1 00:00:17,830 --> 00:00:23,890 Thank you, Alan, and thank you for that very overly kind introduction. 2 00:00:23,890 --> 00:00:29,830 So I want to tell you a little bit about waves and resonance, starting with musical instruments, 3 00:00:29,830 --> 00:00:34,890 ending with vacuum cleaners and taking in some rather strange things in between. 4 00:00:34,890 --> 00:00:44,260 So I want to start with my guitar and think about what happens when I play one of the strings side by a string. 5 00:00:44,260 --> 00:00:49,570 You all hear the nice sound it makes. I want to think about what the string is doing, first of all. 6 00:00:49,570 --> 00:00:57,760 So this is roughly what my string would be doing when I play it around about a third of the way down. 7 00:00:57,760 --> 00:01:04,030 And you see, it's quite a complicated motion. It's periodic. 8 00:01:04,030 --> 00:01:06,760 It's repeating, 9 00:01:06,760 --> 00:01:16,360 but we find it very convenient mathematically to try and break up this complicated motion into a series of things which are a bit simpler. 10 00:01:16,360 --> 00:01:24,820 So I can describe that the motion at the top just by adding together the three disturbances that you see below. 11 00:01:24,820 --> 00:01:31,480 So if I some of these three together, then I get the top motion. 12 00:01:31,480 --> 00:01:38,380 This is known mathematically as an eigen mode decomposition and for guitar strings, 13 00:01:38,380 --> 00:01:44,800 anybody who's used to and plays an instrument or is a been involved in music will understand 14 00:01:44,800 --> 00:01:50,020 that the first mode on the left there is the fundamental mode of this guitar string, 15 00:01:50,020 --> 00:01:56,500 and the one in the middle is the first harmonic and the one at the right is the the second harmonic. 16 00:01:56,500 --> 00:02:02,280 And there would be a series of increasing harmonics that oscillate more and more quickly. 17 00:02:02,280 --> 00:02:05,760 And but the amplitude typically decays, as I've shown it here, 18 00:02:05,760 --> 00:02:13,080 that most of the energies in the first and then a little bit more energy in the second, etc. 19 00:02:13,080 --> 00:02:17,820 So the first thing I want to show you is how, how you generate these. 20 00:02:17,820 --> 00:02:22,620 So how did I draw those? So imagine I have a wave. 21 00:02:22,620 --> 00:02:28,180 This is my you sinusoidal little wave going up and down at the top here. 22 00:02:28,180 --> 00:02:33,180 And so it's a repeating sign you sort of pattern. And I've called Lambda is the wave length. 23 00:02:33,180 --> 00:02:35,790 So that's the the minimal repeating unit. 24 00:02:35,790 --> 00:02:43,230 So in this case, you can think of it as the distance between two peaks is the wavelength and each of those modes well. 25 00:02:43,230 --> 00:02:48,330 So my string is is pinned at the end point, so it's not allowed to vibrate at the ends. 26 00:02:48,330 --> 00:02:49,830 And so to generate a mode, 27 00:02:49,830 --> 00:02:59,340 I have to choose a segment of this wave in which the the I go through zero at each end so I can choose any two zeros to do that. 28 00:02:59,340 --> 00:03:04,980 The simplest or the shortest choice would be to choose to neighbouring zeros. 29 00:03:04,980 --> 00:03:11,400 And if I do that, then I get a wave, which just has one hump, and that gives me the fundamental. 30 00:03:11,400 --> 00:03:16,530 And so you can see by comparing how much of a of a wavelength that I get here 31 00:03:16,530 --> 00:03:23,710 that I only got half a wavelength in in between the two end points of my string. 32 00:03:23,710 --> 00:03:30,300 The next thing I could do is I could skip a zero so I could choose not the next zero, but the one after that. 33 00:03:30,300 --> 00:03:37,290 And that would give me the first harmonic. And in that case, I managed to get a full wavelength in between the two end points of my string. 34 00:03:37,290 --> 00:03:44,280 So the wavelength of this wave is half of that of the the fundamental. 35 00:03:44,280 --> 00:03:47,940 And of course, the next one, I just skip another zero. So I choose. 36 00:03:47,940 --> 00:03:54,600 I skipped two and I choose this segment of the wavefront that gives me the second harmonic. 37 00:03:54,600 --> 00:04:01,410 And in this case, I managed to get one and a half times the wavelength in between the two end points. 38 00:04:01,410 --> 00:04:07,020 So because the length of my string is fixed in order to get more and more of these waves in there, 39 00:04:07,020 --> 00:04:14,130 I have to reduce the wavelength so that the wavelength of each mode is getting successively smaller. 40 00:04:14,130 --> 00:04:18,030 So this one is the wavelength is half of this one. 41 00:04:18,030 --> 00:04:26,800 This one is a third of the fundamental. So that's how I generate the work out, what the wavelength of these modes is. 42 00:04:26,800 --> 00:04:31,270 You've probably noticed that there are all oscillating at different frequencies as well. 43 00:04:31,270 --> 00:04:37,750 So the formula for the frequency of one of these waves is that it's it's inversely proportional to the wavelength. 44 00:04:37,750 --> 00:04:46,300 So the smaller the wavelength, the bigger the frequency and the constant there sea is the speed at which wave propagate on the string. 45 00:04:46,300 --> 00:04:48,760 So that depends on how tight the string is. 46 00:04:48,760 --> 00:04:56,920 If I change, the tension I don't see depends on what it's made of, whether it's metal or nylon, and depends on how thick it is, for example. 47 00:04:56,920 --> 00:05:06,880 But for each of these modes, C would be a constant. So the way the frequency changes between modes is all down to what how the wavelength is changing. 48 00:05:06,880 --> 00:05:10,990 So from this formula, I could work out what the frequency of the fundamental is. 49 00:05:10,990 --> 00:05:15,970 And then because the wavelength of the first harmonic is half that of the fundamental 50 00:05:15,970 --> 00:05:19,600 that tells me that the frequency is going to be double that of the fundamental. 