect condition from normal photography and even from observation with the naked eye, 887 01:43:45,200 --> 01:43:53,180 reveals a very clear crease here in the middle and multiple creases horizontal on top. 888 01:43:55,280 --> 01:44:05,150 This gave us the idea to use this technology to study damage and improve our assessment of the condition of an object. 889 01:44:05,450 --> 01:44:08,959 And we started experimenting with other works 890 01:44:08,960 --> 01:44:17,600 On paper in particular, we tried out mapping the damage, the extent and type of damage in this 14th century, printed hand scroll. 891 01:44:18,140 --> 01:44:28,070 And we obtained very good results using a depth map or a heat map filter to identify the extent of the damage, but also the nature of the damage. 892 01:44:28,220 --> 01:44:34,860 Whether the paper was and raised and 893 01:44:35,120 --> 01:44:44,120 whether it was detached from the mounting or whether it was a sunken area, 894 01:44:44,120 --> 01:44:48,140 for example, worm-hole or other kinds of damage such as wear and tear. 895 01:44:48,530 --> 01:44:56,810 And you can see the orange part, the raised one and the lime-green ones are the worm-holes, for example, or parts where the paper is missing. 896 01:44:57,730 --> 01:45:04,580 But this technology has far greater potential and can be used to analyse, describe and study damage in a completely new way. 897 01:45:05,270 --> 01:45:10,520 And so we joined hands with colleagues in our Conservation Department, Marinita Stiglitz and Robert Minte, 898 01:45:11,390 --> 01:45:18,740 and we began experimenting with more complex scenarios, such as analysing the damage in the painted layer of the 17th century manuscript. 899 01:45:19,880 --> 01:45:26,720 And you can see here from the initial recordings already that the damaged areas are very clear. 900 01:45:26,720 --> 01:45:38,900 And if we apply the depth map, the crackling of the gold foil here in the clouds on top, flaking pigments, other abrasions, 901 01:45:39,020 --> 01:45:48,830 And even you can see here that there are fibres in the paper substrate that are creating damage to the painting layer. 902 01:45:48,980 --> 01:45:52,090 Become very clear. But there is more. 903 01:45:52,100 --> 01:46:01,590 And using these 3D renderings we could, so to speak, we can create a digital environment 904 01:46:01,770 --> 01:46:12,740 that allows you to perform incredibly complex observations as well as very detailed and precise, accurate measurements. 905 01:46:13,280 --> 01:46:23,389 And we can recreate therefore a non-invasive and contactless digital environment to study and look at damages, and look at objects in a very 906 01:46:23,390 --> 01:46:36,890 new and effective way that is incredibly respectful of of the original objects and allow us to look at things under a different light, 907 01:46:37,700 --> 01:46:41,260 but also collaborate remotely with colleagues across the globe. 908 01:46:41,270 --> 01:46:49,070 So, for example, if you were to share this data with colleagues in Japan, we would be allowed to do that without having to send the objects there. 909 01:46:49,730 --> 01:46:54,170 And it's also possible to, as has been shown before, 910 01:46:54,350 --> 01:47:04,970 recreate illuminations and create a raking light effect without having to shine lights directly onto objects, 911 01:47:05,240 --> 01:47:09,710 which is a great thing in the case of Japanese paintings, because the pigments are very volatile. 912 01:47:10,040 --> 01:47:12,589 So there is a lot of potential here. 913 01:47:12,590 --> 01:47:22,880 And I think that if we continue working on this technology, implementing AI and other machine learning technology, 914 01:47:23,000 --> 01:47:28,010 it would be really a game-changer and it would allow us to change the way we look at 915 01:47:28,010 --> 01:47:33,290 things and the way we work and research and approach matteriality in a digital way. 916 01:47:33,620 --> 01:47:49,190 Thank you. Our last speaker is Chiara Betti. The starting point for ARCHiOx was to record, 917 01:47:49,220 --> 01:47:53,030 lots of the copper plates from the Bodleian's collections, the Rawlinson copper plates. 