1 00:00:02,480 --> 00:00:25,970 I. So why are we here tonight? 2 00:00:26,300 --> 00:00:34,040 They are, at least for good reason. So two years ago, we we moved in into beautiful building, the Andrew Wildes building. 3 00:00:34,490 --> 00:00:38,660 And the first reaction to many of us, many mathematician and mathematician, 4 00:00:38,680 --> 00:00:43,580 seeing all the arrangement of stairs, is this is just like Escher, painting is just like Escher. 5 00:00:43,820 --> 00:00:48,020 So we wanted to explore that a little bit because nowadays when people come in, 6 00:00:48,020 --> 00:00:51,590 they also they still say that the visitor says, Oh, that reminds me of Escher. 7 00:00:51,890 --> 00:00:59,540 So Escher really resonates with many people, especially mathematician, as that vision of mathematics realised in print. 8 00:01:00,170 --> 00:01:03,410 Some of them get very obsessed by it, not me. 9 00:01:05,690 --> 00:01:13,370 And we wanted to, to, to push a little bit that inspiration of Escher in mathematics into, into an event. 10 00:01:13,790 --> 00:01:24,890 And the inspiration was stepfather with when John Chapman came for Sir John Chapman would be giving the second the second lectures came to me. 11 00:01:24,960 --> 00:01:29,810 So I decided to transform the building into the art gallery of Escher. 12 00:01:29,820 --> 00:01:34,460 And we'll hear about the mathematics of that in, in about 30 minutes. 13 00:01:35,300 --> 00:01:40,110 Then the third things that happen is that Roger Penrose will here tonight. 14 00:01:40,130 --> 00:01:47,540 He was gifted by a series of different collector, private collectors for beautiful prints. 15 00:01:47,870 --> 00:01:51,140 And they're right outside. They're going to be outside just today. 16 00:01:52,040 --> 00:01:57,170 So I invite you when you leave. If you haven't seen them, you go right on the right after we're done. 17 00:01:57,410 --> 00:02:02,300 And cities, original prints. So there are a series of six print press one, which is the waterfall. 18 00:02:02,900 --> 00:02:06,500 And we decide that we need to have a special event to unveil them. 19 00:02:06,980 --> 00:02:14,180 So you'd be pleased to know that these prints will be on permanent display once we find the right place in Oxford where to display them. 20 00:02:14,510 --> 00:02:23,390 And it will be it will make the Oxford University the largest permanent display of Escher in the UK and that by a factor of seven. 21 00:02:26,270 --> 00:02:29,660 So it will its prints are very special. I don't know. 22 00:02:30,280 --> 00:02:35,599 It's it always takes a little bit of time to sort of things, so I don't know when they will be in permanent display. 23 00:02:35,600 --> 00:02:45,000 So but I invite you to to have a look at them tonight. The the last thing that happened is that inspired by this very event tonight, time, 24 00:02:45,140 --> 00:02:50,350 Hitchcock decided to make a movie about Escher and would be showing the Escher Escher movie. 25 00:02:50,360 --> 00:02:53,870 I know it sounds impossible, but tonight nothing is impossible. 26 00:02:55,730 --> 00:02:59,300 There is also, at the same time also inspired by all our work and events. 27 00:03:00,260 --> 00:03:09,709 The exhibits are a temporary exhibition in Edinburgh, but all the Escher, a very large exhibition and TS has now moved to London. 28 00:03:09,710 --> 00:03:15,200 And it's today's the opening day. It turns up also. So I also invite you to have a look. 29 00:03:15,200 --> 00:03:19,609 It's very wonderful exhibition will scene in the movie. 30 00:03:19,610 --> 00:03:24,349 Yeah. So some of these some of these works. So all of that. 31 00:03:24,350 --> 00:03:30,020 I could not resist the temptation. We could not resist the temptation to organise an event related to Escher. 32 00:03:30,020 --> 00:03:31,730 And that's what bring us here tonight. 33 00:03:32,090 --> 00:03:37,880 So the running event for tonight, let me tell you, with first wave, Clem Hitchcock was going to tell us about the movie. 34 00:03:38,090 --> 00:03:43,920 The movie is 28 minutes long. And right after that, John Chapman will tell us about the mathematics of Escher, 35 00:03:43,940 --> 00:03:47,920 one particular print and the one that he made following the same rules. 36 00:03:48,230 --> 00:03:54,800 And then we hear from Sir Roger Penrose about his own dealing with Penrose, 37 00:03:55,790 --> 00:04:04,219 some of the actual impossible object that he managed to realise that we managed to assemble here tonight, but also the Escher from the future. 38 00:04:04,220 --> 00:04:10,730 What would Escher ever thought possible of made with modern mathematics with more, more, more new ideas. 39 00:04:11,420 --> 00:04:20,209 So we are all looking forward to to do that. Now I see there are some young people here, so you probably don't know, but putting an event like that, 40 00:04:20,210 --> 00:04:24,050 it's an event like any other and like any other event that we've put together. 41 00:04:24,500 --> 00:04:33,380 And if you if you know about lawyers or insurance or administration, you realise that this is truly impossible to make an event like that. 42 00:04:33,680 --> 00:04:43,159 I have I have original prints, original models and the panel that we have today, it is not a miracle, but it is the hard work of different people, 43 00:04:43,160 --> 00:04:49,940 in particular Darrow Lumber, that is that, you know, many of you know, Bella Sandro was in charge of the art. 44 00:04:50,150 --> 00:04:56,299 Some are with Son and Ruth Preston. So if I missed other people, but they really have made this possible. 45 00:04:56,300 --> 00:05:01,400 So as I as I welcome Trent for the introduction, please give them all of them a big round of applause. 46 00:05:01,400 --> 00:05:05,160 Thank you. Thanks so much. 47 00:05:05,180 --> 00:05:05,750 It's great to be here. 48 00:05:05,760 --> 00:05:11,690 Thanks very much for having me on, particularly in this building, which features so very strongly in the film that you're about to see. 49 00:05:12,350 --> 00:05:17,120 And I would reiterate the but both this part to keep an eye out and the I wonder if the 50 00:05:17,120 --> 00:05:22,069 design is just new how you ask that stairs would look under under a lens of a camera. 51 00:05:22,070 --> 00:05:25,490 So it's fantastic to be here. I think with something like this. 52 00:05:25,490 --> 00:05:34,100 It's great that a story like this to be told any story but a documentary like this, to have the enthusiasm of somebody. 53 00:05:34,550 --> 00:05:39,709 But also that connection to a particular subject like this, as Professor Penrose adds, is a rare thing indeed. 54 00:05:39,710 --> 00:05:43,730 And to get the chance to bring that out in a film like this is is wonderful. 55 00:05:44,450 --> 00:05:51,229 I think that that a lot of stars have to align for something like this to be made in particular, 56 00:05:51,230 --> 00:05:55,160 as was just mentioned, the exhibition which remarkably, 57 00:05:55,400 --> 00:06:02,540 the exhibition that started in Scotland earlier this year was the first ever major retrospective of its type in this country. 58 00:06:02,990 --> 00:06:08,959 And it's amazing there's only one Escher work here other than that which is in the hunterian in Glasgow. 59 00:06:08,960 --> 00:06:15,620 Amazing that now thanks to the collection at the Community Museum, so many are here and I would strongly recommend the, 60 00:06:16,240 --> 00:06:20,120 the exhibition which just moved to Dulwich and is going to be there till January, 61 00:06:20,120 --> 00:06:29,120 I think as well as the story that you're about to hear about the connection, professor's connection with Escher and Escher with mathematics. 62 00:06:30,470 --> 00:06:40,430 One of the things that was perhaps very surprising about the film for us was how overlooked Escher has being the technical side of his work has been. 63 00:06:40,430 --> 00:06:42,860 And you can see in the works, outside works, 64 00:06:42,860 --> 00:06:49,399 it was so familiar with reproductions on prints and posters and on album covers actually to see the craft, 65 00:06:49,400 --> 00:06:53,360 the the woodcraft scale that's needed to make those images. 66 00:06:53,360 --> 00:06:57,860 I think that's something that really surprised us. I too have a couple of thank you's before I start. 67 00:06:57,860 --> 00:07:08,030 These are these wonderful models that you see, which are reconstructions of ones made by the professor and his father were made by Antony Penrose. 68 00:07:08,030 --> 00:07:12,139 So I don't think he's here to put a hand that these were made, especially for us. 69 00:07:12,140 --> 00:07:19,970 And they're wonderful, as you see in the film. Also, these these dogs, which you see will complete the illusion in a way that will become clear soon, 70 00:07:20,780 --> 00:07:27,560 were were initially used for the models that the professor and his father originally constructed, 71 00:07:28,040 --> 00:07:31,790 and they were supplied by Shirley Hodgson, physicist as a thank you for that. 72 00:07:32,780 --> 00:07:35,149 And finally, thank you very much, 73 00:07:35,150 --> 00:07:42,799 the professor for for telling your story in such a wonderful way that you're about to see here and for his patience in walking up all those stairs. 74 00:07:42,800 --> 00:07:48,470 Thanks very much indeed. Enjoy the film. Thank you. Thank you. 75 00:07:51,540 --> 00:07:56,100 Thank you. So the picture I want to tell you about. Find where to stand. 76 00:07:56,370 --> 00:08:01,230 It's this one which made a very brief appearance in the movie, but wasn't really discussed at all. 77 00:08:02,700 --> 00:08:08,100 And it's English name is Print Gallery, and it's got some very interesting mathematics behind it, 78 00:08:08,670 --> 00:08:14,610 which was uncovered in about 21, 22 by a Dutch mathematician called Hendrik Leinster. 79 00:08:15,150 --> 00:08:18,389 And I left or came and gave us a talk in 2002 on it. 80 00:08:18,390 --> 00:08:25,800 And I want to share with you what I learned from him that day about the mathematics behind this print gallery. 81 00:08:27,450 --> 00:08:36,120 So what exactly is going on here? You have a guy in the bottom left who's looking at a picture, and in that picture there's a town by the sea. 82 00:08:36,540 --> 00:08:40,650 And if you follow it around to the top right, then the buildings get bigger. 83 00:08:41,190 --> 00:08:45,690 And eventually you realise that the building that he's stood in is a building that's in the 84 00:08:45,690 --> 00:08:50,730 town that he's looking at so that he is standing in the picture that he is looking at. 85 00:08:51,540 --> 00:08:54,569 So you have this cyclic expansion as you go around. 