51 00:05:19,600 --> 00:05:26,410 So whatever I got for omega one, the frequency of the first harmonic is going to be twice the frequency of the fundamental. 52 00:05:26,410 --> 00:05:29,830 And for the next harmonic, the wavelength goes down again. 53 00:05:29,830 --> 00:05:37,090 So it's it's a third of the fundamental and therefore the frequency is three times the fundamental. 54 00:05:37,090 --> 00:05:41,680 So the string I played corresponded to a two. 55 00:05:41,680 --> 00:05:46,210 So this is the musical notation in which middle C is C four. 56 00:05:46,210 --> 00:05:56,620 And so the two is sort of two octaves below that, and it's the edge of that scale and that it's got a frequency of 110 hertz that string. 57 00:05:56,620 --> 00:06:04,060 So on a piano, it would be this key here. And so the the first harmonic I double the frequency. 58 00:06:04,060 --> 00:06:09,670 So that would get me to 220 hertz, and that corresponds to going up by an octave. 59 00:06:09,670 --> 00:06:14,800 And so that would be this key there on the piano the same way, but an octave higher. 60 00:06:14,800 --> 00:06:20,350 The for the next harmonic, I'm three times the frequency, so that would be three 30 hertz. 61 00:06:20,350 --> 00:06:27,000 And that's an e e for here. The E above middle C. 62 00:06:27,000 --> 00:06:38,940 So from that formerly, you can see that that long strings of lower frequencies that each higher mode is is an integer multiple of the fundamental. 63 00:06:38,940 --> 00:06:46,680 So a start with the fundamental and then I have two times the frequency and then three times etc. And whenever I double the frequency, 64 00:06:46,680 --> 00:06:55,840 I raise the pitch by an octave. So now it's always dangerous to do things live, but I'm going to try. 65 00:06:55,840 --> 00:07:03,330 And switch. We go and show you that this is really true. 66 00:07:03,330 --> 00:07:10,050 So in the old days, I'd have had to bring loads of equipment in here to show you what frequency my guitar is playing these days. 67 00:07:10,050 --> 00:07:17,810 You just go to the App Store and download an app for it. So this is my phone here. 68 00:07:17,810 --> 00:07:35,170 Which? I decided to die. 69 00:07:35,170 --> 00:07:45,850 Oh, come on. Let's try again. 70 00:07:45,850 --> 00:07:57,230 Oxford Wave Research. Right, there we go. 71 00:07:57,230 --> 00:08:02,210 So it's it's giving you frequency on the horizontal axis, 72 00:08:02,210 --> 00:08:07,760 and it's giving you how much energy there is at that frequency on the vertical axis and decibels. 73 00:08:07,760 --> 00:08:13,400 So it's a logarithmic scale on the vertical axis. So if I play by a string, you should see it. 74 00:08:13,400 --> 00:08:24,270 I said it was a hundred and ten. If I stop talking so that you can see the guitar. 75 00:08:24,270 --> 00:08:31,050 So you see the peak at the far left 110 would be about here, 76 00:08:31,050 --> 00:08:41,170 and you see that the fundamental is that 110 and then you see a lot of harmonics over the top of that. 77 00:08:41,170 --> 00:08:44,620 Now, if I if I touch the string in the middle when I'm playing this, 78 00:08:44,620 --> 00:08:48,310 that kills the fundamental because the fundamental wants to vibrate in the middle, 79 00:08:48,310 --> 00:08:54,010 but it doesn't kill any even harmonic because the all the even harmonics are two zero in the middle. 80 00:08:54,010 --> 00:09:01,500 So if I play the string and touch it in the middle, I get every second harmonic. 81 00:09:01,500 --> 00:09:17,540 So. And I can do the same thing if I touch it a third of the way down, then I get every third harmonic. 82 00:09:17,540 --> 00:09:25,420 It doesn't matter whether I do it a third here or I could do it a third down here. 83 00:09:25,420 --> 00:09:33,800 The tone that you get out of it depends on the ratio of the harmonics, so how much is in the fundamental and how much is in the other mode. 84 00:09:33,800 --> 00:09:41,930 So if I play the string somewhere near the middle, I get a lot of the fundamental, not much of the harmonics. 85 00:09:41,930 --> 00:09:46,700 And you can see that as soon as I talk, you can see, but you can see that there's a large peak, 86 00:09:46,700 --> 00:09:55,570 it's a logarithmic scale, remember, so there's a large peak on the left and it decays quite rapidly as I go down. 87 00:09:55,570 --> 00:10:05,700 That's a nice round note, if I play down this end, I generate a lot more of the harmonics and much less of the fundamental. 88 00:10:05,700 --> 00:10:22,850 And you see, it's a much tinea sound. Trying to generate it so that the same amount of energy in the fundamental. 89 00:10:22,850 --> 00:10:34,500 Right. And we see in polls that. 90 00:10:34,500 --> 00:10:43,560 Perfect. So that's all sort of by way of warm up, really, that strings are nice and easy to visualise. 91 00:10:43,560 --> 00:10:51,180 But what I really want to talk to you about is pipes, so pipes behave in a similar sort of way. 92 00:10:51,180 --> 00:10:58,860 And I still have waves that go up and down. So for the the speed of the waves depended on what the string was made of four pipes. 93 00:10:58,860 --> 00:11:06,120 It depends on what the stuff inside the pipe is made of. So in particular, if I've got air in my pipe, which is the norm, 94 00:11:06,120 --> 00:11:10,890 the speed of the wave depends on the compressed ability of the air and the density of the air. 95 00:11:10,890 --> 00:11:21,390 And so I just write that up here because we'll come back to it later. So here is my diagram of pipes. 