918 01:47:53,540 --> 01:48:00,920 And she's going to talk about the collection, which is being researched by her. 919 01:48:05,430 --> 01:48:11,380 Thank you, John. As John said, I'm Chiara Betti and I'm a third year Collaberative Doctoral Partnership PhD 920 01:48:11,490 --> 01:48:21,510 student, and I'm studying the Rawlinson copper plates, 755 of them. And they are kept at the Bodleian Library. 921 01:48:22,770 --> 01:48:30,630 So in the next few slides, I will demonstrate how the ARCHiOx renderings have really transformed my research. 922 01:48:31,060 --> 01:48:38,940 I will start with a very brief introduction on Richard Rawlinson and his collection, and again, an introduction to his printing plates. 923 01:48:38,940 --> 01:48:47,970 And then I will delve into two case studies the first, a mezzotint plate, the portrait of Lady Brandon, and then the so called Invidia plates. 924 01:48:49,860 --> 01:48:59,810 So Richard Rawlinson was an 18th century antiquarian collector and clergyman, and under many aspects he embodied the typical early modern collector. 925 01:48:59,820 --> 01:49:04,500 He came from an upper class family. He had a very good education. 926 01:49:05,070 --> 01:49:12,930 He was a fellow of the Royal Society in the Society of Antiquities of London, and therefore he was very well-connected with other peers. 927 01:49:13,770 --> 01:49:21,089 However, he was one of the very few gentlemen who was lucky enough to go on a Grand Tour before it became popular 928 01:49:21,090 --> 01:49:30,720 Late in the 18th century. He spent six years between France and Italy, and there he had the chance to see many art collections, many private libraries. 929 01:49:31,350 --> 01:49:41,280 And he also purchased many books and objects in general, which are scattered between the Bodleian, the Ashmolean and the various GLAM museums at Oxford. 930 01:49:42,720 --> 01:49:49,380 So Rawlinson amassed a very impressive collection. He's very often described as a universal collector. 931 01:49:49,770 --> 01:49:57,809 I also call him a hoarder because he amassed over 5000 rare books and manuscripts, prints, 932 01:49:57,810 --> 01:50:05,340 drawings, coins, hundreds of seals and seal matrices and various curiosities, 933 01:50:05,340 --> 01:50:14,880 including skeletons, herbaries, chalices, most of which today lost and of course, 755 printing plates. 934 01:50:16,710 --> 01:50:21,210 So the Rawlinson plates are a unique collection 935 01:50:21,690 --> 01:50:30,090 Because of its scale, no other private collector has amassed such a big collection of printing plates. 936 01:50:30,600 --> 01:50:38,220 And the production and acquisition of this collection is exceptionally well documented by manuscript material, which is mostly at the Bodleian 937 01:50:38,310 --> 01:50:46,800 And at St John's College The collection of plates consists of two groups, the commissioned copper plates, 938 01:50:47,160 --> 01:50:57,000 which Rawlinson commissioned to illustrate his other collections and the second-hand ones that he purchased from auctions or directly from engravers. 939 01:50:57,810 --> 01:51:07,650 The subjects range from topographical views, seals, portraits, medals, many, many subjects. 940 01:51:08,220 --> 01:51:14,610 And we find some of the most prominent engravers in the Rawlinson collection of plates like George Vertue, 941 01:51:14,880 --> 01:51:22,410 George White, Michael Burghers, Wenceslaus Hollar, John Smith and hundreds of other famous British engravers. 942 01:51:23,490 --> 01:51:34,770 So let's delve into the first case study, the mezzotint plate of Lady Brandon. So you can see an impression and a traditional colour recording. 