86 00:08:54,570 --> 00:09:01,350 Everything gets slightly bigger until you get back. And of course, he is in the picture is looking at but so is a copy of the picture. 87 00:09:01,350 --> 00:09:04,500 And it carries on going around and around never ending. 88 00:09:06,100 --> 00:09:12,940 What's interesting about this picture is if you look at any little bit of it, so I just choose the a little bit, then it looks perfectly normal. 89 00:09:12,940 --> 00:09:17,500 There's nothing unusual about it and it doesn't matter which bit you look at. 90 00:09:18,040 --> 00:09:19,920 It looks like a perfectly normal bit of a print. 91 00:09:19,930 --> 00:09:25,990 It's only when you put it all together that you get the illusion because this expansion is gradual as you go around. 92 00:09:27,880 --> 00:09:32,350 So the first thing I want to tell you is how how I should generated this picture 93 00:09:32,800 --> 00:09:36,130 and then I want to tell you what the mathematicians did when they got hold of it. 94 00:09:37,880 --> 00:09:43,610 So you started with the idea of laying a grid of squares down on a piece of paper, 95 00:09:44,210 --> 00:09:51,320 and then what I need to do is to form the squared of squares so that as you move along, one of the boundaries, the squares get bigger. 96 00:09:52,400 --> 00:09:57,080 And the first thing you tried to do was to use straight lines to do this. 97 00:09:57,350 --> 00:10:03,220 So you had this fan of lines coming out of the corner, so that if you start with them a certain distance apart here, 98 00:10:03,230 --> 00:10:06,290 by the time you get to this edge, they're four times as far apart. 99 00:10:07,100 --> 00:10:12,850 And if you do that, then the little square that you shade down in the bottom right becomes four times as big. 100 00:10:12,860 --> 00:10:14,450 By the time it gets to this corner. 101 00:10:14,990 --> 00:10:20,600 And a little square that you shade here becomes four times as big so that by the time you've gone all the way round, 102 00:10:20,740 --> 00:10:27,020 you've increased your scale by a factor of four times, four times four times four, which is 256. 103 00:10:28,690 --> 00:10:32,950 But the problem with using straight lines is where you can see it in this picture. 104 00:10:33,010 --> 00:10:36,430 I started off with a little square and I've ended up with a shape in that corner, 105 00:10:36,430 --> 00:10:41,380 which is not a square anymore because the lines are not at right angles anymore. 106 00:10:42,010 --> 00:10:50,020 And when you do this defamation and you don't keep the two lines at right angles, you end up sharing the picture and it distorts it. 107 00:10:50,530 --> 00:10:53,820 So that if you did look a little bit of this, it wouldn't look like a normal print. 108 00:10:53,830 --> 00:10:59,650 It would be too distorted. So I started this way and then threw it away and decided not to do this. 109 00:11:00,400 --> 00:11:09,129 And intuitively he adopted a scheme where he used curved lines and the advantage of using curved lines was he could make sure that the original lines, 110 00:11:09,130 --> 00:11:13,900 which were at right angles to each other, would stay at right angles to each other everywhere. 111 00:11:14,500 --> 00:11:19,900 And the advantage of doing that is that you start off with little squares and you always end up with squares all the way around. 112 00:11:21,610 --> 00:11:25,929 And he just found this this idea, I think intuitively in mathematics, 113 00:11:25,930 --> 00:11:32,560 we have a name for this sort of map where it preserves angles so that right angles stay right angles, and they're called conformal maps. 114 00:11:33,010 --> 00:11:39,440 And that was the conformal map of my title. So the actual map that you use looks something like this. 115 00:11:40,040 --> 00:11:45,650 So you can see that if you look at any little bit of this, it just looks like a grid of squares. 116 00:11:46,100 --> 00:11:54,890 But the scale of the grid changes as you go around. So if I start with a little square and a by the time I get to D, that square is four times as big. 117 00:11:55,900 --> 00:12:00,550 And if you have a little square D and you did the same thing, got to see you, you'd get four times as big a gain. 118 00:12:01,180 --> 00:12:07,780 So by the time you've gone all the way around this picture, one little square would become 256 times as big. 119 00:12:10,280 --> 00:12:14,870 So that's the grit that he got. How then did you do you make the picture once you've got the grit? 120 00:12:15,950 --> 00:12:23,930 Well. So you take your original unreformed picture, you do a sketch, and you lay this grid of squares over the top of it. 121 00:12:24,650 --> 00:12:30,320 And then what you have to do is that for every square up here, you look to see what's in that square, 122 00:12:30,740 --> 00:12:34,220 and you copy it out onto the same square, into the deformed picture. 123 00:12:35,090 --> 00:12:38,809 And when you do that and you do it assiduously for each one of these squares, 124 00:12:38,810 --> 00:12:44,870 where then that will automatically give you this expansion, the zooming in as you go around. 125 00:12:46,700 --> 00:12:54,620 So that was the way that Asha generated his picture and led him to this by the time you filled in all the squares. 126 00:12:55,610 --> 00:13:00,830 So Leinster was fascinated by this and you asked himself two questions. 127 00:13:01,460 --> 00:13:08,000 So the first question was what did the original picture look like that actually started with before it was deformed? 128 00:13:08,570 --> 00:13:13,790 This is what the deformed one looks like. Can you reproduce the original rectified picture? 129 00:13:13,790 --> 00:13:20,450 The one that would still have straight lines? And then the second question was, why did you leave a hole in the middle here? 130 00:13:20,720 --> 00:13:27,440 What should go in the hole? And if we know what the what the grid is, could we continue the picture into the hole? 131 00:13:28,010 --> 00:13:33,290 And what would happen if we did continue it into the hole? So I'm going to try and answer both those questions. 132 00:13:35,500 --> 00:13:43,059 So the first thing that Lance did to try and get some information about about what 133 00:13:43,060 --> 00:13:48,310 exactly it was that Asher had done is we had this transform grid over here on the left, 134 00:13:49,120 --> 00:13:52,090 and then the original picture is somewhere here on the right. 135 00:13:52,420 --> 00:13:57,520 I don't know what it looks like yet, but let me assume the picture is sat behind here somewhere. 136 00:13:58,900 --> 00:14:04,660 And I'm going to walk around in this transform picture and see where I end up with in the original picture. 137 00:14:04,990 --> 00:14:08,830 So I'm first going to do a path where I walk from A to B. 138 00:14:09,770 --> 00:14:16,940 So I've covered a certain number of squares in the transform picture and I will have gone a certain distance in the original picture from A to B, 139 00:14:17,990 --> 00:14:21,080 and then I'm going to turn left and go to see. 140 00:14:21,860 --> 00:14:28,850 Now, the squares on this side are four times as small as the squares on this side, because the squares were getting smaller all the way along here. 141 00:14:29,570 --> 00:14:33,320 So one big square here becomes a square, which is very small here. 142 00:14:33,410 --> 00:14:42,290 So if I go from B to C, I have to cross for a distance, which is four times as great in the original picture, because the squares have got smaller. 143 00:14:43,830 --> 00:14:51,149 And if I come. From C to D, you have to go four times as far again because the squares are getting smaller all the time. 144 00:14:51,150 --> 00:15:00,100 So to go the same distance, you have to cross more squares. And then if I come from D to A, I've got to go 64, four times as far again. 145 00:15:01,540 --> 00:15:09,550 So in the transform picture, I've now got back to where I started from, but in the original picture I haven't got back to where I started from. 146 00:15:09,940 --> 00:15:19,120 I've got a lot further out. And in fact, I'm a factor of 256 further away from the centre of that picture than where I started from, 147 00:15:19,720 --> 00:15:24,520 because I got this factor of four for every time I walked along with one of these edges. 148 00:15:25,990 --> 00:15:31,570 So given that in the original picture, I'm back where I in the transform picture, I'm back where I started. 149 00:15:32,110 --> 00:15:36,670 That means in the original picture, whatever is at this position must be the same as it's at this position. 150 00:15:37,450 --> 00:15:40,870 I must have a copy of it so that I got back to where I started. 151 00:15:41,560 --> 00:15:47,710 And that tells you that whatever this original picture is, it's invariant by scaling by 256. 152 00:15:48,280 --> 00:15:53,320 So that if you took this picture and you blew the whole thing up by a factor of 256, it would look the same. 153 00:15:55,220 --> 00:16:00,260 So this is known more or less universally now is the Droste effect. 154 00:16:00,320 --> 00:16:08,540 After a Dutch brand of cocoa powder. So so this is a very famous cocoa powder in Holland. 155 00:16:09,080 --> 00:16:15,710 And you can see that this is a picture of the box with a maid and she's carrying a tray on, which is the box. 156 00:16:16,400 --> 00:16:19,890 So she's carrying the tray. That is the box. That is her again. 157 00:16:19,910 --> 00:16:23,989 And of course, on that box, there's a picture of her carrying the box. 158 00:16:23,990 --> 00:16:28,220 And on that box, that's a picture of her carrying the box and so on, ad infinitum. 159 00:16:28,230 --> 00:16:33,560 So this picture carries on. It gets very small because of the factor of about five each time. 160 00:16:34,460 --> 00:16:39,950 But it's invariant in the sense that if you blew this box up so that it was the size of this box, 161 00:16:40,340 --> 00:16:45,170 then that little box would be this box and etc., etc., and you would picture would look the same again. 162 00:16:46,760 --> 00:16:52,670 And I can give you a live demonstration of this if this camera is working. 163 00:16:53,570 --> 00:16:58,340 This is the sort of thing that it's called video feedback. So is you. 164 00:16:58,820 --> 00:17:07,160 But if I pointed at the screen then, now you see the picture of the screen on which is a picture of the screen is a picture of the screen. 165 00:17:07,550 --> 00:17:24,420 And it carries on all the way down. So whatever the original picture was, it has this invariance by a factor of 256. 166 00:17:28,040 --> 00:17:33,920 Okay, let's do another walk. So I'm going to start again from a at this time I'm going to walk. 167 00:17:34,610 --> 00:17:43,980 I'm going to go eight squares up. So in the original picture, I'm going up by distance eight and I've counted eight squares up in the grid, 168 00:17:44,940 --> 00:17:47,970 and now I'm going to turn left and I'm going to work eight squares again. 