96 00:11:21,390 --> 00:11:27,990 So let me try and explain what's going on here. So just at the moment, just think about the top row. 97 00:11:27,990 --> 00:11:38,130 So what's happening? Where is the guitar? The wave is a transverse wave, so the the displacement of the string is at right angles to the string, 98 00:11:38,130 --> 00:11:42,930 whereas for a pipe, the air molecules shuttled back and forwards along the pipe. 99 00:11:42,930 --> 00:11:49,950 And so it's a longitudinal wave, and that makes it harder to draw. So what I'm plotting at the top here is actually the pressure. 100 00:11:49,950 --> 00:11:55,410 So this is the pressure that the air would feel the air inside the pipe. 101 00:11:55,410 --> 00:12:03,030 And you can recognise the modes that I had from my guitar, but they're just in terms of the pressure now underneath. 102 00:12:03,030 --> 00:12:10,980 I'm showing you the the colour here is the density, so the pressure and the density proportional to each other. 103 00:12:10,980 --> 00:12:15,270 So when I have high pressure, I have high density and I'm colouring that blue. 104 00:12:15,270 --> 00:12:20,060 When I have low pressure, I have low density and I'm colouring the white. 105 00:12:20,060 --> 00:12:28,820 And then I'm also showing you a few representative air molecules, and because the more molecules there are, the more dense the air is. 106 00:12:28,820 --> 00:12:34,580 So there are more dots in the dense region than there are in the nothin's region. 107 00:12:34,580 --> 00:12:37,940 So now let me this is an animation now of explain what the bits are. 108 00:12:37,940 --> 00:12:45,170 I can show you what waves look like in a pipe. So you can see the molecules shuttled backwards and forwards. 109 00:12:45,170 --> 00:12:50,990 And as they do, the pressure goes up and down and the density goes up and down. 110 00:12:50,990 --> 00:12:55,700 But the modes that you get are exactly the same at the top as I had from my guitar. 111 00:12:55,700 --> 00:12:58,970 So the so first, I should explain what this picture is as well. 112 00:12:58,970 --> 00:13:02,990 So you you've always got to have some mouthpiece or something to actually generate the 113 00:13:02,990 --> 00:13:08,120 disturbance in a pipe that's sort of equivalent of my finger on the guitar string. 114 00:13:08,120 --> 00:13:14,960 And so this bit at the end here is that's just the mouthpiece. You should think of the pipe as being from this hole here to the end here. 115 00:13:14,960 --> 00:13:21,200 And typically, there's a hole here and this is a pipe which is open at the end. 116 00:13:21,200 --> 00:13:25,940 And so at this end, the pressure has got to be equal to whatever it is atmospherically. 117 00:13:25,940 --> 00:13:30,500 So the pressure perturbation has to be zero here. And at this end, it also is zero. 118 00:13:30,500 --> 00:13:34,610 So that's exactly like the guitar string that the pressure has to vanish at either end. 119 00:13:34,610 --> 00:13:42,620 And I get exactly equivalent modes, but with pipes, I can also I could close the end of the pipe. 120 00:13:42,620 --> 00:13:44,930 I could put a stop in here. 121 00:13:44,930 --> 00:13:51,530 And if I put a stop in the end of the pipe, that means so you see that the the air molecules here keep shuttling in and out of the side. 122 00:13:51,530 --> 00:13:53,780 Well, that stops that happening here. 123 00:13:53,780 --> 00:14:01,970 And that means that instead of having the pressure equal to atmospheric instead of the pressure of perturbation being zero, 124 00:14:01,970 --> 00:14:10,790 then it should be a maximum or a minimum there because it says I'm not allowing the air to go, so you end up cutting this wave at its peak. 125 00:14:10,790 --> 00:14:14,390 And so you can see that this is as I had before, 126 00:14:14,390 --> 00:14:22,040 I have half a wavelength in here and then I have a full wavelength and then I have one and a half year. 127 00:14:22,040 --> 00:14:25,690 I've got a quarter of the wavelength in there only. 128 00:14:25,690 --> 00:14:32,660 And then the first harmonic, the next one, I've got three quarters and then I've got five quarters. 129 00:14:32,660 --> 00:14:44,300 So that tells you if I translate that into frequencies, I suppose this pipe was such that the fundamental frequency was 220 hertz. 130 00:14:44,300 --> 00:14:50,810 Then we've already seen that the higher harmonics would be integer multiples of the first, so this would be double. 131 00:14:50,810 --> 00:14:58,620 So that corresponds to going up an octave, and this would be times by three, which corresponds to going up another fifth. 132 00:14:58,620 --> 00:15:02,640 If I take a pipe the same length and I close the end, 133 00:15:02,640 --> 00:15:09,090 then I've changed the wavelength and I've reduced it by a half because I only got a quarter of a wavelength in now. 134 00:15:09,090 --> 00:15:14,220 So the wavelength is four times the length of my pipe, not just two times the length. 135 00:15:14,220 --> 00:15:19,920 So that tells me the frequency goes down by half, which tells me the note goes down by an octave. 136 00:15:19,920 --> 00:15:26,640 So the close by has a lower note by an octave. And the first harmonic is three times that. 137 00:15:26,640 --> 00:15:31,560 So the first harmonic is actually f e four, not a three. 138 00:15:31,560 --> 00:15:45,430 And then the next harmonic is five times it. OK, let me switch back and see if I can demonstrate that. 139 00:15:45,430 --> 00:15:55,630 We've got a few toys that I bought online here. Let me first show you that that the length of the pipe determines the note, so it's a close pipe. 140 00:15:55,630 --> 00:16:08,830 And as they change the length, the note goes up. Let me change the scale on here, because this is obviously much. 141 00:16:08,830 --> 00:16:13,600 It's much higher note than my guitar string, so I have to change this. 142 00:16:13,600 --> 00:16:34,270 Let's go to two thousand. So this was the closest I could get to a pipe really is cylindrical IV. 143 00:16:34,270 --> 00:16:42,550 It's a tin whistle. I've I. It took all the holes because I couldn't do all the holes at the same time as everything else. 144 00:16:42,550 --> 00:16:58,740 So if I blow it, it really is just an open pipe at this length. It says on it that it's a D, and I think that means. 