943 01:51:35,940 --> 01:51:38,630 This is a mezzotint by John Smith, 944 01:51:39,120 --> 01:51:47,850 also called John Smith, the mezzotinter after William Wissing. And this is one of three of Smith's copperplate in the Rawlinson collection, 945 01:51:49,080 --> 01:51:54,690 so mezzotint plates are the worst preserved and that is due to their intrinsic fragile nature. 946 01:51:55,380 --> 01:52:02,910 A mezzotint plate can only pull a handful of very good impressions before having to be reworked or re engraved. 947 01:52:06,060 --> 01:52:15,150 But ARCHiOx renderings have really transformed my research into mezzotint plates and allowed me to see details I could not really see with the naked eye. 948 01:52:15,150 --> 01:52:24,330 And features that do not show in the impressions. So Smith's plates were defaced, so cancelled after he his death. 949 01:52:24,660 --> 01:52:31,080 As per his will, but the printer, publisher decided to cancel the cancelling signs, 950 01:52:31,080 --> 01:52:36,180 the scratches, to continue printing the plates and of course, the impressions. 951 01:52:36,930 --> 01:52:41,729 And in one of the plates you can see the scratch with the naked eye. 952 01:52:41,730 --> 01:52:47,970 But on this one I could only see it by zooming in thanks to the ARCHiOx rendering. 953 01:52:48,360 --> 01:52:56,219 And there, there is a scratch which is really barely visible on the plates. 954 01:52:56,220 --> 01:53:00,480 But this demonstrates that it's an original John Smith plate. 955 01:53:00,480 --> 01:53:06,959 So this scratch was deleted, so polished away so that the plate could be reprinted again. 956 01:53:06,960 --> 01:53:16,530 But this is the definitive proof that it's an original Smith's plate, that it's not a copy which often happened in the 18th century. 957 01:53:16,980 --> 01:53:21,510 So this is the scratch. And again, it's not visible in the impression. 958 01:53:24,450 --> 01:53:38,129 The second case study, are the so-called Invidia plates. It's a group it's a group of three very small plates, which are part of a series of 12 small plates. 959 01:53:38,130 --> 01:53:47,040 And they're after much larger engravings of an Italian series, the Speculum Romanae Magnificentiae. 960 01:53:47,040 --> 01:53:50,640 And they all represent ruins from Rome. 961 01:53:52,140 --> 01:54:01,830 These 12 plates are likely to have been purchased by Rawlinson when he was in Italy or commissioned soon after his trip to Italy. 962 01:54:02,560 --> 01:54:07,139 And we have the original wrapper in the Rawlinson collection. 963 01:54:07,140 --> 01:54:17,580 So in the Rawl Copperplates a.0 there is the wrapper and you can probably read 'Views of different Palaces in Rome'. 964 01:54:18,090 --> 01:54:25,680 And we have a whole volume of original wrappers with annotations with their former content on the wrapper. 965 01:54:27,600 --> 01:54:37,259 So this is the first of the three plates. All of the 12 plates have holes at the top, nail holes, and it's not clear why they have these holes, 966 01:54:37,260 --> 01:54:46,390 but probably the plates were used at some point as decorative elements for some furniture or some other purposes, 967 01:54:46,410 --> 01:54:52,889 I don't know, to be honest. So the first plate represents the Cerchio di Antonino Callo, 968 01:54:52,890 --> 01:54:58,320 and it's after Giovanni Battista de' Cavalieri, the same subject, of a much, much larger engraving. 969 01:55:00,250 --> 01:55:05,380 The second one is the Tempio di Fortuna Virile after again, de' Cavalieri. 970 01:55:06,310 --> 01:55:11,400 And the third one is Li Trofei di Mario after Etienne Dupérac. 971 01:55:12,160 --> 01:55:15,940 So these three plates are etched on the reverse. 972 01:55:15,940 --> 01:55:21,849 So out of the 12th plates, only these three have another design on the reverse. 973 01:55:21,850 --> 01:55:32,379 And the first one shows a man in Elizabethan fashion holding a scroll that reads 'To Invidia' and it's engraved in the right direction. 