169 00:17:48,510 --> 00:17:51,090 The squares are getting smaller, so I don't get quite so far. 170 00:17:52,350 --> 00:17:57,780 I'm going to work eight squares down and I'm going to turn left again and walk eight squares to the right. 171 00:17:59,070 --> 00:18:04,950 So now in the original picture, I've got back to where I started, but in the deformed picture I haven't. 172 00:18:05,100 --> 00:18:09,120 I've got to some point here and the same argument works again now. 173 00:18:09,630 --> 00:18:13,680 So because the original picture I must have the same thing a day, 174 00:18:13,920 --> 00:18:18,690 then must be the same thing at this point as there is at this point in that transform picture. 175 00:18:19,950 --> 00:18:24,270 And that immediately answers the question as to what should go in the middle of the whole. 176 00:18:25,160 --> 00:18:29,900 That this is this point here is effectively in the middle of the whole. 177 00:18:30,260 --> 00:18:34,940 So what they should be there is exactly the same thing that you see. 178 00:18:35,390 --> 00:18:40,310 But shrink and I have to rotate it a little bit because there's been a bit of rotation here as well. 179 00:18:41,030 --> 00:18:45,860 So the transform picture as well is invariant under scaling and rotation. 180 00:18:46,280 --> 00:18:51,440 So in that little hole in the middle, there should be another copy of the whole thing shrunk down and rotated. 181 00:18:52,040 --> 00:18:53,119 And of course, in that copy, 182 00:18:53,120 --> 00:18:59,360 there is a little hole in the middle of that in which there'd be another copy shrunk down and rotated and so on all the way in. 183 00:19:01,370 --> 00:19:05,629 So I'll show you a demonstration later on where I have a version of this picture 184 00:19:05,630 --> 00:19:11,390 where we don't take the whole out to show you what really goes in the middle. Okay. 185 00:19:11,390 --> 00:19:14,900 So I'm going to demonstrate the map in a different way now. 186 00:19:14,900 --> 00:19:24,230 But 256 is too big a scale factor to show you anything that if I had a if I shrunk this box by a factor of 256, you wouldn't be to see anything. 187 00:19:24,410 --> 00:19:31,730 So I'm going to use a factor of four instead. So here's a grid which has the drastic effects, but with a factor of four. 188 00:19:32,300 --> 00:19:37,879 So if I shrunk this outer grid down by a factor of four, it would be the same as this grid and shrink that by a factor of four. 189 00:19:37,880 --> 00:19:43,340 It's in the middle of grid, etc. You have to imagine this going all the way down, but I've only drawn three levels of it. 190 00:19:44,000 --> 00:19:46,370 So if I blew this picture up by a factor of four, 191 00:19:46,400 --> 00:19:50,450 it would look the same because this grid would become that one and the middle one would become this one. 192 00:19:50,720 --> 00:19:53,570 And then the one I hadn't drawn in the middle would come and fill out the inner one. 193 00:19:55,460 --> 00:19:59,690 And just to show you so you can keep track of which grid is which I'm going to colour code them. 194 00:20:00,110 --> 00:20:03,019 So what you have to imagine is that if I draw a picture on this, whatever, 195 00:20:03,020 --> 00:20:07,130 I draw on the green, I draw the same thing on the blue, but scaled by a factor of four. 196 00:20:07,880 --> 00:20:11,090 And I draw the same thing again on the red but scale by a factor of four. 197 00:20:11,750 --> 00:20:16,580 So this picture carries on all the way down. And then I want to show you what Asha's map does. 198 00:20:16,730 --> 00:20:24,650 It cuts this picture along that the dark line that you can see there, and it shifts one side relative to the other. 199 00:20:26,640 --> 00:20:32,850 One is getting slightly bigger, ones getting slightly smaller, and then you stop when it exactly matches up again. 200 00:20:33,660 --> 00:20:41,580 And so now you wouldn't see any cut because even though the green is not joined up to the green anymore, it's joined up to the blue. 201 00:20:41,880 --> 00:20:43,830 And the blue is a perfect copy of the green. 202 00:20:44,280 --> 00:20:50,730 And the size has been shifted so that it exactly matches so that instead of this thing now being invariant as you go in, 203 00:20:50,760 --> 00:20:53,760 I have this you can sort of see the spiral expansion now. 204 00:20:54,210 --> 00:20:57,630 But as you go around, things get smaller, but it joins up perfectly. 205 00:20:58,870 --> 00:21:05,670 And you can also see on this picture that the red is a copy of the blue, which is a copy of the green. 206 00:21:05,680 --> 00:21:07,960 So you can see, because I've only got a factor of four, 207 00:21:08,350 --> 00:21:14,630 you can see that this picture repeats itself still as I go in, but the green doesn't join up to green anymore. 208 00:21:14,650 --> 00:21:22,660 Now green joins up to blue. And that's why as you go around, you stood in your own picture as opposed to having a new picture in the middle. 209 00:21:25,240 --> 00:21:30,850 Okay. So that's another way of looking at this map. But I still haven't told you how Leinster worked out what this map was. 210 00:21:31,810 --> 00:21:36,180 So how would you actually work out mathematically how I generated this picture? 211 00:21:36,190 --> 00:21:41,920 How did I know what map to use? So to do that, Leinster divided the map into three stages. 212 00:21:43,000 --> 00:21:46,210 So the first stage is to take a logarithm. 213 00:21:46,360 --> 00:21:52,060 So let me show you what a logarithm does to this picture. It opens it up along that cut to gain. 214 00:21:53,280 --> 00:21:58,590 But this time it opens it out and folds it back. And you get something like this. 215 00:22:00,720 --> 00:22:05,600 So the. Let me explain what the act is. 216 00:22:05,720 --> 00:22:11,000 So if in the original picture I can describe any point in this picture by using two numbers, 217 00:22:11,000 --> 00:22:15,020 one is the distance from the centre and one is a bearing or the angle. 218 00:22:16,220 --> 00:22:21,320 And when you take the logarithm of that picture, what you find is that on this axis you get the angle. 219 00:22:22,370 --> 00:22:29,089 And on this axis, you get the logarithm of the distance. So the three things to notice now about this picture. 220 00:22:29,090 --> 00:22:36,350 The first is that this map that I just did is conformal, so that the lines that meet at right angles still meet at right angles. 221 00:22:36,830 --> 00:22:38,780 So little squares are still little squares. 222 00:22:40,550 --> 00:22:48,260 The second is that when I do this angle, I've only shown you the angle going between, well, -182 plus 180 here. 223 00:22:48,680 --> 00:22:51,710 But of course, you can carry on around as many times as you want in this. 224 00:22:52,310 --> 00:22:59,750 So if you carried on and went round a full loop, this picture would just repeat itself because you'd get back to where you started. 225 00:23:00,260 --> 00:23:05,329 So really, this picture goes on, carries on, going upwards there, but it's periodic. 226 00:23:05,330 --> 00:23:13,880 It has a translation invariance. So you get this bit that I've drawn would appear again above and above that, likewise below and below that. 227 00:23:14,390 --> 00:23:17,960 So it has this. You can slide it and it looks the same. 228 00:23:19,490 --> 00:23:24,350 And that the reason for taking a log is that this now does the same thing in the other direction as well. 229 00:23:24,710 --> 00:23:29,570 So with this original picture, if you multiply by four, you get back to where you started. 230 00:23:30,380 --> 00:23:31,550 But once you take a log, 231 00:23:31,760 --> 00:23:39,500 this the one formula that I have in my talk is that the logarithm of four times R is the same as the log of four plus the log of R. 232 00:23:40,040 --> 00:23:45,560 So by taking a log, you turn a scale invariance into a translational invariance. 233 00:23:45,950 --> 00:23:52,189 So in this picture, multiplying by four corresponds to adding log for to the log R. 234 00:23:52,190 --> 00:24:01,610 And so that's why the blue is a shift of the red and the green is a shift of the blue so that this picture is now periodic in this direction, 235 00:24:01,610 --> 00:24:05,540 but it's also periodic in this direction. And that's the first step. 236 00:24:07,590 --> 00:24:12,360 Okay. That's the hard step. The second step is to rotate this picture. 237 00:24:13,940 --> 00:24:16,069 So I've added a little bit more on the top and the bottom. 238 00:24:16,070 --> 00:24:22,130 So you can see it would carry on periodically and now I'm going to rotate it and scale it a little bit. 239 00:24:23,370 --> 00:24:30,870 And I'm going to stop when the joint between the blue and the green is exactly above the joint between the blue and the red. 240 00:24:31,980 --> 00:24:39,720 And by doing that, this picture is still periodic in the direction with the same period of 360 degrees. 241 00:24:41,130 --> 00:24:45,270 Because the blue is a copy of the red and the green is a copy of the blue. 242 00:24:45,660 --> 00:24:51,510 So I've got the same invariants. It's still got the same translation invariants in the vertical direction. 243 00:24:52,290 --> 00:24:59,250 And the fact that this line exactly maps onto this line means that I can undo the logarithm and the picture will join up smoothly. 244 00:25:00,420 --> 00:25:04,320 So when you undo it, so it stitches it back together again. 245 00:25:05,220 --> 00:25:10,420 But now instead of blue joining on onto blue and green. Joining on to green, because I did that rotation. 246 00:25:10,920 --> 00:25:15,090 Now green joins onto blue and blue joins on to red. 247 00:25:15,330 --> 00:25:22,260 And that's how you make this map. So the key thing was, was getting that rotation right in the logarithm plane. 248 00:25:22,260 --> 00:25:27,510 And there's only one way to do that. And once you know what that is, you can work out what the formula is for this map. 249 00:25:30,960 --> 00:25:32,280 So let me show you. 250 00:25:32,820 --> 00:25:40,320 Now that we know the formula, we can apply the inverse of this map to this painting and see what the rectified area would look like. 251 00:25:41,460 --> 00:25:44,760 And this is what it looks like. So this is the map without any distortion. 252 00:25:46,500 --> 00:25:49,770 And you can see that everything looks perfectly normal. But you might ask. 253 00:25:49,770 --> 00:25:55,649 Well, well. So first of all, what's this bit missing? That's the bit that fell outside the boundaries of this painting. 