145 00:16:58,740 --> 00:17:06,390 That's better for you not to blow too hard if you blow too hard, you end up getting the higher harmonics and sounds awful. 146 00:17:06,390 --> 00:17:17,080 So I think it's around about 600 hertz this. And you can see that the harmonics are at twelve hundred and eighteen hundred, right? 147 00:17:17,080 --> 00:17:25,760 You're really getting one two three. Right now, I'm going to put my finger over the end and try again. 148 00:17:25,760 --> 00:17:29,150 Now it's designed to be an open ended pipe this. 149 00:17:29,150 --> 00:17:36,650 So as soon as I've put my finger of bend, the mouthpiece is not really right for this, and it's it's quite hard to get it to go with the fundamental. 150 00:17:36,650 --> 00:17:43,690 If I just blow without thinking about it, I'm going to hit the first harmonic. It sounds like it went out right. 151 00:17:43,690 --> 00:17:56,880 I told you it should go down. It's because I'm hitting the first harmonic, and you can see that I am because I'm getting nine hundred. 152 00:17:56,880 --> 00:18:14,310 If I blow really gently, I can get 300. Are you convinced? 153 00:18:14,310 --> 00:18:20,340 OK, so you can just see that you get three hundred and then you get nine hundred and then you get fifteen hundred right? 154 00:18:20,340 --> 00:18:39,560 One three five? You try one more time. OK. 155 00:18:39,560 --> 00:18:55,770 More or less convincing. And me. 156 00:18:55,770 --> 00:19:05,370 Good. So this sort of explains a little conundrum, actually, that so if you think of the flute and the clarinet, 157 00:19:05,370 --> 00:19:13,460 so those are the two sort of orchestral instruments that are both roughly cylindrical in which you might apply this theory. 158 00:19:13,460 --> 00:19:21,170 So and they're both about the same length. So a flute, I looked it up a flute is about sixty six centimetres long. 159 00:19:21,170 --> 00:19:31,070 And so if I look at what the fundamental the lowest note that a flute can play is, so it's open at both ends because you blow across the mouthpiece. 160 00:19:31,070 --> 00:19:35,750 So it's open at this end. And of course, it's open at that end. So that's an open pipe. 161 00:19:35,750 --> 00:19:40,760 The I have a fundamental mode, which is half a wavelength. 162 00:19:40,760 --> 00:19:45,920 So that tells me that the wavelength should be twice of sixty six centimetres. 163 00:19:45,920 --> 00:19:52,940 The speed of sound in air is about 30 40, so that gets me to two fifty seven hertz, which is about middle c. 164 00:19:52,940 --> 00:19:58,910 And I think that is the lowest note that a flute can play any flautist in the audience. 165 00:19:58,910 --> 00:20:04,040 A clarinet, on the other hand, it's about the same length, slightly shorter 60 centimetres. 166 00:20:04,040 --> 00:20:08,900 But it has a reed at this end and no opening, so it's effectively a closed pipe. 167 00:20:08,900 --> 00:20:15,500 At this end, all the air comes out this and. And that tells me that it's behaving like a closed pipe. 168 00:20:15,500 --> 00:20:21,350 So for the fundamental, the wavelength should be four times the length, not twice the length. 169 00:20:21,350 --> 00:20:27,410 And so four times the length gets me to roughly half this frequency, which is about an octave lower, 170 00:20:27,410 --> 00:20:33,560 I think it gets down to D rather than C three, so clarinet is about the same length as the flute. 171 00:20:33,560 --> 00:20:39,350 But it's actually an octave lower. All right. 172 00:20:39,350 --> 00:20:49,010 What does this have to do with vacuum cleaners? So the these resonant cavities like my tin whistle. 173 00:20:49,010 --> 00:20:55,760 So if I stimulate them, they can produce sound. But if I, if I have sound already, then they can take it away. 174 00:20:55,760 --> 00:21:01,160 So they you can use them to get rid of noise as well as to generate noise. 175 00:21:01,160 --> 00:21:04,760 And and they are used quite often in that way. 176 00:21:04,760 --> 00:21:08,900 So imagine this is a sort of schematic of how you might want to use one. 177 00:21:08,900 --> 00:21:13,220 So I have some piece of equipment which typically has a final something. 178 00:21:13,220 --> 00:21:21,410 At some end fans are noisy and it generates some regular, some noise with a bit of particularly known frequency. 179 00:21:21,410 --> 00:21:26,720 So I have some noise. This is my way of coming along this pipe and I'd like to get rid of it. 180 00:21:26,720 --> 00:21:35,810 So one way to do that is to is to stick a little clarinet or something similar off the side of your pipe. 181 00:21:35,810 --> 00:21:46,250 And so this cavity here will have resonant modes, and we've seen that the the resonant, the mode, the wavelengths at which they will resonate well, 182 00:21:46,250 --> 00:21:51,020 the fundamental one is is the wavelength is four times the length of the cavity and then 183 00:21:51,020 --> 00:21:54,710 the first harmonic is a third of that and then the next harmonic is the fifth of that, 184 00:21:54,710 --> 00:22:05,780 et cetera. So if I if I match the wavelength, the frequency of the wavelength of the incoming sound to one of these modes, 185 00:22:05,780 --> 00:22:10,520 then the cavity will resonate and it'll suck that energy out of the incoming wave. 186 00:22:10,520 --> 00:22:17,360 And I won't get anything out of my outlet. And typically, you want these things to be as small as possible. 187 00:22:17,360 --> 00:22:28,250 And so you choose the fundamental. And so for the fundamental, the lens should be a quarter of the incoming wave length, and that tells you that. 188 00:22:28,250 --> 00:22:32,270 So that's why the name quarter wavelength resonator comes from. 189 00:22:32,270 --> 00:22:37,280 So let me just give you a schematic idea of how this thing is working. 