974 01:55:32,380 --> 01:55:35,050 And this is important. I will get there in a moment. 975 01:55:36,520 --> 01:55:47,740 The second one shows some legs and the third, a woman screaming and probably running away and a man with a hat. 976 01:55:47,890 --> 01:55:56,110 So if we place these three plates next to another, like a jigsaw puzzle, we get a new image. 977 01:55:58,180 --> 01:56:08,500 So this is as I went with my own devices, with my camera and with my phone, although the images were much, much worse. 978 01:56:08,890 --> 01:56:13,060 But the ARCHiOx rendering allowed me to take a further step forward. 979 01:56:13,090 --> 01:56:23,040 So John kindly stitched the three images together and these allowed me to try and search for impressions of the original plate. 980 01:56:23,050 --> 01:56:28,900 So the three plates come from a larger plate that was etched with this image 981 01:56:28,900 --> 01:56:35,470 and then was cut up to be reused and make the the series of Roman engravings. 982 01:56:36,460 --> 01:56:43,060 But the problem is that I couldn't find any impressions, and I think the answer might be in the in the scroll. 983 01:56:43,510 --> 01:56:46,570 So as I said, it's engraved in the right direction. 984 01:56:47,020 --> 01:56:56,860 And printing plates contain text. So the text must be engraved in the reverse so that when you print, it will show in the correct direction. 985 01:56:57,340 --> 01:57:02,650 So I've been wondering if this again was a decorative plate or it was a mistake. 986 01:57:03,430 --> 01:57:15,460 I don't know. But I initially thought that this was an allegory of envy, Invidia, because 'To Invidia' is the Latin or Italian word for envy. 987 01:57:16,390 --> 01:57:20,200 And the iconography is consistent with the depiction of Invidia 988 01:57:20,920 --> 01:57:24,310 So this is how it is traditionally represented. 989 01:57:24,320 --> 01:57:30,850 But a few days ago when I was preparing for this conference and I took another look at the ARCHiOx 990 01:57:31,270 --> 01:57:35,640 stitched image, I saw a couple of details that I hadn't noticed before. 991 01:57:35,650 --> 01:57:41,440 So the man at the back has crutches and there is a table with a tablecloth. 992 01:57:43,970 --> 01:57:51,630 And that made me think because this is not the allegory of envy. 993 01:57:51,650 --> 01:57:58,660 This is a representation from the parable of the rich man and Lazarus, because this is how it's traditionally represented. 994 01:57:58,740 --> 01:58:04,980 So I have an image. So this is a German print from the Monogrammist DS. 995 01:58:05,420 --> 01:58:10,340 And that is Lazarus with crutches. And this is the table with a rich man. 996 01:58:10,400 --> 01:58:20,180 And the representation of Invidia in the Rawlinson plate is unusual but not unlikely so Invidia 997 01:58:20,180 --> 01:58:28,190 is usually represented as a cat in this kind of parable or representation of the parable and not as a woman. 998 01:58:28,190 --> 01:58:32,900 But it's consistent with the with the story, with the parable. 999 01:58:33,860 --> 01:58:40,339 So I hope I've demonstrated how the ARCHiOx rendering has really transformed my research. 1000 01:58:40,340 --> 01:58:44,780 Without those images, I wouldn't have been able to see those details. 1001 01:58:44,790 --> 01:58:51,790 And they also improved the fruition of the set of objects, printing plates are extremely difficult to photograph. 1002 01:58:51,800 --> 01:58:57,170 And every time I had to speak in public about my research and I have to use my own images, 1003 01:58:57,530 --> 01:59:05,330 it was very difficult and frustrating because you cannot convey the same excitement about your discoveries without good images. 