254 00:25:55,650 --> 00:26:01,860 So we don't know what should be that didn't draw it. But you might also ask, well, where's the town gone? 255 00:26:01,890 --> 00:26:07,470 Where's the ship gone? Where's the rest of it? And of course, I've only shown you this at one scale. 256 00:26:08,070 --> 00:26:11,790 This is invariant under scaling by 256. 257 00:26:11,790 --> 00:26:15,030 So I've got to zoom in a bit to the middle to show you what the rest of it is. 258 00:26:15,810 --> 00:26:23,400 So if I zoom in by a factor of four, you get this and you start to see the ship now and you zoom in by a factor of four again. 259 00:26:23,820 --> 00:26:28,160 You start to see the rest of the town and you zoom in by a factor of four again. 260 00:26:28,200 --> 00:26:34,110 You start to see the outside of the gallery, and then you zoom in by a factor of four again and you get back to here. 261 00:26:34,680 --> 00:26:41,100 There's another guy and you can keep going round. It's invariant under zooming in by 256. 262 00:26:44,560 --> 00:26:53,830 So when Leinster came and gave us a colloquium on this in 2002, I was one of these people who was fascinated and obsessed by it and I thought, 263 00:26:53,830 --> 00:27:00,250 how cool would it be to actually do one of these, to actually take some pictures that have the right property and then apply the map? 264 00:27:01,390 --> 00:27:06,550 And it took a little while before technology caught up with my aspirations. 265 00:27:07,870 --> 00:27:10,989 But when we finally moved into the new building, I had the opportunity. 266 00:27:10,990 --> 00:27:19,150 The computers could now do it. And I had a nice picture of a new building that had nice red grid structures that was going to look nice. 267 00:27:20,110 --> 00:27:28,060 So we went off and took some pictures. So I updated it a little bit instead of having a guy in a print gallery. 268 00:27:28,540 --> 00:27:31,150 I had a guy at a desk looking at a computer screen. 269 00:27:34,270 --> 00:27:40,280 And then Alan and I went to Green College Town next door, and we took this nice picture of the Mathematical Institute. 270 00:27:41,210 --> 00:27:46,420 And the reason it's hard to do this is that one picture is not good enough, 271 00:27:46,460 --> 00:27:51,680 because if you do one picture and you zoom in by 256, you just lose all your resolution. 272 00:27:51,680 --> 00:27:54,920 Even if it's a 16 megapixel picture, it just doesn't work. 273 00:27:55,430 --> 00:27:58,940 So you need to take multiple pictures and they need to really fit together nicely. 274 00:27:59,540 --> 00:28:02,389 So you zoom in on this one. My office is just there. 275 00:28:02,390 --> 00:28:09,770 So you zoom in on the middle of that and you get to this picture and then you zoom in on that and you zooming in just on this office and you see that. 276 00:28:10,220 --> 00:28:15,049 Then you can see there's a little bit of Photoshop going on here because when you take a picture of a building from the outside, 277 00:28:15,050 --> 00:28:18,590 you just see windows look like that. You don't see people like that in the middle. 278 00:28:18,600 --> 00:28:23,749 So you have to do a little bit of Photoshop and then you zoom in on this and you see the 279 00:28:23,750 --> 00:28:26,750 guy at the computer screen and then you zoom in on this again and you get back to that. 280 00:28:26,760 --> 00:28:31,790 So you have it. It's cyclical again. And in fact, now that I've got pictures and a computer, 281 00:28:31,790 --> 00:28:38,690 I can really show you what this dress effect looks like by turning this into a little movie where you zoom in. 282 00:28:41,470 --> 00:28:44,740 And it keeps going, as in this guy. 283 00:28:48,520 --> 00:28:56,200 And of course, it'll keep going for as long as I show it. Okay. 284 00:28:56,200 --> 00:28:59,920 So I've got my four pictures so I could a whole lot of each one. 285 00:29:00,490 --> 00:29:05,860 And then the idea is that so this picture fits in that whole half the scaling and this picture 286 00:29:05,860 --> 00:29:10,030 fits exactly in that whole after scaling and this one and that whole and then of course, 287 00:29:10,030 --> 00:29:19,510 this one and that all carries on all the way down. So now if I apply the math to each of these pictures, I get these four bits. 288 00:29:20,110 --> 00:29:26,709 So even though each of those pictures was a factor of four smaller than the others, 289 00:29:26,710 --> 00:29:30,040 so the relative to the original picture, there are very small part of it. 290 00:29:30,610 --> 00:29:34,120 Each one contributes an equal amount to the final image. 291 00:29:35,020 --> 00:29:41,620 And so if I've got those exactly right, these should all line up when you put the four bits together. 292 00:29:43,890 --> 00:29:48,720 It clicks and you get the actor image, which is outside. 293 00:29:57,590 --> 00:30:01,430 And our building really lends itself to this picture because the nice straight lines you see, 294 00:30:01,430 --> 00:30:10,130 the flowing curves that assured also wanted to do in his picture by making the print gallery with a row of prints. 295 00:30:10,670 --> 00:30:18,560 So you have a guy looking at a computer screen, and the building he's looking at on the computer screen is the same as the building that it sat in. 296 00:30:19,430 --> 00:30:22,069 And we blew this up and there's a picture of this outside the door. 297 00:30:22,070 --> 00:30:24,950 You might have seen it on your way in, but you can certainly have a look on your way out. 298 00:30:27,710 --> 00:30:31,100 Now, so I said for my picture, I haven't taken the middle out. 299 00:30:31,520 --> 00:30:34,879 So in the middle there, the scale of 256, 300 00:30:34,880 --> 00:30:42,380 there's another version of me sat there at a different computer screen and I can show you that by zooming in again and rotating. 301 00:30:43,070 --> 00:30:51,920 And as you zoom in, you get the same thing back again. This. 302 00:31:01,470 --> 00:31:08,370 Okay. In the last two or 3 minutes, I just want to show you some of the other things you can do once you know what this map 303 00:31:08,370 --> 00:31:13,110 is and some of the things that Escher might have played with if it's still been around. 304 00:31:13,770 --> 00:31:18,810 So let me just go back to how we generated this map. We we had this periodic structure. 305 00:31:20,820 --> 00:31:29,040 And so let me just put a grid around it. And I'm going to put. Put these dots at the edges of that structure. 306 00:31:29,370 --> 00:31:34,649 So this is one period. So these are like the tiling. So each one of these squares is repeated. 307 00:31:34,650 --> 00:31:37,680 So whatever's in this square gets repeated in every other square. 308 00:31:39,240 --> 00:31:47,070 And then the way I generated the map was to rotate this and scale it so that this point light exactly above this point. 309 00:31:49,470 --> 00:31:55,410 So I chose this red point and I turned it into a point that lies exactly above the one that was fixed. 310 00:31:56,130 --> 00:31:59,700 But the map would work if I chose any other point here. 311 00:31:59,910 --> 00:32:04,170 There's no special reason to choose this one. So I could choose any point here. 312 00:32:04,470 --> 00:32:09,780 Rotate in scale and put it at the position of this red one and the picture would join up. 313 00:32:10,140 --> 00:32:16,740 It might look strange, but it would join up. So I just wanted to show you some examples of what you get if you choose other points. 314 00:32:17,680 --> 00:32:24,010 And I just put them all on the same picture. So this is the original one where it's the one I just showed you. 315 00:32:24,310 --> 00:32:25,530 This one is also interesting. 316 00:32:25,540 --> 00:32:33,340 So if you if you rotate, you choose this point, you know, rotate clockwise instead of anticlockwise, you also get a sensible Escher style picture. 317 00:32:33,730 --> 00:32:38,920 It's just that now it expands as you go anticlockwise and gets smaller as you go clockwise. 318 00:32:39,580 --> 00:32:43,240 But it's also something that that you could equally have drawn. 319 00:32:43,960 --> 00:32:47,320 It's rather unfortunate because of the scale factor as you go up the side. 320 00:32:47,330 --> 00:32:52,570 So this guy has got a very big head. This guy's got a very little head on which one is better. 321 00:32:53,920 --> 00:32:58,330 And various other ones have these. You see that they get they get rather strange. 322 00:32:58,570 --> 00:33:01,660 This one has got it expands twice as you go around. 323 00:33:01,660 --> 00:33:03,280 So you have an even stronger factor. 324 00:33:03,760 --> 00:33:09,970 And most of them the direction of gravity doesn't stay vertical as you go around the outside, which is why they don't look so good. 325 00:33:10,000 --> 00:33:13,420 But maybe that's not such. It's something that we're in actually too much. 326 00:33:13,420 --> 00:33:17,650 And some of his other prints. Okay. 327 00:33:17,780 --> 00:33:24,079 And the last thing I wanted to say was this number 256 that's come up all the way through. 328 00:33:24,080 --> 00:33:31,280 Right. That there was a factor of 256 invariants in the picture you scale by 256, you get the same thing again. 329 00:33:31,310 --> 00:33:40,100 So was there anything special about 256 Y 256 and now that I have these images, 330 00:33:40,100 --> 00:33:44,540 I can change what the scale factor is just by changing the size of the image I'm looking at. 331 00:33:45,140 --> 00:33:52,160 So if I zoom in at the picture on the screen, I'm changing the scale factor in the drastic effect. 332 00:33:53,240 --> 00:33:58,370 And you see 256, you don't really notice really it's a Droste effect till you get close to the end where 333 00:33:58,370 --> 00:34:03,050 you get to this is a factor of four and now suddenly you can see multiple heads here. 334 00:34:03,350 --> 00:34:07,820 So you see that you are looking at a picture that has this video feedback, this Droste effect. 335 00:34:09,650 --> 00:34:14,570 So from here I can show you what the map looks like if I want to ask this. 336 00:34:18,050 --> 00:34:21,430 Didn't do very smoothly. We'll see if the computer can do that again. 337 00:34:24,670 --> 00:34:28,080 Yeah. So you shift the head along. Right. 338 00:34:28,090 --> 00:34:32,110 You choose one head and you're shifted along and it joins on to the next body. 339 00:34:33,250 --> 00:34:39,700 And when you've done that now, it's fairly obvious that you have this spiral going in there and that inside there's a smaller version. 340 00:34:39,700 --> 00:34:42,340 And then inside again, there's a smaller version all the way down. 341 00:34:43,300 --> 00:34:46,930 So this picture also looks interesting, but it looks very different to the original. 342 00:34:47,440 --> 00:34:51,370 So a factor of four is not very good for generating that original illusion. 