190 00:22:37,280 --> 00:22:46,430 One way to think about it. So you imagine you have I my way of coming along here and when it hits this cavity, some of it is going to go down. 191 00:22:46,430 --> 00:22:51,650 So as my wave comes along, some of it goes down. The one on the top keeps going. 192 00:22:51,650 --> 00:22:59,060 The one here bounces from the bottom and comes back up again and then meet the one that was coming along the top. 193 00:22:59,060 --> 00:23:03,590 Now the one that went down, it went down a quarter of a wavelength and then it came up a quarter of a wavelength. 194 00:23:03,590 --> 00:23:11,600 So it's gone a half a wavelength altogether. And so when it gets back to the top, it's exactly out of phase with the one that was coming. 195 00:23:11,600 --> 00:23:15,860 So where is the one that Cummings now got a trough and this one's got a peak and vice versa? 196 00:23:15,860 --> 00:23:24,660 And so they destructively interfere and they cancel each other out and it gets rid of the noise for you. 197 00:23:24,660 --> 00:23:30,450 So the problem is that one problem is very great for getting rid of high frequency noise because you 198 00:23:30,450 --> 00:23:35,400 need short cavities that you don't really want a clarinet stuck on the end of your vacuum cleaner. 199 00:23:35,400 --> 00:23:43,620 So it's not so good for getting rid of low frequency noise. And so I want to tell you about an idea that some colleagues had in order to use 200 00:23:43,620 --> 00:23:51,240 this idea to reduce the frequency of which you could get this idea to work for. 201 00:23:51,240 --> 00:23:57,930 But to do that, I have to first take a turn into left field and tell you about invisibility cloaks. 202 00:23:57,930 --> 00:24:02,950 I realise we're making this slide. It's really hard to illustrate an invisibility cloak. 203 00:24:02,950 --> 00:24:10,600 Here's one that I drew earlier me demonstrate. Fortunately, everybody knows what I mean when I say invisibility cloak. 204 00:24:10,600 --> 00:24:20,650 This is what they are. According to Hollywood. And so this is what I would mean mathematically by an invisibility cloak. 205 00:24:20,650 --> 00:24:24,700 So I have some sound wave coming in the red. 206 00:24:24,700 --> 00:24:30,430 Here is the low pressure. That's what was white before. So I have some wave coming in. 207 00:24:30,430 --> 00:24:37,930 I have something in the white. Here is the thing that I want to shield. And the light blue here is the cloak. 208 00:24:37,930 --> 00:24:43,750 That's the thing that I'm I'm going to produce in order to shield what's inside. 209 00:24:43,750 --> 00:24:52,920 And what I would like to happen is that when the wave has come all the way through here, it looks like it looks like nothing happened. 210 00:24:52,920 --> 00:24:57,310 The wave back here looks as though there was nothing in between. 211 00:24:57,310 --> 00:25:06,670 And if that's true, then any person listening or if it was still if it was light looking here would see it as though it just passed right through. 212 00:25:06,670 --> 00:25:11,050 OK. How might you get that to happen? 213 00:25:11,050 --> 00:25:15,550 Well, you want to design your cloak in such a way that if you're thinking in terms of light 214 00:25:15,550 --> 00:25:20,860 that the light coming in gets to the cloak and then it bends around around your object, 215 00:25:20,860 --> 00:25:24,130 comes back together and goes off again. 216 00:25:24,130 --> 00:25:33,450 And if you could do that, then somebody somebody stood here would see stuff here as though there was nothing in between. 217 00:25:33,450 --> 00:25:40,170 It's like the old periscopes you sat with a kid where you reflect off a mirror and back, you can imagine doing it. 218 00:25:40,170 --> 00:25:49,620 This is a similar sort of idea. So but bending light sounds like a strange phenomenon, but in fact, we're all used to light bending. 219 00:25:49,620 --> 00:25:52,110 You've all seen it at some stage. 220 00:25:52,110 --> 00:26:02,340 So this is this is a hot day with a tarmac road and you you see this mirage here where it looks like there's water on the road. 221 00:26:02,340 --> 00:26:07,440 Of course, you know there isn't any water because you've all been up there and there's no puddle by the time you get there. 222 00:26:07,440 --> 00:26:10,710 And this is just it's again, it's a bending of the light. 223 00:26:10,710 --> 00:26:18,690 What's happening is that the road gets very hot, so the air near the road is hotter than the air above. 224 00:26:18,690 --> 00:26:28,320 And and so the hot air gets less dense and as the light goes from a high density to a low density region that causes it to bend. 225 00:26:28,320 --> 00:26:33,990 And so the light that's coming down here bends and actually ends up coming up into your eyes. 226 00:26:33,990 --> 00:26:39,210 And so what you see is your brain always thinks of light going in straight lines, of course. 227 00:26:39,210 --> 00:26:42,960 So your brain thinks that this light came from some point down here. 228 00:26:42,960 --> 00:26:47,040 So you see a picture of, in this case, the camel or on the previous slide, the car. 229 00:26:47,040 --> 00:26:55,800 You see it upside down on the road and then your brain thinks, I know there's not a car upside down on the road there. 230 00:26:55,800 --> 00:27:02,520 It thinks the only the only way I can make sense of that is if there was some mirror there because I know that when light bounces off a mirror, 231 00:27:02,520 --> 00:27:04,480 that's what it does. 232 00:27:04,480 --> 00:27:09,670 And then your brain says, I know there's not a mirror on the road, but if there was water on the road, it would behave in the same way. 233 00:27:09,670 --> 00:27:18,910 So your brain has made quite a few connexions there to rationalise this upside-down image into something that it can make sense of. 234 00:27:18,910 --> 00:27:22,190 So I have to bend the light. 