1004 01:59:06,050 --> 01:59:10,040 It also helps with information for the general public because with good images, 1005 01:59:10,280 --> 01:59:16,399 the public, so non-experts can understand what we are talking about when we talk about printing plates, 1006 01:59:16,400 --> 01:59:21,200 especially the mezzotints you have seen, how difficult it is to photograph metal things, 1007 01:59:21,200 --> 01:59:29,109 but the 3D renderings have really, really transformed the experience for me, and for everybody else. 1008 01:59:29,110 --> 01:59:41,130 So thank you. 1009 01:59:42,190 --> 01:59:46,750 So, I've just been told that maybe isn't time for questions because we're running late. 1010 01:59:48,040 --> 01:59:57,230 But I would like to conclude by really saying a few words on behalf of Lady Hamlyn, who's arrived and has asked me to do it on her behalf. 1011 01:59:57,310 --> 02:00:04,660 So, first of all, I'd like to say a very, very big thank you to the Helen Hamlyn Trust, because without her support, 1012 02:00:05,260 --> 02:00:13,360 both what we're doing in Venice and what we're doing here with John and the team in the Imaging Services. 1013 02:00:13,360 --> 02:00:21,700 So, Lady Hamlyn, thank you very, very much. And I think there's a little present coming down for you to say thank you. 1014 02:00:23,500 --> 02:00:28,860 1015 02:00:41,070 --> 02:00:51,800 So I hope everyone here can feel the kind of excitement that comes out of the materiality of the things that are here in the Bodleian. 1016 02:00:52,440 --> 02:01:00,450 And, you know, for me, looking at all the different examples and thinking there are thousands and thousands 1017 02:01:00,450 --> 02:01:06,599 and thousands of objects in this collection that could benefit by the work. 1018 02:01:06,600 --> 02:01:10,470 That John's doing. So, of course, photography is critical. 1019 02:01:10,620 --> 02:01:15,780 Traditional photography and the great work that's gone on here for years and years is vital. 1020 02:01:16,410 --> 02:01:23,069 But this is another tool. It's another level that gives access to it. 1021 02:01:23,070 --> 02:01:26,520 And I kept thinking when I was listening, many years ago 1022 02:01:26,550 --> 02:01:38,700 Simon Schaffer and I curated an exhibition called Noise that was was mainly at Cambridge I'm afraid, but you know, we can't be perfect! 1023 02:01:39,420 --> 02:01:51,210 And in it we were looking, it was basically something looking at pattern recognition and looking at universal language and looking at data synthetics. 1024 02:01:51,780 --> 02:02:02,730 And there was one quote that really stuck in my mind when Patrick Blackett from Imperial College was asked what experimental physicists do. 1025 02:02:03,750 --> 02:02:07,020 He answered this question - and it's quite a long quote - but more or less 1026 02:02:07,020 --> 02:02:11,429 He says, You know, he has to blow glass, but he could never earn his money as a glassblower. 1027 02:02:11,430 --> 02:02:16,260 He has to make carpentry things, but he never earned his money as a carpenter. 1028 02:02:17,160 --> 02:02:19,230 He has to wire electrical circuits, 1029 02:02:19,530 --> 02:02:28,350 but he never, and I'm looking at Jorge, because that picture of the wooden frame with the lights and the improvisation that goes on. 1030 02:02:28,560 --> 02:02:35,490 And then he concludes and he said, You know, I do that for 95% of my time, but for the rest of my time, 1031 02:02:36,330 --> 02:02:44,940 I do what a physicist has to do, which is cultivate an intimacy with the behaviour of the physical world. 1032 02:02:45,690 --> 02:02:54,630 And I think what's going on in ARCHiOx is cultivating an intimacy with the surface of the objects that are here. 1033 02:02:54,960 --> 02:03:04,830 And you know, Jessica's research, I sit there, I feel in that sense that this is being brought forward because of the work, 1034 02:03:04,830 --> 02:03:10,410 John, and the team doing here and because of the work that goes on, in Factum, in Madrid. 