343 00:34:51,370 --> 00:34:57,610 I think sort of central to this illusion was that you didn't know that it carried on infinitely, often into the middle. 344 00:34:57,880 --> 00:35:02,500 You didn't know what was there. You only saw one version. It's here. You clearly see multiple versions. 345 00:35:04,810 --> 00:35:09,820 And now I can scale back out again so I can show you what the actual picture would look like at various different scales. 346 00:35:10,840 --> 00:35:15,360 So. Let me see if I can pause it a few times. 347 00:35:15,540 --> 00:35:20,320 You scale out. Gradually the guy in the middle gets smaller. 348 00:35:20,920 --> 00:35:27,070 You start to see more of the picture. You've got to scale out a long way before you're looking at something interesting. 349 00:35:27,580 --> 00:35:31,810 But all of them work. They would have a bigger white dot in the middle. 350 00:35:32,780 --> 00:35:35,300 And then you finally get to the original one. 351 00:35:36,140 --> 00:35:44,150 So maybe there's nothing special about 256 per say, but it needs to be a reasonably big number to get the effect that Asha was looking for. 352 00:35:44,250 --> 00:35:47,840 It was too small. Then you would really I think you'd have a big gap in the middle, 353 00:35:48,200 --> 00:35:51,890 or you would see multiple copies of the image and it would be a different type of picture. 354 00:35:53,510 --> 00:35:59,180 Okay. I'm going to hand over to Roger. I'm just going to leave you with if you're interested in looking at any things. 355 00:36:00,740 --> 00:36:05,090 There's a paper that Leinster and De Smet wrote on the work that they did that's available. 356 00:36:05,270 --> 00:36:11,450 They have a nice website where they have lots of images of the maps that they that I've shown you. 357 00:36:11,930 --> 00:36:18,830 And then some of the pictures that showed how you generated this in the first place are from the book by Bruno Ernst. 358 00:36:19,810 --> 00:36:30,680 Okay. Well, 359 00:36:30,680 --> 00:36:39,020 it's a great pleasure to be able to express my appreciation of Escher and to try and tell 360 00:36:39,020 --> 00:36:43,460 you a few things which perhaps he would have done things with if he'd lived longer. 361 00:36:44,360 --> 00:36:51,920 Well, that, of course, is another one. But I want to start by talking about the tiling outside the main building here. 362 00:36:52,610 --> 00:36:56,240 You saw that in the film and you saw it as you came in the door. 363 00:36:58,220 --> 00:37:02,990 And that is the kind of thing that Escher might have made use of. 364 00:37:03,050 --> 00:37:09,140 And I would like to show you one or two ways, and then I want to go on to something else and we'll talk about these models over there. 365 00:37:11,240 --> 00:37:15,820 Let's see. This works. You may well have seen this picture. 366 00:37:15,860 --> 00:37:19,340 It's just one example of an Escher, but it's one of the ones outside the door. 367 00:37:20,360 --> 00:37:23,240 And it's an example illustrates the symmetry. 368 00:37:23,450 --> 00:37:30,910 So you can see that the whole picture, if you move this dog into this dog by sliding it along, you can also turn it over and move it up as well. 369 00:37:30,920 --> 00:37:35,240 It's what's called a glide symmetry. That's one example. 370 00:37:37,580 --> 00:37:41,180 Now I'll show you another example which you saw in the film. 371 00:37:41,630 --> 00:37:46,280 Now, this one has the property that it has rotational symmetry. 372 00:37:46,610 --> 00:37:51,740 Now you see that it has points. Well, here's a point of twofold symmetry. 373 00:37:51,920 --> 00:37:57,770 So you rotate that one so you can rotate through 180 degrees and the whole picture goes into itself. 374 00:37:59,210 --> 00:38:04,610 And here's a point of sixfold symmetry, and then you have points of three for symmetry. 375 00:38:05,270 --> 00:38:09,469 So if I can find one in the middle here somewhere. There. 376 00:38:09,470 --> 00:38:16,460 I think there's one. So he exhibited some of the crystal symmetries that, if possible, here. 377 00:38:16,790 --> 00:38:23,660 Now, when I say crystal symmetry, I mean something which can be associated with a translation of symmetries. 378 00:38:24,170 --> 00:38:27,590 And those symmetries are exactly as illustrated here. 379 00:38:28,040 --> 00:38:33,680 We have the two fold symmetry that we just saw and the three fold and the six fold, but also four fold. 380 00:38:34,610 --> 00:38:37,790 So I should say that that's four fold and they're six fold. 381 00:38:38,390 --> 00:38:50,299 Now, I want to show you something else. Now you can see this picture is made up out of Pentagons, five pointed stars we called pentacles rhombus. 382 00:38:50,300 --> 00:38:55,140 That's an endowment shape. And this half star just as cap over here. 383 00:38:55,740 --> 00:39:00,290 It just uses this for shapes. And this thing created the pattern. 384 00:39:00,300 --> 00:39:05,720 Well, I think I'll circumvent this legal problem by showing a different version of it. 385 00:39:06,920 --> 00:39:14,090 So you can see the pattern, the larger area of the pattern, and it's made up of just of those shapes. 386 00:39:14,370 --> 00:39:19,610 If you just look at it casually, it has a look as though it is has a translational symmetry. 387 00:39:19,620 --> 00:39:24,710 It looks almost as though it's a crystal pattern. However, and here's why I would need to show you the whole thing, 388 00:39:25,010 --> 00:39:30,860 because it looks like a Pentagon on the outside, and in fact, it has a five fold symmetry. 389 00:39:31,250 --> 00:39:36,860 And that's not one of the crystal symmetries. Now, that's a theorem that you can only have those ones I told you. 390 00:39:37,220 --> 00:39:46,490 And I'm not going to explain how this gets around the theorem. But it does it by being almost five fold symmetric in a very important technical sense. 391 00:39:47,090 --> 00:39:52,460 Now, I want to show you how this pattern is constructed. So let's go back to my previous one. 392 00:39:52,910 --> 00:40:06,170 I hope I can get enough of it on to give you the idea. Now you see that these pentagons fit themselves together to make bigger, big tickets. 393 00:40:06,320 --> 00:40:15,440 So let's take a look at one. And the picture is a Pentagon there, and that's subdivided into six smaller ones with these little triangular gaps. 394 00:40:15,470 --> 00:40:24,710 And that happens all over the place. So you can see that the Pentagon's in this picture can be collected together to make bigger pentagons. 395 00:40:25,100 --> 00:40:31,610 And so there we have a bigger pattern. I think I'll leave this one here because I want to take another stage. 396 00:40:32,780 --> 00:40:41,900 There we have the next stage. Those orange ones are again collected together to form these big new ones. 397 00:40:42,830 --> 00:40:50,580 And the blue ones are not here. I have a problem because. I won't get that all that good. 398 00:40:51,030 --> 00:40:58,080 But you will see as you follow around, there is a big blue flag of him and the whole pattern is constructed in this hierarchical way. 399 00:40:59,010 --> 00:41:03,540 Now, the hierarchy is not a thing that you sort of notice. 400 00:41:03,750 --> 00:41:07,350 Look at the pattern. It looks very irregular and you don't really see any hierarchy. 401 00:41:07,350 --> 00:41:10,020 You see a regularity about it, which is very strong. 402 00:41:11,610 --> 00:41:16,349 In fact, there are lots of features, such as if you take a little line, I'm not sure I can do this at the scale, 403 00:41:16,350 --> 00:41:20,850 but here, take one of these lines and you follow that line all the way along and it keeps on going. 404 00:41:21,540 --> 00:41:26,010 Any line in the picture, whichever direction it's pointing, it, it just keeps on going. 405 00:41:26,490 --> 00:41:35,550 So I guess it's hard for me to watch that and this at the same time, but moreover, it has interesting sub patterns. 406 00:41:36,060 --> 00:41:45,180 Now, whether I can find one here, you see, here's one where you see a deck again, a ten sided figure, and these deck against all over the place. 407 00:41:46,020 --> 00:41:52,739 And wherever you find one of these regular ten sided figure, you'll find it's got three pentagons, two rhombus, and one just as cap. 408 00:41:52,740 --> 00:42:00,420 And they're always like that everywhere. Whenever you find one of those is always surrounded by a ring of ten pentagons. 409 00:42:00,540 --> 00:42:06,720 So this one's got a ring of ten pentagons. And you've got these rings, which are rather fascinating when you look at it, and they sort of stand out. 410 00:42:07,890 --> 00:42:12,900 So there's a lot of order in this thing, which is nothing to do really with the hierarchical arrangement. 411 00:42:13,260 --> 00:42:18,149 It just has this kind of local order, 412 00:42:18,150 --> 00:42:24,750 which is which is highly symmetrical and which in a sense shouldn't be because it's one of forbidden crystal symmetries. 413 00:42:25,470 --> 00:42:29,880 Now, I don't know where I can show you this, but I can I can show you them one at a time. 414 00:42:30,480 --> 00:42:36,200 Here I have you see, this is just a mathematical way in which you can construct this picture. 415 00:42:36,210 --> 00:42:40,830 But I had the idea is maybe you can force that arrangement with a kind of jigsaw puzzle. 416 00:42:41,670 --> 00:42:46,409 So here we have six pieces. Well, there are three pentagons. 417 00:42:46,410 --> 00:42:56,820 That one. That one. And that one. And we have these pentacle, the Justice Cup and the and the rhombus. 418 00:42:58,020 --> 00:43:02,310 They are decorated with these little knobs and things. So that's how you make it into a jigsaw puzzle. 419 00:43:02,670 --> 00:43:06,690 You have to fit the little knobs in the right holes and so on. 420 00:43:08,580 --> 00:43:15,180 Six. What the [INAUDIBLE] are you doing? 421 00:43:17,450 --> 00:43:20,870 Excellent. That does help. Thank you. 422 00:43:21,500 --> 00:43:30,800 Okay. I'll just tell you, I'm not going to show you why, but if you assemble these six pieces, if you imagine an infinite supply of these pieces, 423 00:43:31,430 --> 00:43:38,390 then they will fit together only in the kind of way I've shown you, which will be almost periodic, but never quite. 424 00:43:39,020 --> 00:43:43,849 So it's almost a crystal, but not quite. It's the sort of thing people call quasicrystals. 425 00:43:43,850 --> 00:43:49,280 And actually they now find actual substances which which have this kind of symmetry and 426 00:43:49,280 --> 00:43:53,210 the atomic arrangement seem to follow the kind of thing that I have been showing you. 427 00:43:53,810 --> 00:43:59,900 So I had this is a sort of curious jigsaw or mathematical puzzle where you've got the six shapes, 428 00:44:00,230 --> 00:44:04,370 which will only fit together in a way which never repeats itself. 