235 00:27:22,190 --> 00:27:30,080 So this is one way that you could imagine doing that, how can I construct something that would bend the light in that way? 236 00:27:30,080 --> 00:27:38,150 So imagine here I take a grid of coordinates, just taking a grid of my X and Y directions. 237 00:27:38,150 --> 00:27:48,640 I've chosen a point in the middle and I'm going to stretch this out. I'm going to stretch my coordinates and expand that point until it's a circle. 238 00:27:48,640 --> 00:27:57,220 OK, so I've got a map now from this is my under form state. 239 00:27:57,220 --> 00:28:06,540 And this is my stretch state where I've taken a point and I've opened it out so I can hide something inside it. 240 00:28:06,540 --> 00:28:13,020 So the the bit where it's transformed here, you see you out far away here, I haven't changed anything. 241 00:28:13,020 --> 00:28:17,820 I only transformed it locally. That's going to be my invisibility shield. 242 00:28:17,820 --> 00:28:26,490 So I've shaded the region here where the defamation is happening and that corresponds to this region over here before I did the defamation. 243 00:28:26,490 --> 00:28:33,000 So I have some I have some map that tells me how to expand this hole into this region. 244 00:28:33,000 --> 00:28:43,440 And this blue region here becomes this region here. And then I imagine if I had my soundwave on my light wave propagating on this side. 245 00:28:43,440 --> 00:28:48,510 Well, there is nothing on this side. There's just this point that I'm going to expand, but that's not going to do anything. 246 00:28:48,510 --> 00:28:54,720 So the light carries on on that side as if nothing has happened. Perfectly happy. 247 00:28:54,720 --> 00:29:01,070 And then I imagine so. I use this map to say, Well, what's the wave going to look like over here? 248 00:29:01,070 --> 00:29:06,200 OK. So I take the point here, I work out, where did it go to and then I'd map it down here. 249 00:29:06,200 --> 00:29:12,370 And so this map, as I stretch it out, will turn this picture into this picture. 250 00:29:12,370 --> 00:29:20,290 So if I could arrange for this picture to be what happens, then I'd be in good shape because the the wave is coming along here. 251 00:29:20,290 --> 00:29:25,570 I haven't moved the way back here at all. It's exactly what it was, what it would have been. 252 00:29:25,570 --> 00:29:33,640 So this if I can do this, then my invisibility will be working. 253 00:29:33,640 --> 00:29:39,340 So that's step one is to imagine this expansion and mapping this wave. 254 00:29:39,340 --> 00:29:46,450 Step two is to think, all right, instead of just taking the answer here and using the map and working out what it becomes. 255 00:29:46,450 --> 00:29:54,250 Let me work out what equation is the wave satisfying here and what happens to that equation when I do this transformation? 256 00:29:54,250 --> 00:29:58,000 So, so let me. So I'm going to show you an equation now. Don't be too scared. 257 00:29:58,000 --> 00:30:02,830 You don't have to understand it. You just have to know that it exists. 258 00:30:02,830 --> 00:30:06,370 So there is some equation over here that looks relatively simple. 259 00:30:06,370 --> 00:30:12,910 And when you do this transformation, you get some equation over here, which looks a lot less simple. 260 00:30:12,910 --> 00:30:19,780 So if there are A-level maths students in the room so that the upside down triangles here are derivatives and they'll 261 00:30:19,780 --> 00:30:25,900 all the extra mass you get in here is just from applying the chain rule after this transformation of variables. 262 00:30:25,900 --> 00:30:30,070 It's not so important. Exactly what this looks like, just that you can do it. 263 00:30:30,070 --> 00:30:37,780 And so in principle, if I now solve this equation, I should get the same answer because it doesn't matter if I solve and then map or if I maths, 264 00:30:37,780 --> 00:30:42,700 if or if I just solve the map first and then solve. 265 00:30:42,700 --> 00:30:47,890 And in fact, that's true. So this is what the wave would look like if there was no circle. 266 00:30:47,890 --> 00:30:52,210 This is what it would look like if you solve the wave hitting the circle just to show you 267 00:30:52,210 --> 00:30:58,810 that you get a reflected wave and you get a shadow behind here and it looks very different. 268 00:30:58,810 --> 00:31:03,330 And this is what happens if you show if you solve that transformed equation. 269 00:31:03,330 --> 00:31:12,420 So you get a disturbance in the shield, but by the time you get out the back, everything is going along nicely again. 270 00:31:12,420 --> 00:31:17,370 OK, so that was step two, there are three steps. The third step is to think, All right. 271 00:31:17,370 --> 00:31:22,500 All I've done is mathematical manipulation. So how would I actually build it physically? 272 00:31:22,500 --> 00:31:25,440 And to do that, you have to look at this equation and say, All right, 273 00:31:25,440 --> 00:31:36,390 suppose I had a material in here and suppose I told you the sound speed depends on the compress ability and on the density. 274 00:31:36,390 --> 00:31:43,180 So this is what the equation would look like for a material where I'm varying the compatibility and the density. 275 00:31:43,180 --> 00:31:50,110 So this is the reason I had to show you the equations, all you have to do now is say, how do I make this into this or how do I make this into this? 276 00:31:50,110 --> 00:31:57,900 If I could choose the density to be this thing here? Then that material would behave as a perfect cloak. 277 00:31:57,900 --> 00:32:04,930 I've got the I've got the formula that tells me what material I should construct. 278 00:32:04,930 --> 00:32:16,960 Unfortunately, it's not so easy to do that because we're used to thinking of density as just being a number and not for the mathematicians. 