1035 02:03:10,860 --> 02:03:18,480 And I think it's this sense of sharing, sharing insights, thoughts, ideas, 1036 02:03:18,690 --> 02:03:32,290 access and different kinds of visualisation that allows a real intimacy with knowledge to grow and expand and, you know, without Lady Hamlyn's support. 1037 02:03:33,300 --> 02:03:41,640 And it should be said, I mean, the Bodleian has been amazing. So they opened up access to what we're doing in Madrid. 1038 02:03:41,820 --> 02:03:45,459 It took quite a long time. Being amazing often 1039 02:03:45,460 --> 02:03:47,970 is something that happens over a period of time! 1040 02:03:48,510 --> 02:03:57,450 But, you know, now, once we started, I remember even, John, it's true, the first week when Jorge and Carlos and others and Celeste, 1041 02:03:57,450 --> 02:04:06,570 who was doing a lot of the Lucida recording here came, it was very obvious, very fast that something was happening. 1042 02:04:06,870 --> 02:04:09,870 And, you know, I feel we've just scratched the surface. 1043 02:04:10,170 --> 02:04:15,440 I feel there's four or five things that have come up that can really be followed. 1044 02:04:15,450 --> 02:04:23,550 I love the Japanese prints. I mean, for me, the sophistication of what was going on in those printmaking studios, 1045 02:04:23,910 --> 02:04:28,440 which is nonverbal, I mean, the printing of textures into the white. 1046 02:04:28,710 --> 02:04:33,720 So the white is reflecting differently in different parts of the print is an 1047 02:04:33,720 --> 02:04:39,240 awareness of the visual languages that artists and printmakers work with. 1048 02:04:39,630 --> 02:04:48,570 And I think how information is mediated and transformed from one state to another is exactly what ARCHiOx is focussed on. 1049 02:04:48,960 --> 02:04:57,060 And I'm incredibly proud and happy with the collaboration that's grown up and I hope that this is the beginning of something very significant. 1050 02:04:57,480 --> 02:05:02,280 So thank you all for being here. And there's an exhibition upstairs. 1051 02:05:02,280 --> 02:05:05,109 I don't quite know the protocol because I know there's certain 1052 02:05:05,110 --> 02:05:13,659 numbers here there and everywhere, but there's an exhibition upstairs and I hope many exhibitions will follow because actually, you know what 1053 02:05:13,660 --> 02:05:25,649 this technology does make possible is to show things in context where they've never been seen before and I think watching Nick Millea this morning, 1054 02:05:25,650 --> 02:05:29,460 and I'm very Nick's not here. But he had to go to London, 1055 02:05:30,030 --> 02:05:38,160 but looking at the facsimile of the Gough Map and he'd come running up because he'd been told the Gough Map was on display and 1056 02:05:39,910 --> 02:05:49,660 Of course it's a recreation of it, but it's a three dimensional print in colour with front and back that in exhibition is identical. 1057 02:05:50,080 --> 02:05:54,670 I mean, of course it doesn't contain exactly the same information because as you can see, 1058 02:05:54,940 --> 02:05:58,720 there's still a separation between the real world of what we're able to record, 1059 02:05:59,050 --> 02:06:05,800 and there are things that we're not recording and there's a lot of innovations that we still need to perfect. 1060 02:06:05,850 --> 02:06:15,760 So this is very much a work in progress, but the results are pretty amazing and I hope as many of you as possible can see them. 1061 02:06:16,210 --> 02:06:20,440 And I hope it'll be the beginning of many, many more exciting revelations. 1062 02:06:20,920 --> 02:06:24,890 So thank you all very much. And if you have questions, I'll be here. 1063 02:06:24,990 --> 02:06:30,100 I'm sure John will. And so off the record, please come and ask anything you like. 1064 02:06:30,140 --> 02:06:34,750 And Richard and Andy, and Jorge and Carlos, so, please. 1065 02:06:35,140 --> 02:06:38,740 And thank you all for coming. And thank you for sharing this great day.