429 00:44:05,000 --> 00:44:15,500 And I was talking to a mathematician, Simon Coachman, from Princeton, United States, and he was telling me about another set of such shapes, Robinson, 430 00:44:15,860 --> 00:44:24,560 which had been produced in 1971, based on some earlier ideas from how long and one of his students, 431 00:44:24,980 --> 00:44:30,740 and that he had reduced these original considerations to the six set of tiles. 432 00:44:31,130 --> 00:44:36,740 And I was told that, well, he was somebody who likes to get the smallest number and he got the six and nothing like mine, as you see. 433 00:44:36,740 --> 00:44:42,980 But they have the same property that they will tile the whole plane, but only in a way which never repeats itself. 434 00:44:43,640 --> 00:44:46,730 That's what's called a periodic set of tiles. 435 00:44:47,450 --> 00:44:54,710 And but when he told me that Rafael Robinson likes to get the smallest number, he has said, well, I know I can do five, 436 00:44:56,090 --> 00:45:03,229 because if I take mine and then, you know, just this little spiky thing down there, the only place it can fit in is in here. 437 00:45:03,230 --> 00:45:05,930 And this one's got one of the spiky things and the only place it can fit in here, 438 00:45:06,050 --> 00:45:10,100 it's all I need to do is cut out this piece, stick it on there and stick it on there. 439 00:45:10,490 --> 00:45:16,550 And then I've got five pieces. So then I went home and I thought, Well, I wonder if I can do any better than that. 440 00:45:17,060 --> 00:45:21,590 And I eventually came up with two. 441 00:45:22,550 --> 00:45:27,800 Now, I remember feeling disappointed that you might think the strange reaction be disappointed because I 442 00:45:27,800 --> 00:45:35,270 thought it is so simple that surely it's well known and I just want to relate it to the original set. 443 00:45:35,570 --> 00:45:45,500 You see it take a little while to see this, but every one of these two shapes, which John Conway called cuts, that's the cut there. 444 00:45:45,500 --> 00:45:54,140 And dots, cuts of dots of every dot has the same pattern inside it and so does every cut. 445 00:45:55,040 --> 00:46:01,159 And if you fit the match them together in this way, then you can match the cuts. 446 00:46:01,160 --> 00:46:11,960 And what's that where you get this? Now, in fact, you can force the matching by making the colouring, the vertices, either white or black. 447 00:46:12,530 --> 00:46:21,170 And if you want to match the white and black, the only way you can fit them together, the two now is in this never repeating pattern. 448 00:46:22,520 --> 00:46:26,630 So that's done with two. So we've been talking about issue here. 449 00:46:27,080 --> 00:46:32,540 So I did wonder at one stations that should really be influencing me with his intriguing 450 00:46:32,540 --> 00:46:38,570 all sorts of ways of making periodic patterns into into interesting animals and so on. 451 00:46:38,870 --> 00:46:44,269 So I wondered, can you assure this? So I came up with one. 452 00:46:44,270 --> 00:46:48,500 This is not my first attempt. I'll show you that in a minute, but it's almost my first attempt. 453 00:46:49,040 --> 00:46:52,190 And you see, it's made up out of two bird shapes. 454 00:46:52,760 --> 00:46:56,899 There is the movie The Fat Bird, if I can find one. 455 00:46:56,900 --> 00:47:00,800 There's the fat bird there. And the thin bird, which is this one here. 456 00:47:01,460 --> 00:47:06,320 And the only way that they will fit together is in this never repeating pattern. 457 00:47:07,010 --> 00:47:14,480 And if you want to know what the relationship between this is and the cuts and does it really is cuts and does in disguise is what we do. 458 00:47:14,780 --> 00:47:19,610 I hope I have lined this up right. We have to get it like that. 459 00:47:19,850 --> 00:47:27,230 And I think you will see that the little birds, the darts and the big birds are the cuts. 460 00:47:27,280 --> 00:47:38,060 Well, the bird count is a bird, too, but I don't mean that. And so here we have the issue recession that I came up with of this type of pattern. 461 00:47:38,510 --> 00:47:41,990 Now, it's actually been around this time, unfortunately, just a few years. 462 00:47:42,500 --> 00:47:48,710 But sometimes my father did and neither of them saw these things, which was a great disappointment to me. 463 00:47:49,340 --> 00:47:52,820 But nevertheless, I have some interest. 464 00:47:55,340 --> 00:48:00,620 Now, there's another way of doing the two tails, and in some ways even simpler. 465 00:48:01,250 --> 00:48:05,940 That's where these rumba shapes again, you must have matching rules. Of course, there are lots of ways of fitting. 466 00:48:05,940 --> 00:48:08,960 We're on this list together. You could just take one of them and just do it periodically. 467 00:48:09,200 --> 00:48:11,810 So you've got to have a rule which stops you doing that. 468 00:48:12,350 --> 00:48:18,290 Stuff, you've got to match it so that the spots is exactly the same spots that I had previously. 469 00:48:18,830 --> 00:48:25,160 And in fact it is exactly the same as what I showed you previously, but just rearranged a little bit. 470 00:48:26,240 --> 00:48:31,280 So that is the same tiling, but things cut apart a bit and reassembled. 471 00:48:32,150 --> 00:48:35,360 And so there we have the rhombus version with the matching rules, 472 00:48:35,540 --> 00:48:45,170 and the only way of assembling that is to run the shapes with this set of matching rules is in a periodic or non periodic way, 473 00:48:45,830 --> 00:48:48,940 which is called a periodic set. Okay. 474 00:48:48,950 --> 00:48:54,740 Well, when I heard about this wonderful building as it was being constructed, Nick Woodhouse was one of the. 475 00:48:54,890 --> 00:49:04,190 Well, he was the driving force behind all this and suggested to me that it might be nice to have a a tile at the front based on one of my tiling. 476 00:49:04,190 --> 00:49:04,910 So I thought, well, look. 477 00:49:05,780 --> 00:49:13,790 Lots of people have used this usually in that way without the decorations and seemed to me maybe we could do something a little bit more interesting. 478 00:49:14,450 --> 00:49:24,080 And if you remember going back to the version I have here, there were these rather nice rings, these decorations. 479 00:49:24,410 --> 00:49:28,820 And every time you have a deck, again, it's surrounded by a ring of ten pentagons. 480 00:49:29,390 --> 00:49:34,070 So let's think about those rings and I'll mark the rings. 481 00:49:34,910 --> 00:49:38,200 Actually, it's better if I go to the next stage of the hierarchy. 482 00:49:38,230 --> 00:49:48,490 So. So let's go to the orange ones there. And I mark those rings of just around the deck decorations. 483 00:49:49,070 --> 00:49:56,780 And you see here we have a a green ring which goes round that deck again and it follows through the set of ten pentagons. 484 00:49:56,780 --> 00:49:59,870 And that happens all the way over. So you can put those rings down. 485 00:50:00,440 --> 00:50:06,050 Oh, that would make a nice pattern because it brings out this rather attractive feature of those rings. 486 00:50:06,860 --> 00:50:11,720 Of course, just doing that, we have a lot of gaps all over the place. 487 00:50:12,140 --> 00:50:21,880 So in order to kill that little problem I'm going to put to make sure I've got it the right way up, which I think we have. 488 00:50:21,950 --> 00:50:24,440 Yes, there were a few more lines on this. 489 00:50:24,890 --> 00:50:33,380 So you see, now that I have a sort of curvilinear version of what I had before, the the the here's the pentacle. 490 00:50:33,410 --> 00:50:37,130 You see, if you follow the green lines around, it's a sort of curved version of it. 491 00:50:38,000 --> 00:50:43,370 And the rhombus as a curved version of the Rhombus and the Justice Cup, there's a curved version of it. 492 00:50:43,850 --> 00:50:46,700 And then the Pentagon's get distorted in various different ways. 493 00:50:46,700 --> 00:50:52,309 But the three different versions of the Pentagon is distorted in different ways anyway. 494 00:50:52,310 --> 00:51:01,450 So there you are. It makes a nice pattern, but what does that do when you go to the to the rhombus? 495 00:51:01,550 --> 00:51:07,220 It just disappeared on top of it. 496 00:51:08,300 --> 00:51:13,850 Go to the rhombus is instead to take away the Pentagon's because that confuses 497 00:51:13,850 --> 00:51:21,920 restricting but on business there and now we have a way of marking the embassies. 498 00:51:22,730 --> 00:51:28,130 However, we still have a lot of gaps. Some of them are different, so we better fill those gaps in, too. 499 00:51:29,150 --> 00:51:33,740 And when I've done that, I can find the right way around this thing. 500 00:51:34,700 --> 00:51:41,510 Yeah. Now every fat rhombus has the same crossed green lines on it. 501 00:51:42,170 --> 00:51:49,130 The everything about rhombus has two arcs on it, and they fit together to make this pattern. 502 00:51:49,250 --> 00:51:54,559 And this is exactly the pattern you find outside the building, except that it isn't green, 503 00:51:54,560 --> 00:52:03,860 but you have this very nice thick stainless steel box, and that is the pattern that you walk across when you come into a building. 504 00:52:04,280 --> 00:52:07,850 So if you want to know what it is, that's what it is. Yes. 505 00:52:08,450 --> 00:52:15,650 Okay. Now, let me say something more about Sharon's issues. 506 00:52:16,250 --> 00:52:19,490 In fact, I think I'm going to go to the other device now. 507 00:52:20,140 --> 00:52:24,200 I could thank you, except it hasn't done it. 508 00:52:25,100 --> 00:52:29,060 Oh, yeah, no, that's not the first one. Oh, can I go to the first one. 509 00:52:30,860 --> 00:52:37,250 Yeah. This is actually the first version Escher ization I did which appeared anywhere in the article I had. 510 00:52:37,910 --> 00:52:43,970 And you can see that it's the cuts in the dots really, but slightly distorted to make two birds. 511 00:52:45,200 --> 00:52:50,779 Now I want to show you another one. 512 00:52:50,780 --> 00:52:52,160 So let me move this on. 513 00:52:52,700 --> 00:53:03,260 Various people have tried to do this, and the person who's I think done the most in the most interesting ways is Richard Hassell. 514 00:53:03,590 --> 00:53:11,360 And this, as far as I know, one of his very early examples, the little frogs, and it's the sort of thing Escher might have done. 515 00:53:11,360 --> 00:53:17,560 Might well have done. The bullfrogs are actually catching ducks. 516 00:53:18,130 --> 00:53:22,420 And I think I'm going to have to come back to this screen. 