279 00:32:16,960 --> 00:32:19,880 This thing up here is a matrix. So what does that mean? 280 00:32:19,880 --> 00:32:26,140 That means that the density of the air is different if the wave is going in that direction or that direction, 281 00:32:26,140 --> 00:32:28,720 or if you if you like to think of it in terms of particles, 282 00:32:28,720 --> 00:32:35,380 it means the mass of a particle is different depending on which direction it wants to go in crazy. 283 00:32:35,380 --> 00:32:40,120 How can it be possible? So it is a crazy idea. 284 00:32:40,120 --> 00:32:51,550 And but but it's not impossible. And to explain why it's not impossible, I have to go to my other subject, which was metamaterials. 285 00:32:51,550 --> 00:32:56,860 And that's the idea that if if you mixed together two materials, 286 00:32:56,860 --> 00:33:01,840 the resulting mixture can have some quite strange properties compared to the original material. 287 00:33:01,840 --> 00:33:10,430 So let me give you an example of that. So we're talking about a sound wave, so let me think about I told you the speed of sound in air. 288 00:33:10,430 --> 00:33:16,460 It's about three hundred and forty three forty three metres per second. The speed of sound in water is a bit more. 289 00:33:16,460 --> 00:33:23,030 It's about 1500 metres per second. What about if I have a few air bubbles in my water? 290 00:33:23,030 --> 00:33:28,520 So what's the speed of sound in bubbly water? That's my mixture of materials. 291 00:33:28,520 --> 00:33:33,140 So let me draw a graph. So this is the speed of sound on the vertical axis. 292 00:33:33,140 --> 00:33:37,940 This is the volume fraction of air. So if I'm here, I've got no air, I'm pure water. 293 00:33:37,940 --> 00:33:42,530 So it's fifteen hundred. If I'm at this end, then I'm completely air. 294 00:33:42,530 --> 00:33:48,710 So it's 340. You might imagine that if I've got a 50 50 mixture of water and air, 295 00:33:48,710 --> 00:33:53,960 then I should just take the average of these two and draw a straight line between them. 296 00:33:53,960 --> 00:34:00,890 But you'd be very wrong. So the actual sound speed of bubbly water looks something like this. 297 00:34:00,890 --> 00:34:11,510 So not only is it not the average for almost all volume fractions, it's much less than either the pure water, all the pure air. 298 00:34:11,510 --> 00:34:19,610 It's it's I mean, it gets down, it gets down, so you can't really see what no, I've got to if I zoom in a bit, it gets down to about 30. 299 00:34:19,610 --> 00:34:24,020 Almost walking speed. So why is that happening? 300 00:34:24,020 --> 00:34:28,400 How is it possible? And it's all to do with with how you average. 301 00:34:28,400 --> 00:34:37,490 So let me I told you that this the speed of sound was the square of the speed of sound as one over the compress ability times the density. 302 00:34:37,490 --> 00:34:41,450 So the first thing is that you shouldn't you should really think of this the other way up. 303 00:34:41,450 --> 00:34:47,030 That it's one of the speed of sound squared is compatibility times density. 304 00:34:47,030 --> 00:34:52,220 And then it turns out that it's not right to average the product. 305 00:34:52,220 --> 00:34:59,360 What you should do is do the average of the individuals and then multiply them together. 306 00:34:59,360 --> 00:35:05,390 And so it's not obvious why that's the right thing to do, but it turns out it is the right thing to do. 307 00:35:05,390 --> 00:35:13,490 And these materials are actually quite different. So if you look, the density of water is about a thousand times the density of air. 308 00:35:13,490 --> 00:35:20,570 So when you are averaging a bit of water and a bit of air, it basically looks like water as far as the density is concerned. 309 00:35:20,570 --> 00:35:25,850 But the compressed ability of air is about 10000 times the compressed ability of water. 310 00:35:25,850 --> 00:35:32,210 So when you average a bit of water and a bit of air as far as compatibility is concerned, it basically looks like air. 311 00:35:32,210 --> 00:35:38,510 So you have a material which has the density of water, but the compressed ability of air. 312 00:35:38,510 --> 00:35:43,490 And that means that each of these averages is way bigger than than you might expect, 313 00:35:43,490 --> 00:35:48,260 and that means the speed of sound is way lower than you would expect. 314 00:35:48,260 --> 00:35:56,180 So by mixing together two materials, you've got a material which which is not at all like either of the individual materials. 315 00:35:56,180 --> 00:36:03,170 It's very different. What about anisotropy? 316 00:36:03,170 --> 00:36:08,690 So I said, you have different things in different directions. Well, now you've got this idea of mixing materials. 317 00:36:08,690 --> 00:36:16,850 It's not so hard to think, well, if my if my air bubbles were not little circles or spheres, but they were stretched in some way. 318 00:36:16,850 --> 00:36:24,770 So in particular, I might have these ellipses here. It's not such a such a wild thing to think that a wave propagating in this 319 00:36:24,770 --> 00:36:28,880 direction is going to behave differently to a wave propagating in that direction. 320 00:36:28,880 --> 00:36:40,010 And so you can get this anisotropic behaviour by having this microstructure material where you you have some sort of non symmetric shape locally, 321 00:36:40,010 --> 00:36:48,010 and that gives you this different propagation in different directions. All right, what's it got to do with vacuum cleaners? 322 00:36:48,010 --> 00:36:55,930 So these colleagues up in Manchester and Cambridge will Parnell's group, they were working with Dyson on vacuum cleaners, 323 00:36:55,930 --> 00:37:04,120 and they had this idea to use these same sort of transformational approach to core to wavelength resonators. 324 00:37:04,120 --> 00:37:06,250 So you want to make them smaller. 325 00:37:06,250 --> 00:37:14,440 So what about if you you want something that the Soundwave thinks it's this big, but you only want to make it this big? 326 00:37:14,440 --> 00:37:20,320 So you could use the same idea you said, I'm going to map this shape into this shape and then I'm going to say, 327 00:37:20,320 --> 00:37:28,580 right, what properties does the material in here have to have in order that the sound thinks it's really this shape? 328 00:37:28,580 --> 00:37:34,290 And so they solve that problem. And and they came up with a microstructure. 329 00:37:34,290 --> 00:37:40,790 Now it's very hard to put. You can't put bubbles and structure them, but you can't put baffles in. 330 00:37:40,790 --> 00:37:45,140 So what they did was they they took this quarter wavelength resonate. 331 00:37:45,140 --> 00:37:49,830 They worked out what it had to be and then they put some baffles in here. 332 00:37:49,830 --> 00:37:55,430 They're very stretched ellipses and they tried two different things, one putting them in the middle and one putting them on the edges. 333 00:37:55,430 --> 00:38:01,370 But the gap between them. And of course, these days you have a mathematical idea. 334 00:38:01,370 --> 00:38:04,520 It's very easy to test. You just go 3D printed. 335 00:38:04,520 --> 00:38:11,480 And so here's some 3D printed quarter wavelength resonators and you can see the the elliptical baffle in here. 336 00:38:11,480 --> 00:38:22,350 And likewise, those in there. And they'd designed this microstructure so that it the sound would think it was twice as long as it was. 337 00:38:22,350 --> 00:38:27,690 And so they can therefore get the same energy, 338 00:38:27,690 --> 00:38:37,260 same wavelength of energy out of the out of the incoming sound with half the length of the effective resonator. 339 00:38:37,260 --> 00:38:38,730 And then they did some experiments. 340 00:38:38,730 --> 00:38:47,430 So this is this is the channel along which the sound wave is going, and here's they're they're called a wavelength resonator stuck on the top. 341 00:38:47,430 --> 00:38:55,110 And here's one that didn't have the baffles in and that this is where it's taking energy out of the system. 342 00:38:55,110 --> 00:38:59,280 So it's sort of the equivalent of what's happening on my phone there. 343 00:38:59,280 --> 00:39:06,750 And this one was taking it out around about two thousand hertz. If you didn't have any baffles in there, but when they put the baffles in, 344 00:39:06,750 --> 00:39:12,600 they found that this peak dropped down to around about a thousand, which is what they designed it to be. 345 00:39:12,600 --> 00:39:23,270 It should take energy out about half the frequency, and they found that the green one work slightly better than the red one. 346 00:39:23,270 --> 00:39:30,750 Right. I'm coming to a close, I wanted to show you one more example of. 347 00:39:30,750 --> 00:39:37,500 Of waves and resonance, and it's it's sort of related going back to strings, but it's to do with metal sheets. 348 00:39:37,500 --> 00:39:42,430 So if I have a sheet of metal, it will also support transverse waves. 349 00:39:42,430 --> 00:39:47,980 But metal is different to a string, a string, I have to stretch tight between two end points, 350 00:39:47,980 --> 00:39:51,760 so it's always sort of flat, whereas a sheet of metal I can bend. 351 00:39:51,760 --> 00:39:57,670 And what you find is that if you bend it a little bit, then the waves will propagate. 352 00:39:57,670 --> 00:40:02,500 But if you bend it a lot, then you can get waves on it anymore. 353 00:40:02,500 --> 00:40:06,820 And so effectively, the speed of sound depends on the curvature. 354 00:40:06,820 --> 00:40:14,990 How much you bend the way and what that means is if you take a piece of metal and you bend it into an s shape. 355 00:40:14,990 --> 00:40:20,630 Then an ashtray has high curvature here and high curvature here, but very low curvature in between. 356 00:40:20,630 --> 00:40:27,080 So you get a region where waves will propagate in between the two high region curvature regions. 357 00:40:27,080 --> 00:40:31,970 But they won't propagate past past this point or past that point. 358 00:40:31,970 --> 00:40:38,570 And now you're in a situation which is very much like a guitar string. So the wave is confined to these regions. 359 00:40:38,570 --> 00:40:46,670 It will shuttle back and forwards effectively. I'll set up my EIGEN modes with these two things at the end, as that is the length of the string. 360 00:40:46,670 --> 00:40:48,890 In this case, the length of the sheet. 361 00:40:48,890 --> 00:40:56,660 And as I change how much it's bent, I can move these points around and that will change the frequency of the note that I get out of it. 362 00:40:56,660 --> 00:41:03,890 So I've always wanted to do this, so I'm going to give you a demonstration of this. 363 00:41:03,890 --> 00:41:16,220 But if it all goes horribly wrong, bear with me because I'm not a violinist, so I might get it all wrong. 364 00:41:16,220 --> 00:41:19,670 I would say, don't try this at home. But in fact, I think you should try this at home. 365 00:41:19,670 --> 00:41:26,420 You should just be careful when you do it. So this is a soul that I just borrowed from my garden shed. 366 00:41:26,420 --> 00:41:34,040 You can see it's a little it's a bit rusty, so it's not very carefully chosen. 367 00:41:34,040 --> 00:41:44,580 But. Let's hope this works. If I bend it into an s shape. 368 00:41:44,580 --> 00:42:10,590 You can get a note out of it. Oh. 369 00:42:10,590 --> 00:42:16,620 I'm amazed how good a note you can get out of a rusty old, so like that. 370 00:42:16,620 --> 00:43:46,790 Let me close by saying you shown you somebody who can really play this thing. So this is this is something I got from the internet. 371 00:43:46,790 --> 00:44:08,816 Herself was a bit longer than mine. That's all for me. Thank you.