517 00:53:23,350 --> 00:53:26,990 If you do it for me, it'll save me from ruin everything. So here we are. 518 00:53:27,100 --> 00:53:31,540 Good. Thank you. This is the version of the Richard Hassel picture. 519 00:53:32,230 --> 00:53:35,320 And just to show you that, it usually just cuts dots. 520 00:53:36,640 --> 00:53:44,620 Here we go. And I think if I've got it in the right place, you'll see that the big frogs, 521 00:53:45,490 --> 00:53:50,110 they're very are really got a very distorted you see there, their arms and legs go way out in again. 522 00:53:50,770 --> 00:53:56,050 But where they all come together with the arms and the leg come together are the vertices of this picture. 523 00:53:56,380 --> 00:53:59,530 And this big white one here is a kite. 524 00:54:00,160 --> 00:54:03,270 This one is a cut. That brown one is cut. 525 00:54:04,120 --> 00:54:07,180 It's dark brown. One is a dart here. 526 00:54:07,570 --> 00:54:09,550 And you see this white one is a dart and so on. 527 00:54:09,820 --> 00:54:20,410 The colour coding I think is just a three colour coding through colouring of the entire pattern, and that's just one way you can do it. 528 00:54:21,700 --> 00:54:25,420 So I'm sure wish you would have done more things other people have done others. 529 00:54:26,170 --> 00:54:33,210 I think this is one of the nicest ones I've seen. I don't want to show you a whole lot because I want to go to other things now. 530 00:54:33,730 --> 00:54:38,469 In fact, that was just the tilings that, you know, say something about. 531 00:54:38,470 --> 00:54:43,150 Oh, before I go onto sorry, I going to show it's not just another picture. 532 00:54:43,870 --> 00:54:50,590 This is a I just want to show you that the five fold one is just one of several. 533 00:54:51,130 --> 00:54:57,130 This is a 12 fold one. It's really very attractive due to go and then listen. 534 00:54:58,180 --> 00:55:05,270 There's four fold ones. So I should say eightfold ones, 12 fold ones and other well, seven fold ones look rather horrible. 535 00:55:05,290 --> 00:55:09,550 But the but the the eights and the 12, I think are very beautiful, particularly the twelves. 536 00:55:09,940 --> 00:55:17,050 And I've never seen a translation of this pattern, but it would be very nice to see that somebody has a go at it. 537 00:55:18,940 --> 00:55:31,150 Okay. Now I want to move on to something else that's very important doing, which is the impossible objects. 538 00:55:32,560 --> 00:55:42,070 Now, you see, you couldn't make that out of wood, but we're going to see in a minute down here that you can do things like this. 539 00:55:42,250 --> 00:55:47,910 Is it impossible or not? No. I guess we won't be doing the camera doing. 540 00:55:47,950 --> 00:55:53,230 I hope this is going to work, because it really depends on nobody having juggled this table. 541 00:55:55,150 --> 00:56:03,880 Nobody having job of this table. There was a lecture in here and then we had other lectures and wow, look, it still works. 542 00:56:05,110 --> 00:56:09,610 That was lined up just right. So you have a possible impossible triangle. 543 00:56:10,600 --> 00:56:15,850 And of course, if you want to see what it really is, you give us a little twist. 544 00:56:16,210 --> 00:56:19,480 Well, first of all, I think the best expert for this we had. 545 00:56:19,480 --> 00:56:24,250 There we are. Oh, we give it a little twist and then you can see what it is. 546 00:56:26,190 --> 00:56:31,470 And I think that's a very nice model made by my cousin Tony. 547 00:56:32,430 --> 00:56:35,940 And my father made one of these a long time ago. 548 00:56:38,040 --> 00:56:38,939 I don't know where it's got to. 549 00:56:38,940 --> 00:56:47,820 I think it may be in the basement, in the science museum somewhere, but it's very it was much harder to make it to get it out than to make a new one. 550 00:56:48,180 --> 00:56:56,220 So. So, Tony, this really not very nicely done on this with very little indication of what it actually looks like, I think. 551 00:56:57,060 --> 00:57:00,780 Okay. So that's that one. No, I think I can take this away. 552 00:57:01,470 --> 00:57:05,530 And it's the stepchild next, isn't it? Yes. No. 553 00:57:05,590 --> 00:57:09,890 Why don't I take that off? Yes. 554 00:57:09,990 --> 00:57:13,770 No, it's tricky. This one. Arm it so that. 555 00:57:13,770 --> 00:57:18,590 That. It's just on top of that one. 556 00:57:19,250 --> 00:57:24,300 Just a little bit. That's it. Nearly. Really? Yeah. 557 00:57:24,400 --> 00:57:36,500 They just about I don't know how to direct, you know, line up the black strips I guess that better. 558 00:57:38,210 --> 00:57:43,240 That's it. And then slide it up. Excellent. 559 00:57:44,050 --> 00:57:49,000 Very good. They are. Thank you. Yes. Just. 560 00:57:53,160 --> 00:58:00,510 My father made a model just like this, which was in the article that we wrote in the British Journal of Psychology, 561 00:58:00,510 --> 00:58:09,690 which we sent to Asher and which stimulated him to make his own very, very remarkable picture with the monks going round and round. 562 00:58:10,170 --> 00:58:14,819 Now, I want to say something about these dogs now. 563 00:58:14,820 --> 00:58:27,950 Now, how do we get. Can we get that thing to work? So this was something about these pictures was something that intrigued us. 564 00:58:28,850 --> 00:58:32,030 When you use perspective, here we go. 565 00:58:32,270 --> 00:58:39,080 Yes. When you use perspective, there is a feature which she never actually used. 566 00:58:39,590 --> 00:58:43,730 And here you can see it lined up. I think we've got it just right here. 567 00:58:45,650 --> 00:58:49,690 You see the dogs? Where should we start? 568 00:58:49,970 --> 00:58:53,630 The front here. You see, you have what looks like a little dog and a big dog. 569 00:58:54,020 --> 00:59:01,370 But then when you follow around, you see the dogs and they follow rather all the same size as each other and they all come round. 570 00:59:01,700 --> 00:59:05,149 And then this one just just behind that one there. 571 00:59:05,150 --> 00:59:11,210 So it looks and they look as though they're the same size. And these look as though they're the same size as the others. 572 00:59:11,330 --> 00:59:16,040 But when they get to the front, you see they're not. And there's no break in the front at all. 573 00:59:17,000 --> 00:59:22,070 And whereas the break where you see the range is, oops, what's happened? 574 00:59:23,210 --> 00:59:26,390 All right. All right, then. Now we know where the break is. 575 00:59:27,190 --> 00:59:35,390 One going to. Anybody who's inside there is it? 576 00:59:36,440 --> 00:59:38,600 So we took it. Oh, you've got a bat? Yes. 577 00:59:39,920 --> 00:59:46,580 You see, the idea is the break is disguised by this little fellow having his back legs glued onto this piece here. 578 00:59:47,030 --> 00:59:52,040 So it looks at, though, front legs on this part over here where they're not just hanging into space. 579 00:59:52,280 --> 00:59:56,480 So the poor dog would fall over if he didn't have his loose back legs moved. 580 00:59:56,780 --> 01:00:00,140 But you see, that perspective is locally completely correct. 581 01:00:00,500 --> 01:00:08,390 That is to say, if you were to draw, it's like the previous picture we were saying this is locally completely correct and consistent. 582 01:00:08,720 --> 01:00:13,490 It's just that globally it doesn't make sense or it makes a certain kind of sense. 583 01:00:13,490 --> 01:00:19,970 But it's not something you could construct out of wood without having a brake somewhere or bending it or something like that. 584 01:00:20,390 --> 01:00:27,560 So here, because that dog is in fact a lot further away from the eye from that dog there. 585 01:00:28,370 --> 01:00:33,560 You can have this dog physically bigger than this one, and they look as though they're comparable size. 586 01:00:34,010 --> 01:00:41,170 So as you follow all the way around, it looks as though the sizes haven't jumped until you get here, which is where there is the jump. 587 01:00:41,180 --> 01:00:46,250 You can see quite clearly there's no break in the staircase. So it's a very nice illusion. 588 01:00:46,970 --> 01:00:53,990 And I'm sure Escher would have done things if it brought the perspective angle in which for some reason he never actually did. 589 01:00:55,610 --> 01:01:03,560 I want to show you an example. If I now go back to the back to the power point, we can do that. 590 01:01:07,830 --> 01:01:13,000 I'm not sure if it's the next picture, but it should be. That's right. Yes, actually, that's. 591 01:01:13,110 --> 01:01:23,600 Yeah. Let me let me do a bit of history first. This is a picture which was made by Oscar Reuters Fahd, who is a Swedish architect. 592 01:01:23,820 --> 01:01:32,940 Well, I'm worried about architect artist, let's say Swedish artist who actually drew a picture like this in about the year I was born. 593 01:01:32,940 --> 01:01:37,860 So certainly things like this, it wasn't exactly the trend because it's a lot of squares, but it's the same idea. 594 01:01:38,580 --> 01:01:41,790 So this is a thing which was done by Oscar Isaac, right? 595 01:01:41,790 --> 01:01:45,330 His father. And he did a lot of other things, including various staircases and things like that. 596 01:01:46,680 --> 01:01:50,250 So it's worth, I think, pointing out that ideas were explored earlier. 597 01:01:51,540 --> 01:01:55,050 Now, do I do it on this machine? 598 01:01:56,250 --> 01:01:59,700 No, I don't. Oh, here's the gadget over here. 599 01:02:00,150 --> 01:02:03,300 That's it. Is that right? 600 01:02:06,090 --> 01:02:09,180 Oh, this is just a send. Same thing, but done more slick. 601 01:02:09,330 --> 01:02:16,110 You see, that was his, I think his original sketch. And then you can make it look much slicker with modern technology. 602 01:02:16,590 --> 01:02:23,730 But let me show you something else. You see that wasn't by any means the first example of an impossible object. 603 01:02:24,300 --> 01:02:34,320 Yeah, we have a very beautiful picture which was done by Pieter Bruegel, the elder, I suppose, in the 16th century. 604 01:02:34,800 --> 01:02:41,920 And you see in the middle it's the name of the picture is the, is the magpie and the gallops, 605 01:02:41,940 --> 01:02:46,080 and there's a magpie sitting on the top of the gallows, the gallows in the middle of the picture. 606 01:02:46,710 --> 01:02:52,290 And you see, it is an impossible structure because of where it's joined up at the top is 607 01:02:52,290 --> 01:02:59,580 different from the way the to I I think this point to is if we have these two 608 01:03:00,150 --> 01:03:07,290 places where the thing standing on the rock and they are sort of side by side and that's inconsistent with the way the thing is joined up at the top. 609 01:03:07,650 --> 01:03:14,340 So it is an example of an impossible object. And if you go way back, I think there are some even earlier ones, 610 01:03:14,340 --> 01:03:21,120 but I think this is a wonderful one to show that there are examples of this sort of thing in art and you have to look for them. 611 01:03:21,130 --> 01:03:24,300 I think people look at this and say, a Brueghel made a mistake in this picture. 612 01:03:24,300 --> 01:03:26,850 Well, that's, of course, ridiculous. He knew what he was doing. 613 01:03:27,300 --> 01:03:33,090 And I think he wants to create some kind of eerie feeling about it, which you couldn't quite put your finger on. 614 01:03:33,090 --> 01:03:34,950 I think that was the sort of he was trying to do. 615 01:03:36,150 --> 01:03:46,440 Now, this is a picture that I drew in an attempt to bring out this paradox that it didn't make use of, but could have. 616 01:03:47,190 --> 01:03:50,190 About the size. It's the dog paradox. You see the dogs. 617 01:03:50,970 --> 01:03:57,240 If you try to do it with perspective, then you have this issue of the sizes as you go round. 618 01:03:57,240 --> 01:04:02,940 The sizes are not consistent. So I was deliberately doing that here in a very extreme form. 619 01:04:03,210 --> 01:04:10,890 So over on the left, you see this little child who's playing with this little train set just about to push it over, I think. 620 01:04:11,220 --> 01:04:14,580 But then there's little, little toy creatures walking up there, 621 01:04:14,910 --> 01:04:21,390 and then they climb up the staircase and they become the same size as the children playing at the top. 622 01:04:21,870 --> 01:04:27,770 So there's this inconsistency arising from this size problem. 623 01:04:27,780 --> 01:04:34,860 The size illusion comes about when you combine perspective with the impossible structure. 624 01:04:35,430 --> 01:04:44,400 Now, I was at a conference in Rome, I think it was in honour of Escher and I happened to be talking to a mathematician. 625 01:04:45,480 --> 01:04:47,490 Unfortunately, I've forgotten who it was, 626 01:04:47,490 --> 01:04:54,690 but I've talked to a mathematician and I was pointing out that these things are illustrations of what mathematicians call comb ology. 627 01:04:55,950 --> 01:04:58,620 And I'm not going to explain what cosmology is, but roughly speaking, 628 01:04:59,070 --> 01:05:03,330 it's the idea that you can have something with a local structure which has a certain ambiguity. 629 01:05:03,630 --> 01:05:09,060 And the ambiguity in the picture is you don't know how far away the object is that you're looking at. 630 01:05:09,060 --> 01:05:13,910 So you might be looking at a very small thing, close up or a much larger thing a long way away. 631 01:05:14,460 --> 01:05:18,450 And that freedom in the picture is something you can't get rid of. 632 01:05:19,110 --> 01:05:23,430 But the fact that you've got that freedom, you can use it in this inconsistent way. 633 01:05:23,940 --> 01:05:30,150 And that inconsistency, the measure of this inconsistency is what mathematicians call homology. 634 01:05:30,660 --> 01:05:34,500 And this American mathematicians. What can you do that from the other group you say? 635 01:05:34,830 --> 01:05:42,900 And he said, Well, what about Z two or Z two? I guess he would have said and I thought for a bit, well no the thought of that before, 636 01:05:43,410 --> 01:05:47,010 but then when I thought about it a bit more, I thought, yes, you can. 637 01:05:47,640 --> 01:05:51,930 And so I wanted to use something that Escher used here. 638 01:05:52,230 --> 01:05:57,780 We had this picture before in the film, but he used the very striking effect. 639 01:05:57,780 --> 01:06:04,800 I think you can see best what I mean if you hold your hand up and cover vertically half of the picture. 640 01:06:05,910 --> 01:06:11,040 Now if you look at the left hand picture, you have a certain interpretation, 641 01:06:11,040 --> 01:06:17,129 you've got a chap climbing up stairs and then you go through that thing and then there's somebody kind of dozing, 642 01:06:17,130 --> 01:06:24,690 kneeling down, and then there's a pool there, and then you try and go up the other stairs and you start getting into problems. 643 01:06:25,560 --> 01:06:31,620 Now you just start from the other end, cover up the left hand part with your hand, if you like, and you see a perfect consistent picture. 644 01:06:32,130 --> 01:06:35,010 And this chap is climbing up the stairs and then he goes inside. 645 01:06:35,400 --> 01:06:43,620 And this thing is a kind of a well covering of a lamp or something like that, and it's completely different. 646 01:06:43,620 --> 01:06:46,710 You see, it's, it's, it's, it's the other way round. 647 01:06:47,820 --> 01:06:56,190 But what Escher has done is he's used the ambiguity of which way around it is, it's called concave and convex. 648 01:06:56,190 --> 01:06:59,910 And which way around is it? You see, there's this freedom. It could be one way or the other. 649 01:07:00,390 --> 01:07:04,710 And on one side of. Any one of those is consistent on the other side. 650 01:07:04,770 --> 01:07:09,090 The other is consistent, but you have to have the strip in the middle where it's ambiguous. 651 01:07:09,510 --> 01:07:14,370 And that ambiguity ambiguity allows you to to do this impossible thing here. 652 01:07:14,970 --> 01:07:19,590 But I thought that there was another thing you could do, which is in some ways a bit more subtle. 653 01:07:20,270 --> 01:07:23,520 Although my picture has no comparison, of course, with that one. 654 01:07:23,820 --> 01:07:27,360 But let me just show you. This was a picture I came up with. 655 01:07:27,390 --> 01:07:31,080 I had them on a simple one at a conference, which I showed the next day. 656 01:07:31,460 --> 01:07:36,060 Now, this was an example of something which illustrates the comb ology. 657 01:07:37,710 --> 01:07:42,360 Now, you see, I don't quite know how to describe this because it flips one way or the other a bit too easily. 658 01:07:42,570 --> 01:07:47,850 But if you try to be consistent. Suppose on the right hand side, that shaded part is the floor. 659 01:07:48,270 --> 01:07:53,579 Then you can walk up the stairs and you can go to the left and walk upstairs, then walk upstairs. 660 01:07:53,580 --> 01:07:57,719 Welcome, sir. Then walk onto the top and then walk down stairs. 661 01:07:57,720 --> 01:08:06,900 And then down here. And then down here. And then down. And then you find that this is the floor, the white one, and it's flipped. 662 01:08:08,100 --> 01:08:11,970 You see, the flip is. Is a global thing. 663 01:08:12,130 --> 01:08:17,910 You noticed I probably need that trick that we had in the previous talk to feel what went on in the middle. 664 01:08:18,150 --> 01:08:24,030 I didn't have an idea of how to do that, so I just put a little design in there because you do have a problem. 665 01:08:24,180 --> 01:08:32,159 Maybe you can think of a way of doing that. But at the moment I wasn't about what would the middle I mean, I had that far too. 666 01:08:32,160 --> 01:08:36,720 So I suppose I can get off of that. But you see, you do have an inconsistency. 667 01:08:36,870 --> 01:08:38,280 Inconsistency in the picture. 668 01:08:38,970 --> 01:08:48,270 There's somebody who's a real expert called Bruno Ernst, who actually dug up, I think, the rival picture, which I show and various things like that. 669 01:08:48,660 --> 01:08:52,800 And I showed him this picture and I said anything wrong, you know? 670 01:08:54,000 --> 01:09:01,620 Sure. Could you could you make that out of wood so you're sure follow your way all the way around and it flips. 671 01:09:01,860 --> 01:09:05,040 Took him a long time to realise that that's an impossible object. 672 01:09:05,760 --> 01:09:14,070 And so there's a certain subtlety in that, which I suppose the, the convex and concave aspect of it flips too easily. 673 01:09:14,430 --> 01:09:19,800 And when you're walking your way around it jumps to the other and you don't realise it's done that. 674 01:09:20,490 --> 01:09:26,729 But if you absolutely consistently all go all the way around, you find that you have an inconsistency. 675 01:09:26,730 --> 01:09:34,060 So it is an impossible object of a different kind, which again, I suppose Ashleigh would have done great things with and he could have. 676 01:09:34,200 --> 01:09:37,320 Well, there's another one. You see, this one has five. 677 01:09:38,160 --> 01:09:45,390 You see, you have to have an odd number going around making a system or a number, which isn't a multiple of three, I should say. 678 01:09:45,840 --> 01:09:49,350 And then this one is another one which is using seven now. 679 01:09:50,100 --> 01:09:57,690 And the shading was always a problem. You have to be very careful about how you do the shading that that that works. 680 01:09:57,690 --> 01:10:10,229 Right. I think I will end up by showing you that the sort of thing that Escher presumably would have done if he had this kind of idea before him, 681 01:10:10,230 --> 01:10:11,070 and I'm sure he would have. 682 01:10:12,240 --> 01:10:20,610 This is this is an issue, a well-known Escher picture, and you will see is involves actually some combination of the restricts. 683 01:10:20,850 --> 01:10:28,770 But the main thing I want to say here is if you follow one of those strips around, you see the little bubbles point one way or the other way. 684 01:10:29,010 --> 01:10:36,479 But if you follow them consistently, they're inconsistent with what the other ones do when you in fact, 685 01:10:36,480 --> 01:10:41,910 when they when they are at the side or the top, you see, when the poking out, you can see which way the bubbles have the point. 686 01:10:42,210 --> 01:10:47,730 But when you when they're sort of in the middle, they could point one way or the other and he's done it. 687 01:10:47,730 --> 01:10:48,690 So it's inconsistent. 688 01:10:49,320 --> 01:10:54,660 If they point out on one side, you follow them around, then they shouldn't point out on the other side, they should be pointing in there. 689 01:10:55,020 --> 01:11:03,150 And it's a very clever you see is it's you can the ones I showed you we're just using straightforward 690 01:11:03,990 --> 01:11:09,270 flat flat surfaces were more or less flat and they're just sort of staircase things. 691 01:11:09,660 --> 01:11:13,530 Whereas here you have a much greater subtlety in the shading on these little bubble things. 692 01:11:13,920 --> 01:11:15,329 And Escher would have, I'm sure, 693 01:11:15,330 --> 01:11:22,830 made of great use of that sort of thing to create impossible structures of kinds that he never have seen and never will see, 694 01:11:22,830 --> 01:11:28,680 except that I suppose other people can use these ideas to produce impossible structures. 695 01:11:29,790 --> 01:11:30,510 Thank you very much.